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Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers
This fixes an issue with erroneous float-to-int rounding that resulted in truncation toward 0, causing a biased distribution.
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@ -148,7 +148,7 @@ s32 PcgRandom::randNormalDist(s32 min, s32 max, int num_trials)
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s32 accum = 0;
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for (int i = 0; i != num_trials; i++)
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accum += range(min, max);
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return ((float)accum / num_trials) + 0.5f;
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return round((float)accum / num_trials);
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}
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///////////////////////////////////////////////////////////////////////////////
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