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Add ability to override item images using meta (#12614)
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@ -2271,6 +2271,11 @@ Some of the values in the key-value store are handled specially:
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See also: `get_description` in [`ItemStack`]
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* `short_description`: Set the item stack's short description.
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See also: `get_short_description` in [`ItemStack`]
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* `inventory_image`: Override inventory_image
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* `inventory_overlay`: Override inventory_overlay
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* `wield_image`: Override wield_image
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* `wield_overlay`: Override wield_overlay
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* `wield_scale`: Override wield_scale, use vector.to_string
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* `color`: A `ColorString`, which sets the stack's color.
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* `palette_index`: If the item has a palette, this is used to get the
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current color from the palette.
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@ -40,6 +40,7 @@ minetest.register_craftitem("testitems:overlay_meta", {
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on_place = overlay_on_place,
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on_secondary_use = overlay_on_place,
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})
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minetest.register_craftitem("testitems:overlay_global", {
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description = S("Texture Overlay Test Item, Global Color") .. "\n" ..
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S("Image must be an orange square with rainbow cross (inventory and wield)"),
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@ -51,3 +52,41 @@ minetest.register_craftitem("testitems:overlay_global", {
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wield_overlay = "testitems_overlay_overlay.png",
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color = GLOBAL_COLOR_ARG,
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})
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minetest.register_craftitem("testitems:image_meta", {
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description = S("Image Override Meta Test Item"),
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inventory_image = "default_apple.png",
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wield_image = "basetools_icesword.png",
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on_use = function(itemstack, player)
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local meta = itemstack:get_meta()
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local state = meta:get_int("state")
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state = (state + 1) % 5
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meta:set_int("state", state)
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minetest.chat_send_player(player:get_player_name(), "State " .. state)
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if state == 0 then
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meta:set_string("inventory_image", "")
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meta:set_string("wield_image", "")
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meta:set_string("inventory_overlay", "")
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meta:set_string("wield_overlay", "")
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meta:set_string("wield_scale", "")
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elseif state == 1 then
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meta:set_string("inventory_image", "default_tree.png")
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meta:set_string("wield_image", "basetools_firesword.png")
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elseif state == 2 then
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meta:set_string("inventory_image", "default_apple.png^testitems_overridden.png")
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meta:set_string("wield_image", "basetools_icesword.png^testitems_overridden.png")
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elseif state == 3 then
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meta:set_string("inventory_image", "default_tree.png")
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meta:set_string("wield_image", "basetools_firesword.png")
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meta:set_string("inventory_overlay", "default_apple.png")
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meta:set_string("wield_overlay", "default_apple.png")
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elseif state == 4 then
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local scale = vector.new(0.5, 0.5, 0.5)
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meta:set_string("wield_scale", scale:to_string())
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end
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return itemstack
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end,
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})
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BIN
games/devtest/mods/testitems/textures/testitems_overridden.png
Normal file
BIN
games/devtest/mods/testitems/textures/testitems_overridden.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 119 B |
@ -1840,7 +1840,6 @@ inline bool Game::handleCallbacks()
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void Game::processQueues()
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{
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texture_src->processQueue();
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itemdef_manager->processQueue(client);
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shader_src->processQueue();
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}
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@ -1008,10 +1008,14 @@ void drawItemStack(
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const static thread_local bool enable_animations =
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g_settings->getBool("inventory_items_animations");
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const ItemDefinition &def = item.getDefinition(client->idef());
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auto *idef = client->idef();
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const ItemDefinition &def = item.getDefinition(idef);
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bool draw_overlay = false;
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const std::string inventory_image = item.getInventoryImage(idef);
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const std::string inventory_overlay = item.getInventoryOverlay(idef);
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bool has_mesh = false;
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ItemMesh *imesh;
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@ -1020,8 +1024,8 @@ void drawItemStack(
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viewrect.clipAgainst(*clip);
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// Render as mesh if animated or no inventory image
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if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) {
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imesh = client->idef()->getWieldMesh(def.name, client);
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if ((enable_animations && rotation_kind < IT_ROT_NONE) || inventory_image.empty()) {
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imesh = idef->getWieldMesh(item, client);
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has_mesh = imesh && imesh->mesh;
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}
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if (has_mesh) {
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@ -1110,9 +1114,9 @@ void drawItemStack(
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driver->setTransform(video::ETS_PROJECTION, oldProjMat);
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driver->setViewPort(oldViewPort);
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draw_overlay = def.type == ITEM_NODE && def.inventory_image.empty();
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draw_overlay = def.type == ITEM_NODE && inventory_image.empty();
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} else { // Otherwise just draw as 2D
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video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client);
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video::ITexture *texture = client->idef()->getInventoryTexture(item, client);
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video::SColor color;
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if (texture) {
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color = client->idef()->getItemstackColor(item, client);
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@ -1134,9 +1138,9 @@ void drawItemStack(
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}
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// draw the inventory_overlay
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if (!def.inventory_overlay.empty() && draw_overlay) {
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if (!inventory_overlay.empty() && draw_overlay) {
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ITextureSource *tsrc = client->getTextureSource();
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video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay);
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video::ITexture *overlay_texture = tsrc->getTexture(inventory_overlay);
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core::dimension2d<u32> dimens = overlay_texture->getOriginalSize();
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core::rect<s32> srcrect(0, 0, dimens.Width, dimens.Height);
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draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true);
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@ -384,9 +384,13 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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m_colors.clear();
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m_base_color = idef->getItemstackColor(item, client);
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const std::string wield_image = item.getWieldImage(idef);
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const std::string wield_overlay = item.getWieldOverlay(idef);
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const v3f wield_scale = item.getWieldScale(idef);
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// If wield_image needs to be checked and is defined, it overrides everything else
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if (!def.wield_image.empty() && check_wield_image) {
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setExtruded(def.wield_image, def.wield_overlay, def.wield_scale, tsrc,
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if (!wield_image.empty() && check_wield_image) {
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setExtruded(wield_image, wield_overlay, wield_scale, tsrc,
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1);
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m_colors.emplace_back();
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// overlay is white, if present
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@ -413,7 +417,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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case NDT_RAILLIKE:
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case NDT_PLANTLIKE:
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case NDT_FLOWINGLIQUID: {
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v3f wscale = def.wield_scale;
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v3f wscale = wield_scale;
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if (f.drawtype == NDT_FLOWINGLIQUID)
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wscale.Z *= 0.1f;
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setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
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@ -429,7 +433,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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}
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case NDT_PLANTLIKE_ROOTED: {
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setExtruded(tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id),
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"", def.wield_scale, tsrc,
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"", wield_scale, tsrc,
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f.special_tiles[0].layers[0].animation_frame_count);
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// Add color
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const TileLayer &l0 = f.special_tiles[0].layers[0];
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@ -439,7 +443,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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case NDT_NORMAL:
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case NDT_ALLFACES:
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case NDT_LIQUID:
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setCube(f, def.wield_scale);
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setCube(f, wield_scale);
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break;
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default: {
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// Render non-trivial drawtypes like the actual node
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@ -450,7 +454,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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changeToMesh(mesh);
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mesh->drop();
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m_meshnode->setScale(
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def.wield_scale * WIELD_SCALE_FACTOR
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wield_scale * WIELD_SCALE_FACTOR
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/ (BS * f.visual_scale));
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break;
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}
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@ -471,9 +475,10 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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setColor(video::SColor(0xFFFFFFFF));
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return;
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} else {
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if (!def.inventory_image.empty()) {
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setExtruded(def.inventory_image, def.inventory_overlay, def.wield_scale,
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tsrc, 1);
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const std::string inventory_image = item.getInventoryImage(idef);
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if (!inventory_image.empty()) {
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const std::string inventory_overlay = item.getInventoryOverlay(idef);
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setExtruded(inventory_image, inventory_overlay, def.wield_scale, tsrc, 1);
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} else {
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setExtruded("no_texture.png", "", def.wield_scale, tsrc, 1);
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}
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@ -578,9 +583,10 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
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bool cull_backface = f.needsBackfaceCulling();
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// If inventory_image is defined, it overrides everything else
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if (!def.inventory_image.empty()) {
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mesh = getExtrudedMesh(tsrc, def.inventory_image,
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def.inventory_overlay);
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const std::string inventory_image = item.getInventoryImage(idef);
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const std::string inventory_overlay = item.getInventoryOverlay(idef);
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if (!inventory_image.empty()) {
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mesh = getExtrudedMesh(tsrc, inventory_image, inventory_overlay);
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result->buffer_colors.emplace_back();
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// overlay is white, if present
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result->buffer_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
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@ -588,8 +594,7 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
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result->needs_shading = false;
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} else if (def.type == ITEM_NODE && f.drawtype == NDT_AIRLIKE) {
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// Fallback image for airlike node
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mesh = getExtrudedMesh(tsrc, "no_texture_airlike.png",
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def.inventory_overlay);
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mesh = getExtrudedMesh(tsrc, "no_texture_airlike.png", inventory_overlay);
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result->needs_shading = false;
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} else if (def.type == ITEM_NODE) {
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switch (f.drawtype) {
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@ -272,6 +272,50 @@ std::string ItemStack::getShortDescription(const IItemDefManager *itemdef) const
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return desc;
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}
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std::string ItemStack::getInventoryImage(const IItemDefManager *itemdef) const
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{
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std::string texture = metadata.getString("inventory_image");
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if (texture.empty())
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texture = getDefinition(itemdef).inventory_image;
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return texture;
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}
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std::string ItemStack::getInventoryOverlay(const IItemDefManager *itemdef) const
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{
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std::string texture = metadata.getString("inventory_overlay");
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if (texture.empty())
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texture = getDefinition(itemdef).inventory_overlay;
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return texture;
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}
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std::string ItemStack::getWieldImage(const IItemDefManager *itemdef) const
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{
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std::string texture = metadata.getString("wield_image");
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if (texture.empty())
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texture = getDefinition(itemdef).wield_image;
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return texture;
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}
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std::string ItemStack::getWieldOverlay(const IItemDefManager *itemdef) const
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{
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std::string texture = metadata.getString("wield_overlay");
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if (texture.empty())
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texture = getDefinition(itemdef).wield_overlay;
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return texture;
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}
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v3f ItemStack::getWieldScale(const IItemDefManager *itemdef) const
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{
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std::string scale = metadata.getString("wield_scale");
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if (scale.empty())
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return getDefinition(itemdef).wield_scale;
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return str_to_v3f(scale);
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}
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ItemStack ItemStack::addItem(ItemStack newitem, IItemDefManager *itemdef)
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{
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@ -51,6 +51,12 @@ struct ItemStack
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std::string getDescription(const IItemDefManager *itemdef) const;
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std::string getShortDescription(const IItemDefManager *itemdef) const;
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std::string getInventoryImage(const IItemDefManager *itemdef) const;
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std::string getInventoryOverlay(const IItemDefManager *itemdef) const;
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std::string getWieldImage(const IItemDefManager *itemdef) const;
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std::string getWieldOverlay(const IItemDefManager *itemdef) const;
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v3f getWieldScale(const IItemDefManager *itemdef) const;
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/*
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Quantity methods
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*/
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133
src/itemdef.cpp
133
src/itemdef.cpp
@ -253,6 +253,13 @@ class CItemDefManager: public IWritableItemDefManager
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inventory_texture(NULL),
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palette(NULL)
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{}
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~ClientCached() {
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if (wield_mesh.mesh)
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wield_mesh.mesh->drop();
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}
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DISABLE_CLASS_COPY(ClientCached);
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};
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#endif
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@ -265,17 +272,9 @@ public:
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#endif
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clear();
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}
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virtual ~CItemDefManager()
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{
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#ifndef SERVER
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const std::vector<ClientCached*> &values = m_clientcached.getValues();
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for (ClientCached *cc : values) {
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if (cc->wield_mesh.mesh)
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cc->wield_mesh.mesh->drop();
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delete cc;
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}
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#endif
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for (auto &item_definition : m_item_definitions) {
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delete item_definition.second;
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}
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@ -319,103 +318,72 @@ public:
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}
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#ifndef SERVER
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public:
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ClientCached* createClientCachedDirect(const std::string &name,
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Client *client) const
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ClientCached* createClientCachedDirect(const ItemStack &item, Client *client) const
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{
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infostream<<"Lazily creating item texture and mesh for \""
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<<name<<"\""<<std::endl;
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// This is not thread-safe
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sanity_check(std::this_thread::get_id() == m_main_thread);
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const ItemDefinition &def = item.getDefinition(this);
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std::string inventory_image = item.getInventoryImage(this);
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std::string inventory_overlay = item.getInventoryOverlay(this);
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std::string cache_key = def.name;
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if (!inventory_image.empty())
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cache_key += "/" + inventory_image;
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if (!inventory_overlay.empty())
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cache_key += ":" + inventory_overlay;
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infostream << "Lazily creating item texture and mesh for \""
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<< cache_key << "\""<<std::endl;
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// Skip if already in cache
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ClientCached *cc = NULL;
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m_clientcached.get(name, &cc);
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if(cc)
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return cc;
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auto it = m_clientcached.find(cache_key);
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if (it != m_clientcached.end())
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return it->second.get();
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ITextureSource *tsrc = client->getTextureSource();
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const ItemDefinition &def = get(name);
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// Create new ClientCached
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cc = new ClientCached();
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auto cc = std::make_unique<ClientCached>();
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// Create an inventory texture
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cc->inventory_texture = NULL;
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if (!def.inventory_image.empty())
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cc->inventory_texture = tsrc->getTexture(def.inventory_image);
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ItemStack item = ItemStack();
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item.name = def.name;
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if (!inventory_image.empty())
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cc->inventory_texture = tsrc->getTexture(inventory_image);
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getItemMesh(client, item, &(cc->wield_mesh));
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cc->palette = tsrc->getPalette(def.palette_image);
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// Put in cache
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m_clientcached.set(name, cc);
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return cc;
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}
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ClientCached* getClientCached(const std::string &name,
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Client *client) const
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{
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ClientCached *cc = NULL;
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m_clientcached.get(name, &cc);
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if (cc)
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return cc;
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if (std::this_thread::get_id() == m_main_thread) {
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return createClientCachedDirect(name, client);
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ClientCached *ptr = cc.get();
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m_clientcached[cache_key] = std::move(cc);
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return ptr;
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}
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// We're gonna ask the result to be put into here
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static ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
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// Throw a request in
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m_get_clientcached_queue.add(name, 0, 0, &result_queue);
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try {
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while(true) {
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// Wait result for a second
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GetResult<std::string, ClientCached*, u8, u8>
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result = result_queue.pop_front(1000);
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if (result.key == name) {
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return result.item;
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}
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}
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} catch(ItemNotFoundException &e) {
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errorstream << "Waiting for clientcached " << name
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<< " timed out." << std::endl;
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return &m_dummy_clientcached;
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}
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}
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// Get item inventory texture
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virtual video::ITexture* getInventoryTexture(const std::string &name,
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virtual video::ITexture* getInventoryTexture(const ItemStack &item,
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Client *client) const
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{
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ClientCached *cc = getClientCached(name, client);
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ClientCached *cc = createClientCachedDirect(item, client);
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if (!cc)
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return NULL;
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return nullptr;
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return cc->inventory_texture;
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}
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// Get item wield mesh
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virtual ItemMesh* getWieldMesh(const std::string &name,
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Client *client) const
|
||||
virtual ItemMesh* getWieldMesh(const ItemStack &item, Client *client) const
|
||||
{
|
||||
ClientCached *cc = getClientCached(name, client);
|
||||
ClientCached *cc = createClientCachedDirect(item, client);
|
||||
if (!cc)
|
||||
return NULL;
|
||||
return nullptr;
|
||||
return &(cc->wield_mesh);
|
||||
}
|
||||
|
||||
// Get item palette
|
||||
virtual Palette* getPalette(const std::string &name,
|
||||
Client *client) const
|
||||
virtual Palette* getPalette(const ItemStack &item, Client *client) const
|
||||
{
|
||||
ClientCached *cc = getClientCached(name, client);
|
||||
ClientCached *cc = createClientCachedDirect(item, client);
|
||||
if (!cc)
|
||||
return NULL;
|
||||
return nullptr;
|
||||
return cc->palette;
|
||||
}
|
||||
|
||||
@ -428,7 +396,7 @@ public:
|
||||
if (!colorstring.empty() && parseColorString(colorstring, directcolor, true))
|
||||
return directcolor;
|
||||
// See if there is a palette
|
||||
Palette *palette = getPalette(stack.name, client);
|
||||
Palette *palette = getPalette(stack, client);
|
||||
const std::string &index = stack.metadata.getString("palette_index", 0);
|
||||
if (palette && !index.empty())
|
||||
return (*palette)[mystoi(index, 0, 255)];
|
||||
@ -573,20 +541,7 @@ public:
|
||||
registerAlias(name, convert_to);
|
||||
}
|
||||
}
|
||||
void processQueue(IGameDef *gamedef)
|
||||
{
|
||||
#ifndef SERVER
|
||||
//NOTE this is only thread safe for ONE consumer thread!
|
||||
while(!m_get_clientcached_queue.empty())
|
||||
{
|
||||
GetRequest<std::string, ClientCached*, u8, u8>
|
||||
request = m_get_clientcached_queue.pop();
|
||||
|
||||
m_get_clientcached_queue.pushResult(request,
|
||||
createClientCachedDirect(request.key, (Client *)gamedef));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
private:
|
||||
// Key is name
|
||||
std::map<std::string, ItemDefinition*> m_item_definitions;
|
||||
@ -595,12 +550,8 @@ private:
|
||||
#ifndef SERVER
|
||||
// The id of the thread that is allowed to use irrlicht directly
|
||||
std::thread::id m_main_thread;
|
||||
// A reference to this can be returned when nothing is found, to avoid NULLs
|
||||
mutable ClientCached m_dummy_clientcached;
|
||||
// Cached textures and meshes
|
||||
mutable MutexedMap<std::string, ClientCached*> m_clientcached;
|
||||
// Queued clientcached fetches (to be processed by the main thread)
|
||||
mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
|
||||
mutable std::unordered_map<std::string, std::unique_ptr<ClientCached>> m_clientcached;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -120,14 +120,16 @@ public:
|
||||
virtual bool isKnown(const std::string &name) const=0;
|
||||
#ifndef SERVER
|
||||
// Get item inventory texture
|
||||
virtual video::ITexture* getInventoryTexture(const std::string &name,
|
||||
Client *client) const=0;
|
||||
// Get item wield mesh
|
||||
virtual ItemMesh* getWieldMesh(const std::string &name,
|
||||
Client *client) const=0;
|
||||
virtual video::ITexture* getInventoryTexture(const ItemStack &item, Client *client) const=0;
|
||||
|
||||
/**
|
||||
* Get wield mesh
|
||||
*
|
||||
* Returns nullptr if there is an inventory image
|
||||
*/
|
||||
virtual ItemMesh* getWieldMesh(const ItemStack &item, Client *client) const = 0;
|
||||
// Get item palette
|
||||
virtual Palette* getPalette(const std::string &name,
|
||||
Client *client) const = 0;
|
||||
virtual Palette* getPalette(const ItemStack &item, Client *client) const = 0;
|
||||
// Returns the base color of an item stack: the color of all
|
||||
// tiles that do not define their own color.
|
||||
virtual video::SColor getItemstackColor(const ItemStack &stack,
|
||||
@ -144,23 +146,6 @@ public:
|
||||
|
||||
virtual ~IWritableItemDefManager() = default;
|
||||
|
||||
// Get item definition
|
||||
virtual const ItemDefinition& get(const std::string &name) const=0;
|
||||
// Get alias definition
|
||||
virtual const std::string &getAlias(const std::string &name) const=0;
|
||||
// Get set of all defined item names and aliases
|
||||
virtual void getAll(std::set<std::string> &result) const=0;
|
||||
// Check if item is known
|
||||
virtual bool isKnown(const std::string &name) const=0;
|
||||
#ifndef SERVER
|
||||
// Get item inventory texture
|
||||
virtual video::ITexture* getInventoryTexture(const std::string &name,
|
||||
Client *client) const=0;
|
||||
// Get item wield mesh
|
||||
virtual ItemMesh* getWieldMesh(const std::string &name,
|
||||
Client *client) const=0;
|
||||
#endif
|
||||
|
||||
// Replace the textures of registered nodes with the ones specified in
|
||||
// the texture pack's override.txt files
|
||||
virtual void applyTextureOverrides(const std::vector<TextureOverride> &overrides)=0;
|
||||
@ -177,11 +162,7 @@ public:
|
||||
virtual void registerAlias(const std::string &name,
|
||||
const std::string &convert_to)=0;
|
||||
|
||||
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
||||
virtual void deSerialize(std::istream &is, u16 protocol_version)=0;
|
||||
|
||||
// Do stuff asked by threads that can only be done in the main thread
|
||||
virtual void processQueue(IGameDef *gamedef)=0;
|
||||
};
|
||||
|
||||
IWritableItemDefManager* createItemDefManager();
|
||||
|
@ -562,13 +562,7 @@ v2f Settings::getV2F(const std::string &name) const
|
||||
|
||||
v3f Settings::getV3F(const std::string &name) const
|
||||
{
|
||||
v3f value;
|
||||
Strfnd f(get(name));
|
||||
f.next("(");
|
||||
value.X = stof(f.next(","));
|
||||
value.Y = stof(f.next(","));
|
||||
value.Z = stof(f.next(")"));
|
||||
return value;
|
||||
return str_to_v3f(get(name));
|
||||
}
|
||||
|
||||
|
||||
|
@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "hex.h"
|
||||
#include "porting.h"
|
||||
#include "translation.h"
|
||||
#include "strfnd.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
@ -897,3 +898,15 @@ void safe_print_string(std::ostream &os, const std::string &str)
|
||||
}
|
||||
os.setf(flags);
|
||||
}
|
||||
|
||||
|
||||
v3f str_to_v3f(const std::string &str)
|
||||
{
|
||||
v3f value;
|
||||
Strfnd f(str);
|
||||
f.next("(");
|
||||
value.X = stof(f.next(","));
|
||||
value.Y = stof(f.next(","));
|
||||
value.Z = stof(f.next(")"));
|
||||
return value;
|
||||
}
|
||||
|
@ -765,3 +765,11 @@ std::string sanitizeDirName(const std::string &str, const std::string &optional_
|
||||
* brackets (e.g. "a\x1eb" -> "a<1e>b").
|
||||
*/
|
||||
void safe_print_string(std::ostream &os, const std::string &str);
|
||||
|
||||
/**
|
||||
* Parses a string of form `(1, 2, 3)` to a v3f
|
||||
*
|
||||
* @param str String
|
||||
* @return
|
||||
*/
|
||||
v3f str_to_v3f(const std::string &str);
|
||||
|
Loading…
Reference in New Issue
Block a user