mirror of
https://github.com/minetest/minetest.git
synced 2024-12-28 08:57:30 +01:00
Don't leak textures all over the place
This commit is contained in:
parent
2863a3291a
commit
41c00e87d4
@ -433,6 +433,9 @@ video::ITexture *generateTextureFromMesh(scene::IMesh *mesh,
|
||||
}
|
||||
|
||||
// Create render target texture
|
||||
video::ITexture *oldtexture = driver->findTexture(texture_name.c_str());
|
||||
if(oldtexture)
|
||||
driver->removeTexture(oldtexture);
|
||||
video::ITexture *rtt = driver->addRenderTargetTexture(
|
||||
dim, texture_name.c_str(), video::ECF_A8R8G8B8);
|
||||
if(rtt == NULL)
|
||||
|
40
src/tile.cpp
40
src/tile.cpp
@ -518,6 +518,15 @@ core::dimension2d<u32> imageTransformDimension(u32 transform, core::dimension2d<
|
||||
// Apply transform to image data
|
||||
void imageTransform(u32 transform, video::IImage *src, video::IImage *dst);
|
||||
|
||||
/*
|
||||
Adds a new texture to the video driver and returns a pointer to it.
|
||||
This pointer should not be dropped. Any texture that was registered
|
||||
with that name before is removed (this may invalidate some ITexture
|
||||
pointers).
|
||||
*/
|
||||
video::ITexture* register_texture(video::IVideoDriver *driver,
|
||||
std::string name, video::IImage *img);
|
||||
|
||||
/*
|
||||
Generate image based on a string like "stone.png" or "[crack0".
|
||||
if baseimg is NULL, it is created. Otherwise stuff is made on it.
|
||||
@ -686,11 +695,9 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
|
||||
" create texture \""<<name<<"\""<<std::endl;
|
||||
}
|
||||
|
||||
// Create texture from resulting image
|
||||
if(baseimg != NULL)
|
||||
{
|
||||
// Create texture from resulting image
|
||||
t = driver->addTexture(name.c_str(), baseimg);
|
||||
}
|
||||
t = register_texture(driver, name, baseimg);
|
||||
|
||||
/*
|
||||
Add texture to caches (add NULL textures too)
|
||||
@ -809,7 +816,7 @@ void TextureSource::rebuildImagesAndTextures()
|
||||
// Create texture from resulting image
|
||||
video::ITexture *t = NULL;
|
||||
if(img)
|
||||
t = driver->addTexture(sap->name.c_str(), img);
|
||||
t = register_texture(driver, sap->name, img);
|
||||
|
||||
// Replace texture
|
||||
sap->a.atlas = t;
|
||||
@ -1044,7 +1051,7 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
|
||||
/*
|
||||
Make texture
|
||||
*/
|
||||
video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
|
||||
video::ITexture *t = register_texture(driver, "__main_atlas__", atlas_img);
|
||||
assert(t);
|
||||
|
||||
/*
|
||||
@ -1135,6 +1142,15 @@ video::IImage* generate_image_from_scratch(std::string name,
|
||||
return baseimg;
|
||||
}
|
||||
|
||||
video::ITexture* register_texture(video::IVideoDriver *driver,
|
||||
std::string name, video::IImage *img)
|
||||
{
|
||||
video::ITexture *old_texture = driver->findTexture(name.c_str());
|
||||
if(old_texture)
|
||||
driver->removeTexture(old_texture);
|
||||
return driver->addTexture(name.c_str(), img);
|
||||
}
|
||||
|
||||
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
IrrlichtDevice *device, SourceImageCache *sourcecache)
|
||||
{
|
||||
@ -1541,12 +1557,12 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
assert(img_top && img_left && img_right);
|
||||
|
||||
// Create textures from images
|
||||
video::ITexture *texture_top = driver->addTexture(
|
||||
(imagename_top + "__temp__").c_str(), img_top);
|
||||
video::ITexture *texture_left = driver->addTexture(
|
||||
(imagename_left + "__temp__").c_str(), img_left);
|
||||
video::ITexture *texture_right = driver->addTexture(
|
||||
(imagename_right + "__temp__").c_str(), img_right);
|
||||
video::ITexture *texture_top = register_texture(driver,
|
||||
imagename_top + "__temp1__", img_top);
|
||||
video::ITexture *texture_left = register_texture(driver,
|
||||
imagename_left + "__temp2__", img_left);
|
||||
video::ITexture *texture_right = register_texture(driver,
|
||||
imagename_right + "__temp3__", img_right);
|
||||
assert(texture_top && texture_left && texture_right);
|
||||
|
||||
// Drop images
|
||||
|
Loading…
Reference in New Issue
Block a user