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Support placing a minetest game inside $world/game to allow creating proper adventure maps
Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
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43
src/main.cpp
43
src/main.cpp
@ -1135,43 +1135,44 @@ int main(int argc, char *argv[])
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}
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verbosestream<<"Using world path ["<<world_path<<"]"<<std::endl;
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// We need a gameid.
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std::string gameid;
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verbosestream<<"Determining gameid"<<std::endl;
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// We need a gamespec.
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SubgameSpec gamespec;
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verbosestream<<"Determining gameid/gamespec"<<std::endl;
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// If world doesn't exist
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if(!getWorldExists(world_path))
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{
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// Try to take gamespec from command line
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if(commanded_gamespec.isValid()){
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gameid = commanded_gamespec.id;
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infostream<<"Using commanded gameid ["<<gameid<<"]"<<std::endl;
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gamespec = commanded_gamespec;
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infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
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}
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// Otherwise we will be using "minetest"
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else{
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gameid = g_settings->get("default_game");
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infostream<<"Using default gameid ["<<gameid<<"]"<<std::endl;
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gamespec = findSubgame(g_settings->get("default_game"));
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infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
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}
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}
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// If world exists
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// World exists
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else
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{
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// Otherwise read from the world
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std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
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gameid = world_gameid;
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if(commanded_gamespec.isValid() &&
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commanded_gamespec.id != world_gameid){
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gameid = commanded_gamespec.id;
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errorstream<<"WARNING: Using commanded gameid ["<<gameid<<"]"
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<<" instead of world gameid ["<<world_gameid
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<<"]"<<std::endl;
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// If commanded to use a gameid, do so
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if(commanded_gamespec.isValid()){
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gamespec = commanded_gamespec;
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if(commanded_gamespec.id != world_gameid){
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errorstream<<"WARNING: Using commanded gameid ["
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<<gamespec.id<<"]"<<" instead of world gameid ["
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<<world_gameid<<"]"<<std::endl;
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}
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} else{
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infostream<<"Using world gameid ["<<gameid<<"]"<<std::endl;
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// If world contains an embedded game, use it;
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// Otherwise find world from local system.
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gamespec = findWorldSubgame(world_path);
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infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
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}
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}
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verbosestream<<"Finding subgame ["<<gameid<<"]"<<std::endl;
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SubgameSpec gamespec = findSubgame(gameid);
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if(!gamespec.isValid()){
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errorstream<<"Subgame ["<<gameid<<"] could not be found."
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errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
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<<std::endl;
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return 1;
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}
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@ -1602,7 +1603,7 @@ int main(int argc, char *argv[])
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continue;
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}
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// Load gamespec for required game
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gamespec = findSubgame(worldspec.gameid);
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gamespec = findWorldSubgame(worldspec.path);
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if(!gamespec.isValid() && !commanded_gamespec.isValid()){
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error_message = L"Could not find or load game \""
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+ narrow_to_wide(worldspec.gameid) + L"\"";
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@ -87,6 +87,24 @@ SubgameSpec findSubgame(const std::string &id)
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return SubgameSpec(id, game_path, mods_paths, game_name);
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}
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SubgameSpec findWorldSubgame(const std::string &world_path)
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{
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std::string world_gameid = getWorldGameId(world_path, true);
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// See if world contains an embedded game; if so, use it.
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std::string world_gamepath = world_path + DIR_DELIM + "game";
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if(fs::PathExists(world_gamepath)){
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SubgameSpec gamespec;
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gamespec.id = world_gameid;
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gamespec.path = world_gamepath;
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gamespec.mods_paths.insert(world_gamepath + DIR_DELIM + "mods");
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gamespec.name = getGameName(world_gamepath);
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if(gamespec.name == "")
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gamespec.name = "unknown";
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return gamespec;
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}
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return findSubgame(world_gameid);
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}
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std::set<std::string> getAvailableGameIds()
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{
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std::set<std::string> gameids;
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@ -47,7 +47,10 @@ struct SubgameSpec
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}
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};
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std::string getGameName(const std::string &game_path);
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SubgameSpec findSubgame(const std::string &id);
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SubgameSpec findWorldSubgame(const std::string &world_path);
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std::set<std::string> getAvailableGameIds();
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std::vector<SubgameSpec> getAvailableGames();
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