mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Fix indentation of lua_api.txt
This commit is contained in:
parent
6767ed74f8
commit
423d69bd40
150
doc/lua_api.txt
150
doc/lua_api.txt
@ -203,18 +203,18 @@ from the available ones of the following files:
|
||||
Examples of sound parameter tables:
|
||||
-- Play locationless on all clients
|
||||
{
|
||||
gain = 1.0, -- default
|
||||
gain = 1.0, -- default
|
||||
}
|
||||
-- Play locationless to a player
|
||||
{
|
||||
to_player = name,
|
||||
gain = 1.0, -- default
|
||||
to_player = name,
|
||||
gain = 1.0, -- default
|
||||
}
|
||||
-- Play in a location
|
||||
{
|
||||
pos = {x=1,y=2,z=3},
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 32, -- default
|
||||
pos = {x=1,y=2,z=3},
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 32, -- default
|
||||
}
|
||||
-- Play connected to an object, looped
|
||||
{
|
||||
@ -266,11 +266,11 @@ local drawtype = get_nodedef_field(nodename, "drawtype")
|
||||
Example: minetest.get_item_group(name, group) has been implemented as:
|
||||
|
||||
function minetest.get_item_group(name, group)
|
||||
if not minetest.registered_items[name] or not
|
||||
minetest.registered_items[name].groups[group] then
|
||||
return 0
|
||||
end
|
||||
return minetest.registered_items[name].groups[group]
|
||||
if not minetest.registered_items[name] or not
|
||||
minetest.registered_items[name].groups[group] then
|
||||
return 0
|
||||
end
|
||||
return minetest.registered_items[name].groups[group]
|
||||
end
|
||||
|
||||
Nodes
|
||||
@ -491,7 +491,7 @@ An example: Make meat soup from any meat, any water and any bowl
|
||||
}
|
||||
An another example: Make red wool from white wool and red dye
|
||||
{
|
||||
type = 'shapeless',
|
||||
type = 'shapeless',
|
||||
output = 'wool:red',
|
||||
recipe = {'wool:white', 'group:dye,basecolor_red'},
|
||||
}
|
||||
@ -502,7 +502,7 @@ Special groups
|
||||
- level: Can be used to give an additional sense of progression in the game.
|
||||
- A larger level will cause eg. a weapon of a lower level make much less
|
||||
damage, and get weared out much faster, or not be able to get drops
|
||||
from destroyed nodes.
|
||||
from destroyed nodes.
|
||||
- 0 is something that is directly accessible at the start of gameplay
|
||||
- There is no upper limit
|
||||
- dig_immediate: (player can always pick up node without tool wear)
|
||||
@ -609,11 +609,11 @@ maximum level.
|
||||
Example definition of the capabilities of a tool
|
||||
-------------------------------------------------
|
||||
tool_capabilities = {
|
||||
full_punch_interval=1.5,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
crumbly={maxlevel=2, uses=20, times={[1]=1.60, [2]=1.20, [3]=0.80}}
|
||||
}
|
||||
full_punch_interval=1.5,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
crumbly={maxlevel=2, uses=20, times={[1]=1.60, [2]=1.20, [3]=0.80}}
|
||||
}
|
||||
}
|
||||
|
||||
This makes the tool be able to dig nodes that fullfill both of these:
|
||||
@ -773,7 +773,7 @@ field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]
|
||||
^ default is the default value of the field
|
||||
^ default may contain variable references such as '${text}' which
|
||||
will fill the value from the metadata value 'text'
|
||||
^ Note: no extra text or more than a single variable is supported ATM.
|
||||
^ Note: no extra text or more than a single variable is supported ATM.
|
||||
|
||||
field[<name>;<label>;<default>]
|
||||
^ as above but without position/size units
|
||||
@ -1050,7 +1050,7 @@ minetest.unban_player_or_ip(name) -> unban player or IP address
|
||||
|
||||
Particles:
|
||||
minetest.add_particle(pos, velocity, acceleration, expirationtime,
|
||||
size, collisiondetection, texture, playername)
|
||||
size, collisiondetection, texture, playername)
|
||||
^ Spawn particle at pos with velocity and acceleration
|
||||
^ Disappears after expirationtime seconds
|
||||
^ collisiondetection: if true collides with physical objects
|
||||
@ -1058,12 +1058,12 @@ minetest.add_particle(pos, velocity, acceleration, expirationtime,
|
||||
^ Playername is optional, if specified spawns particle only on the player's client
|
||||
|
||||
minetest.add_particlespawner(amount, time,
|
||||
minpos, maxpos,
|
||||
minvel, maxvel,
|
||||
minacc, maxacc,
|
||||
minexptime, maxexptime,
|
||||
minsize, maxsize,
|
||||
collisiondetection, texture, playername)
|
||||
minpos, maxpos,
|
||||
minvel, maxvel,
|
||||
minacc, maxacc,
|
||||
minexptime, maxexptime,
|
||||
minsize, maxsize,
|
||||
collisiondetection, texture, playername)
|
||||
^ Add a particlespawner, an object that spawns an amount of particles over time seconds
|
||||
^ The particle's properties are random values in between the boundings:
|
||||
^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration),
|
||||
@ -1323,10 +1323,10 @@ Player-only: (no-op for other objects)
|
||||
^ Should usually be called in on_joinplayer
|
||||
- get_inventory_formspec() -> formspec string
|
||||
- get_player_control(): returns table with player pressed keys
|
||||
{jump=bool,right=bool,left=bool,LMB=bool,RMB=bool,sneak=bool,aux1=bool,down=bool,up=bool}
|
||||
{jump=bool,right=bool,left=bool,LMB=bool,RMB=bool,sneak=bool,aux1=bool,down=bool,up=bool}
|
||||
- get_player_control_bits(): returns integer with bit packed player pressed keys
|
||||
bit nr/meaning: 0/up ,1/down ,2/left ,3/right ,4/jump ,5/aux1 ,6/sneak ,7/LMB ,8/RMB
|
||||
|
||||
bit nr/meaning: 0/up ,1/down ,2/left ,3/right ,4/jump ,5/aux1 ,6/sneak ,7/LMB ,8/RMB
|
||||
|
||||
InvRef: Reference to an inventory
|
||||
methods:
|
||||
- is_empty(listname): return true if list is empty
|
||||
@ -1411,8 +1411,8 @@ Registered entities
|
||||
^ puncher: ObjectRef (can be nil)
|
||||
^ time_from_last_punch: Meant for disallowing spamming of clicks (can be nil)
|
||||
^ tool_capabilities: capability table of used tool (can be nil)
|
||||
^ dir: unit vector of direction of punch. Always defined. Points from
|
||||
the puncher to the punched.
|
||||
^ dir: unit vector of direction of punch. Always defined. Points from
|
||||
the puncher to the punched.
|
||||
- on_rightclick(self, clicker)
|
||||
- get_staticdata(self)
|
||||
^ Should return a string that will be passed to on_activate when
|
||||
@ -1533,10 +1533,10 @@ Node definition (register_node)
|
||||
drawtype = "normal", -- See "Node drawtypes"
|
||||
visual_scale = 1.0,
|
||||
tiles = {tile definition 1, def2, def3, def4, def5, def6},
|
||||
^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images)
|
||||
^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images)
|
||||
^ List can be shortened to needed length
|
||||
special_tiles = {tile definition 1, Tile definition 2},
|
||||
^ Special textures of node; used rarely (old field name: special_materials)
|
||||
^ Special textures of node; used rarely (old field name: special_materials)
|
||||
^ List can be shortened to needed length
|
||||
alpha = 255,
|
||||
post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node
|
||||
@ -1592,7 +1592,7 @@ Node definition (register_node)
|
||||
can_dig = function(pos,player)
|
||||
^ returns true if node can be dug, or false if not
|
||||
^ default: nil
|
||||
|
||||
|
||||
on_punch = func(pos, node, puncher),
|
||||
^ default: minetest.node_punch
|
||||
^ By default: does nothing
|
||||
@ -1615,32 +1615,32 @@ Node definition (register_node)
|
||||
^ Called when an UI form (eg. sign text input) returns data
|
||||
^ default: nil
|
||||
|
||||
allow_metadata_inventory_move = func(pos, from_list, from_index,
|
||||
to_list, to_index, count, player),
|
||||
^ Called when a player wants to move items inside the inventory
|
||||
^ Return value: number of items allowed to move
|
||||
|
||||
allow_metadata_inventory_put = func(pos, listname, index, stack, player),
|
||||
^ Called when a player wants to put something into the inventory
|
||||
^ Return value: number of items allowed to put
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
allow_metadata_inventory_take = func(pos, listname, index, stack, player),
|
||||
^ Called when a player wants to take something out of the inventory
|
||||
^ Return value: number of items allowed to take
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
on_metadata_inventory_move = func(pos, from_list, from_index,
|
||||
to_list, to_index, count, player),
|
||||
on_metadata_inventory_put = func(pos, listname, index, stack, player),
|
||||
on_metadata_inventory_take = func(pos, listname, index, stack, player),
|
||||
^ Called after the actual action has happened, according to what was allowed.
|
||||
^ No return value
|
||||
allow_metadata_inventory_move = func(pos, from_list, from_index,
|
||||
to_list, to_index, count, player),
|
||||
^ Called when a player wants to move items inside the inventory
|
||||
^ Return value: number of items allowed to move
|
||||
|
||||
on_blast = func(pos, intensity),
|
||||
^ intensity: 1.0 = mid range of regular TNT
|
||||
^ If defined, called when an explosion touches the node, instead of
|
||||
removing the node
|
||||
allow_metadata_inventory_put = func(pos, listname, index, stack, player),
|
||||
^ Called when a player wants to put something into the inventory
|
||||
^ Return value: number of items allowed to put
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
allow_metadata_inventory_take = func(pos, listname, index, stack, player),
|
||||
^ Called when a player wants to take something out of the inventory
|
||||
^ Return value: number of items allowed to take
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
on_metadata_inventory_move = func(pos, from_list, from_index,
|
||||
to_list, to_index, count, player),
|
||||
on_metadata_inventory_put = func(pos, listname, index, stack, player),
|
||||
on_metadata_inventory_take = func(pos, listname, index, stack, player),
|
||||
^ Called after the actual action has happened, according to what was allowed.
|
||||
^ No return value
|
||||
|
||||
on_blast = func(pos, intensity),
|
||||
^ intensity: 1.0 = mid range of regular TNT
|
||||
^ If defined, called when an explosion touches the node, instead of
|
||||
removing the node
|
||||
}
|
||||
|
||||
Recipe for register_craft: (shaped)
|
||||
@ -1695,19 +1695,19 @@ Ore definition (register_ore)
|
||||
ore = "default:stone_with_coal",
|
||||
wherein = "default:stone",
|
||||
clust_scarcity = 8*8*8,
|
||||
^ Ore has a 1 out of clust_scarcity chance of spawning in a node
|
||||
^ Ore has a 1 out of clust_scarcity chance of spawning in a node
|
||||
^ This value should be *MUCH* higher than your intuition might tell you!
|
||||
clust_num_ores = 8,
|
||||
^ Number of ores in a cluster
|
||||
^ Number of ores in a cluster
|
||||
clust_size = 3,
|
||||
^ Size of the bounding box of the cluster
|
||||
^ Size of the bounding box of the cluster
|
||||
^ In this example, there is a 3x3x3 cluster where 8 out of the 27 nodes are coal ore
|
||||
height_min = -31000,
|
||||
height_max = 64,
|
||||
noise_threshhold = 0.5,
|
||||
^ If noise is above this threshhold, ore is placed. Not needed for a uniform distribution
|
||||
^ If noise is above this threshhold, ore is placed. Not needed for a uniform distribution
|
||||
noise_params = {offset=0, scale=1, spread={x=100, y=100, z=100}, seed=23, octaves=3, persist=0.70}
|
||||
^ NoiseParams structure describing the perlin noise used for ore distribution.
|
||||
^ NoiseParams structure describing the perlin noise used for ore distribution.
|
||||
^ Needed for sheet ore_type. Omit from scatter ore_type for a uniform ore distribution
|
||||
}
|
||||
|
||||
@ -1721,24 +1721,24 @@ Chatcommand definition (register_chatcommand)
|
||||
|
||||
Detached inventory callbacks
|
||||
{
|
||||
allow_move = func(inv, from_list, from_index, to_list, to_index, count, player),
|
||||
allow_move = func(inv, from_list, from_index, to_list, to_index, count, player),
|
||||
^ Called when a player wants to move items inside the inventory
|
||||
^ Return value: number of items allowed to move
|
||||
|
||||
^ Return value: number of items allowed to move
|
||||
|
||||
allow_put = func(inv, listname, index, stack, player),
|
||||
^ Called when a player wants to put something into the inventory
|
||||
^ Return value: number of items allowed to put
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
^ Return value: number of items allowed to put
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
allow_take = func(inv, listname, index, stack, player),
|
||||
^ Called when a player wants to take something out of the inventory
|
||||
^ Return value: number of items allowed to take
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
on_move = func(inv, from_list, from_index, to_list, to_index, count, player),
|
||||
^ Return value: number of items allowed to take
|
||||
^ Return value: -1: Allow and don't modify item count in inventory
|
||||
|
||||
on_move = func(inv, from_list, from_index, to_list, to_index, count, player),
|
||||
on_put = func(inv, listname, index, stack, player),
|
||||
on_take = func(inv, listname, index, stack, player),
|
||||
^ Called after the actual action has happened, according to what was allowed.
|
||||
^ No return value
|
||||
^ Called after the actual action has happened, according to what was allowed.
|
||||
^ No return value
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user