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World config dialog: Use engine determined path for game mods
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8548bb75b6
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@ -155,22 +155,35 @@ function gamemgr.delete_mod(gamespec,modindex)
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game_mods(gamespec)
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local retval = ""
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if gamespec.gamemods_path ~= nil and
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gamespec.gamemods_path ~= "" then
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local game_mods = {}
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get_mods(gamespec.gamemods_path,game_mods)
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for i=1,#game_mods,1 do
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if retval ~= "" then
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retval = retval..","
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end
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retval = retval .. game_mods[i].name
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end
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function gamemgr.find_by_gameid(gameid)
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for i=1,#gamemgr.games,1 do
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if gamemgr.games[i].id == gameid then
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return gamemgr.games[i], i
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end
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end
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return nil, nil
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game_mods(gamespec, retval)
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if gamespec ~= nil and
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gamespec.gamemods_path ~= nil and
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gamespec.gamemods_path ~= "" then
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get_mods(gamespec.gamemods_path, retval)
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end
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end
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--------------------------------------------------------------------------------
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function gamemgr.get_game_modlist(gamespec)
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local retval = ""
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local game_mods = {}
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gamemgr.get_game_mods(gamespec, game_mods)
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for i=1,#game_mods,1 do
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if retval ~= "" then
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retval = retval..","
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end
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retval = retval .. game_mods[i].name
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end
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return retval
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end
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@ -220,7 +233,7 @@ function gamemgr.tab()
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"label[6,1.4;" .. fgettext("Mods:") .."]" ..
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"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
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"textlist[6,2;5.5,3.3;game_mgr_modlist;"
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.. gamemgr.get_game_mods(current_game) ..";0]" ..
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.. gamemgr.get_game_modlist(current_game) ..";0]" ..
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"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
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end
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return retval
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@ -243,7 +256,7 @@ function gamemgr.dialog_edit_game()
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retval = retval ..
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"textlist[0.5,0.5;4.5,4.3;mods_current;"
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.. gamemgr.get_game_mods(current_game) ..";0]"
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.. gamemgr.get_game_modlist(current_game) ..";0]"
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retval = retval ..
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@ -237,13 +237,11 @@ function menu.update_last_game()
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if current_world == nil then
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return
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end
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for i=1,#gamemgr.games,1 do
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if gamemgr.games[i].id == current_world.gameid then
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menu.last_game = i
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engine.setting_set("main_menu_last_game_idx",menu.last_game)
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break
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end
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local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
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if i ~= nil then
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menu.last_game = i
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engine.setting_set("main_menu_last_game_idx",menu.last_game)
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end
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end
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@ -529,9 +529,8 @@ function modmgr.get_worldconfig(worldpath)
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end
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--read gamemods
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local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods"
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get_mods(gamemodpath,worldconfig.game_mods)
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local gamespec = gamemgr.find_by_gameid(worldconfig.id)
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gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
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return worldconfig
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end
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@ -871,12 +870,8 @@ function modmgr.preparemodlist(data)
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end
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--read game mods
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if data.gameid ~= nil and
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data.gameid ~= "" then
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local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. data.gameid .. DIR_DELIM .. "mods"
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get_mods(gamemodpath,game_mods)
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end
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local gamespec = gamemgr.find_by_gameid(data.gameid)
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gamemgr.get_game_mods(gamespec, game_mods)
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for i=1,#game_mods,1 do
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game_mods[i].typ = "game_mod"
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