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Fix random node definition stuff
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@ -84,7 +84,7 @@ minetest.register_node("air", {
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = false,
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buildable_to = true,
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air_equivalent = true,
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})
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@ -628,9 +628,9 @@ function inventorycube(img1, img2, img3)
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img2 = img2 or img1
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img3 = img3 or img1
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return "[inventorycube"
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.. "{" .. img1:gsub("^", "&")
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.. "{" .. img2:gsub("^", "&")
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.. "{" .. img3:gsub("^", "&")
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.. "{" .. img1:gsub("%^", "&")
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.. "{" .. img2:gsub("%^", "&")
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.. "{" .. img3:gsub("%^", "&")
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end
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-- Legacy nodes
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@ -642,6 +642,7 @@ minetest.register_node("stone", {
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is_ground_content = true,
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often_contains_mineral = true, -- Texture atlas hint
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material = digprop_stonelike(1.0),
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dug_item = 'NodeItem "cobble" 1',
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})
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minetest.register_node("dirt_with_grass", {
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@ -649,6 +650,7 @@ minetest.register_node("dirt_with_grass", {
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inventory_image = inventorycube("mud.png^grass_side.png"),
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is_ground_content = true,
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material = digprop_dirtlike(1.0),
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dug_item = 'NodeItem "dirt" 1',
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})
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minetest.register_node("dirt_with_grass_footsteps", {
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@ -498,6 +498,9 @@ static int l_register_node(lua_State *L)
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// Default to getting the corresponding NodeItem when dug
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f.dug_item = std::string("NodeItem \"")+name+"\" 1";
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// Default to unknown_block.png as all textures
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f.setAllTextures("unknown_block.png");
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/*
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Read definiton from Lua
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*/
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