mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Various settingtypes.txt improvements (#8867)
Improve 'readable' setting names for waving water settings. Change 'near plane' to 'near clipping plane'. Document physics settings. mgv6_spflags: Change 'new biome system' to 'snowbiomes flag' for clarity. Add missing 'noflat' flag to default flags.
This commit is contained in:
parent
1d3f5af7c0
commit
4291961e09
@ -574,11 +574,11 @@ parallax_occlusion_bias (Parallax occlusion bias) float 0.04
|
||||
# Requires shaders to be enabled.
|
||||
enable_waving_water (Waving water) bool false
|
||||
|
||||
water_wave_height (Waving water height) float 1.0
|
||||
water_wave_height (Waving water wave height) float 1.0
|
||||
|
||||
water_wave_length (Waving water length) float 20.0
|
||||
water_wave_length (Waving water wavelength) float 20.0
|
||||
|
||||
water_wave_speed (Waving water speed) float 5.0
|
||||
water_wave_speed (Waving water wave speed) float 5.0
|
||||
|
||||
# Set to true enables waving leaves.
|
||||
# Requires shaders to be enabled.
|
||||
@ -608,11 +608,11 @@ pause_on_lost_focus (Pause on lost window focus) bool false
|
||||
# View distance in nodes.
|
||||
viewing_range (Viewing range) int 100 20 4000
|
||||
|
||||
# Camera near plane distance in nodes, between 0 and 0.5
|
||||
# Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
|
||||
# Most users will not need to change this.
|
||||
# Increasing can reduce artifacting on weaker GPUs.
|
||||
# 0.1 = Default, 0.25 = Good value for weaker tablets.
|
||||
near_plane (Near plane) float 0.1 0 0.5
|
||||
near_plane (Near clipping plane) float 0.1 0 0.5
|
||||
|
||||
# Width component of the initial window size.
|
||||
screen_w (Screen width) int 1024
|
||||
@ -1117,17 +1117,44 @@ chat_message_limit_trigger_kick (Chat message kick threshold) int 50
|
||||
|
||||
[**Physics]
|
||||
|
||||
# Horizontal and vertical acceleration on ground or when climbing,
|
||||
# in nodes per second per second.
|
||||
movement_acceleration_default (Default acceleration) float 3
|
||||
|
||||
# Horizontal acceleration in air when jumping or falling,
|
||||
# in nodes per second per second.
|
||||
movement_acceleration_air (Acceleration in air) float 2
|
||||
|
||||
# Horizontal and vertical acceleration in fast mode,
|
||||
# in nodes per second per second.
|
||||
movement_acceleration_fast (Fast mode acceleration) float 10
|
||||
|
||||
# Walking and flying speed, in nodes per second.
|
||||
movement_speed_walk (Walking speed) float 4
|
||||
|
||||
# Sneaking speed, in nodes per second.
|
||||
movement_speed_crouch (Sneaking speed) float 1.35
|
||||
|
||||
# Walking, flying and climbing speed in fast mode, in nodes per second.
|
||||
movement_speed_fast (Fast mode speed) float 20
|
||||
|
||||
# Vertical climbing speed, in nodes per second.
|
||||
movement_speed_climb (Climbing speed) float 3
|
||||
|
||||
# Initial vertical speed when jumping, in nodes per second.
|
||||
movement_speed_jump (Jumping speed) float 6.5
|
||||
|
||||
# Decrease this to increase liquid resistence to movement.
|
||||
movement_liquid_fluidity (Liquid fluidity) float 1
|
||||
|
||||
# Maximum liquid resistence. Controls deceleration when entering liquid at
|
||||
# high speed.
|
||||
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
|
||||
movement_liquid_sink (Liquid sinking speed) float 10
|
||||
|
||||
# Controls sinking speed in liquid.
|
||||
movement_liquid_sink (Liquid sinking) float 10
|
||||
|
||||
# Acceleration of gravity, in nodes per second per second.
|
||||
movement_gravity (Gravity) float 9.81
|
||||
|
||||
[**Advanced]
|
||||
@ -1429,12 +1456,12 @@ mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2
|
||||
|
||||
# Map generation attributes specific to Mapgen v6.
|
||||
# The 'snowbiomes' flag enables the new 5 biome system.
|
||||
# When the new biome system is enabled jungles are automatically enabled and
|
||||
# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
|
||||
# the 'jungles' flag is ignored.
|
||||
mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
|
||||
mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
|
||||
|
||||
# Deserts occur when np_biome exceeds this value.
|
||||
# When the new biome system is enabled, this is ignored.
|
||||
# When the 'snowbiomes' flag is enabled, this is ignored.
|
||||
mgv6_freq_desert (Desert noise threshold) float 0.45
|
||||
|
||||
# Sandy beaches occur when np_beach exceeds this value.
|
||||
|
Loading…
Reference in New Issue
Block a user