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Improve accuracy and safety of float serialization
Multiplying by a factor of 1/1000.f (rather than dividing by 1000.f) directly introduces an error of 1 ULP. With this patch, an exact comparison of a floating point literal with the deserialized F1000 form representing it is now guaranteed to be successful. In addition, the maxmium and minimum safely representible floating point numbers are now well-defined as constants.
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@ -296,10 +296,10 @@ void TestSerialization::testStreamRead()
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UASSERT(readS32(is) == -6);
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UASSERT(readS64(is) == -43);
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UASSERT(fabs(readF1000(is) - 53.534f) < 0.005);
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UASSERT(fabs(readF1000(is) - -300000.32f) < 0.05);
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UASSERT(fabs(readF1000(is) - -2147483.f) < 0.05);
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UASSERT(fabs(readF1000(is) - 2147483.f) < 0.05);
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UASSERT(readF1000(is) == 53.534f);
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UASSERT(readF1000(is) == -300000.32f);
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UASSERT(readF1000(is) == F1000_MIN);
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UASSERT(readF1000(is) == F1000_MAX);
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UASSERT(deSerializeString(is) == "foobar!");
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@ -307,18 +307,11 @@ void TestSerialization::testStreamRead()
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UASSERT(readV3S16(is) == v3s16(4207, 604, -30));
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UASSERT(readV2S32(is) == v2s32(1920, 1080));
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UASSERT(readV3S32(is) == v3s32(-400, 6400054, 290549855));
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v2f vec2 = readV2F1000(is);
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UASSERT(fabs(vec2.X - 500.656f) < 0.005);
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UASSERT(fabs(vec2.Y - 350.345f) < 0.005);
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UASSERT(readV2F1000(is) == v2f(500.656f, 350.345f));
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UASSERT(deSerializeWideString(is) == L"\x02~woof~\x5455");
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v3f vec3 = readV3F1000(is);
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UASSERT(fabs(vec3.X - 500.f) < 0.005);
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UASSERT(fabs(vec3.Y - 10024.2f) < 0.005);
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UASSERT(fabs(vec3.Z - -192.54f) < 0.005);
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UASSERT(readV3F1000(is) == v3f(500, 10024.2f, -192.54f));
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UASSERT(readARGB8(is) == video::SColor(255, 128, 50, 128));
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UASSERT(deSerializeLongString(is) == "some longer string here");
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@ -346,8 +339,8 @@ void TestSerialization::testStreamWrite()
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writeF1000(os, 53.53467f);
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writeF1000(os, -300000.32f);
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writeF1000(os, -2147483.f);
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writeF1000(os, 2147483.f);
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writeF1000(os, F1000_MIN);
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writeF1000(os, F1000_MAX);
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os << serializeString("foobar!");
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define UTIL_SERIALIZE_HEADER
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#include "../irrlichttypes_bloated.h"
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#include "../debug.h" // for assert
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#include "config.h"
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#if HAVE_ENDIAN_H
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#include <endian.h>
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@ -30,7 +31,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#define FIXEDPOINT_FACTOR 1000.0f
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#define FIXEDPOINT_INVFACTOR (1.0f/FIXEDPOINT_FACTOR)
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// 0x7FFFFFFF / 1000.0f is not serializable.
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// The limited float precision at this magnitude may cause the result to round
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// to a greater value than can be represented by a 32 bit integer when increased
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// by a factor of FIXEDPOINT_FACTOR. As a result, [F1000_MIN..F1000_MAX] does
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// not represent the full range, but rather the largest safe range, of values on
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// all supported architectures. Note: This definition makes assumptions on
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// platform float-to-int conversion behavior.
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#define F1000_MIN ((float)(s32)((-0x7FFFFFFF - 1) / FIXEDPOINT_FACTOR))
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#define F1000_MAX ((float)(s32)((0x7FFFFFFF) / FIXEDPOINT_FACTOR))
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#define STRING_MAX_LEN 0xFFFF
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#define WIDE_STRING_MAX_LEN 0xFFFF
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@ -163,7 +173,7 @@ inline s64 readS64(const u8 *data)
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inline f32 readF1000(const u8 *data)
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{
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return (f32)readS32(data) * FIXEDPOINT_INVFACTOR;
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return (f32)readS32(data) / FIXEDPOINT_FACTOR;
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}
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inline video::SColor readARGB8(const u8 *data)
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@ -252,6 +262,7 @@ inline void writeS64(u8 *data, s64 i)
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inline void writeF1000(u8 *data, f32 i)
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{
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assert(i >= F1000_MIN && i <= F1000_MAX);
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writeS32(data, i * FIXEDPOINT_FACTOR);
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}
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