Move register_on_modchannel_signal() (#6497)

Moved from lua_api.txt to client_lua_api.md.
This commit is contained in:
James Alexander Stevenson 2017-10-05 10:14:10 -04:00 committed by Loïc Blot
parent 4e19791cde
commit 4337b48962
2 changed files with 10 additions and 11 deletions

@ -688,7 +688,16 @@ Call these functions only at load time!
* You must have joined some channels before, and server must acknowledge the
join request.
* If message comes from a server mod, `sender` field is an empty string.
* `minetest.register_on_modchannel_signal(func(channel_name, signal))`
* Called when a valid incoming mod channel signal is received
* Signal id permit to react to server mod channel events
* Possible values are:
0: join_ok
1: join_failed
2: leave_ok
3: leave_failed
4: event_on_not_joined_channel
5: state_changed
* `minetest.register_on_inventory_open(func(inventory))`
* Called when the local player open inventory
* Newest functions are called first

@ -2529,16 +2529,6 @@ Call these functions only at load time!
* Called when an incoming mod channel message is received
* You should have joined some channels to receive events.
* If message comes from a server mod, `sender` field is an empty string.
* `minetest.register_on_modchannel_signal(func(channel_name, signal))`
* Called when a valid incoming mod channel signal is received
* Signal id permit to react to server mod channel events
* Possible values are:
0: join_ok
1: join_failed
2: leave_ok
3: leave_failed
4: event_on_not_joined_channel
5: state_changed
### Other registration functions
* `minetest.register_chatcommand(cmd, chatcommand definition)`