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Move register_on_modchannel_signal() (#6497)
Moved from lua_api.txt to client_lua_api.md.
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@ -688,7 +688,16 @@ Call these functions only at load time!
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* You must have joined some channels before, and server must acknowledge the
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join request.
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* If message comes from a server mod, `sender` field is an empty string.
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* `minetest.register_on_modchannel_signal(func(channel_name, signal))`
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* Called when a valid incoming mod channel signal is received
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* Signal id permit to react to server mod channel events
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* Possible values are:
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0: join_ok
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1: join_failed
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2: leave_ok
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3: leave_failed
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4: event_on_not_joined_channel
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5: state_changed
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* `minetest.register_on_inventory_open(func(inventory))`
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* Called when the local player open inventory
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* Newest functions are called first
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@ -2529,16 +2529,6 @@ Call these functions only at load time!
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* Called when an incoming mod channel message is received
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* You should have joined some channels to receive events.
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* If message comes from a server mod, `sender` field is an empty string.
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* `minetest.register_on_modchannel_signal(func(channel_name, signal))`
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* Called when a valid incoming mod channel signal is received
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* Signal id permit to react to server mod channel events
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* Possible values are:
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0: join_ok
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1: join_failed
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2: leave_ok
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3: leave_failed
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4: event_on_not_joined_channel
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5: state_changed
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### Other registration functions
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* `minetest.register_chatcommand(cmd, chatcommand definition)`
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