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Apply same changes to SSkinMeshBuffer
This commit is contained in:
parent
47e4c33a50
commit
435a89b5a4
@ -5,6 +5,8 @@
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#pragma once
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#include "IMeshBuffer.h"
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#include "CVertexBuffer.h"
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#include "CIndexBuffer.h"
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#include "S3DVertex.h"
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#include "irrArray.h"
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@ -18,18 +20,32 @@ struct SSkinMeshBuffer : public IMeshBuffer
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{
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//! Default constructor
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SSkinMeshBuffer(video::E_VERTEX_TYPE vt = video::EVT_STANDARD) :
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ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt),
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PrimitiveType(EPT_TRIANGLES), HWBuffer(nullptr),
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MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
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BoundingBoxNeedsRecalculated(true)
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{}
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VertexType(vt), PrimitiveType(EPT_TRIANGLES),
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HWBuffer(nullptr), BoundingBoxNeedsRecalculated(true)
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{
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#ifdef _DEBUG
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setDebugName("SSkinMeshBuffer");
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#endif
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Vertices_Tangents = new SVertexBufferTangents();
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Vertices_2TCoords = new SVertexBufferLightMap();
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Vertices_Standard = new SVertexBuffer();
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Indices = new SIndexBuffer();
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}
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//! Constructor for standard vertices
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SSkinMeshBuffer(std::vector<video::S3DVertex> &&vertices, std::vector<u16> &&indices) :
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SSkinMeshBuffer()
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{
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Vertices_Standard = std::move(vertices);
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Indices = std::move(indices);
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Vertices_Standard->Data = std::move(vertices);
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Indices->Data = std::move(indices);
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}
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~SSkinMeshBuffer()
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{
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Vertices_Tangents->drop();
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Vertices_2TCoords->drop();
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Vertices_Standard->drop();
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Indices->drop();
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}
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//! Get Material of this buffer.
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@ -44,81 +60,86 @@ struct SSkinMeshBuffer : public IMeshBuffer
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return Material;
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}
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protected:
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const scene::IVertexBuffer *getVertexBuffer() const
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords;
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case video::EVT_TANGENTS:
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return Vertices_Tangents;
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default:
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return Vertices_Standard;
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}
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}
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scene::IVertexBuffer *getVertexBuffer()
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords;
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case video::EVT_TANGENTS:
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return Vertices_Tangents;
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default:
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return Vertices_Standard;
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}
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}
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public:
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//! Get standard vertex at given index
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virtual video::S3DVertex *getVertex(u32 index)
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return (video::S3DVertex *)&Vertices_2TCoords[index];
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return &Vertices_2TCoords->Data[index];
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case video::EVT_TANGENTS:
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return (video::S3DVertex *)&Vertices_Tangents[index];
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return &Vertices_Tangents->Data[index];
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default:
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return &Vertices_Standard[index];
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return &Vertices_Standard->Data[index];
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}
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}
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//! Get pointer to vertex array
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const void *getVertices() const override
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords.data();
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case video::EVT_TANGENTS:
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return Vertices_Tangents.data();
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default:
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return Vertices_Standard.data();
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}
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return getVertexBuffer()->getData();
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}
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//! Get pointer to vertex array
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void *getVertices() override
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords.data();
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case video::EVT_TANGENTS:
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return Vertices_Tangents.data();
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default:
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return Vertices_Standard.data();
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}
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return getVertexBuffer()->getData();
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}
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//! Get vertex count
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u32 getVertexCount() const override
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return static_cast<u32>(Vertices_2TCoords.size());
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case video::EVT_TANGENTS:
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return static_cast<u32>(Vertices_Tangents.size());
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default:
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return static_cast<u32>(Vertices_Standard.size());
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}
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return getVertexBuffer()->getCount();
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}
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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video::E_INDEX_TYPE getIndexType() const override
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{
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return video::EIT_16BIT;
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return Indices->getType();
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}
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//! Get pointer to index array
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const u16 *getIndices() const override
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{
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return Indices.data();
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return static_cast<const u16*>(Indices->getData());
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}
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//! Get pointer to index array
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u16 *getIndices() override
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{
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return Indices.data();
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return static_cast<u16*>(Indices->getData());
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}
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//! Get index count
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u32 getIndexCount() const override
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{
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return static_cast<u32>(Indices.size());
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return Indices->getCount();
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}
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//! Get bounding box
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@ -143,32 +164,35 @@ struct SSkinMeshBuffer : public IMeshBuffer
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switch (VertexType) {
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case video::EVT_STANDARD: {
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if (Vertices_Standard.empty())
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if (!Vertices_Standard->getCount())
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BoundingBox.reset(0, 0, 0);
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else {
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BoundingBox.reset(Vertices_Standard[0].Pos);
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for (size_t i = 1; i < Vertices_Standard.size(); ++i)
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BoundingBox.addInternalPoint(Vertices_Standard[i].Pos);
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auto &vertices = Vertices_Standard->Data;
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BoundingBox.reset(vertices[0].Pos);
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for (size_t i = 1; i < vertices.size(); ++i)
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BoundingBox.addInternalPoint(vertices[i].Pos);
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}
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break;
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}
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case video::EVT_2TCOORDS: {
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if (Vertices_2TCoords.empty())
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if (!Vertices_2TCoords->getCount())
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BoundingBox.reset(0, 0, 0);
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else {
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BoundingBox.reset(Vertices_2TCoords[0].Pos);
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for (size_t i = 1; i < Vertices_2TCoords.size(); ++i)
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BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos);
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auto &vertices = Vertices_2TCoords->Data;
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BoundingBox.reset(vertices[0].Pos);
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for (size_t i = 1; i < vertices.size(); ++i)
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BoundingBox.addInternalPoint(vertices[i].Pos);
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}
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break;
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}
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case video::EVT_TANGENTS: {
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if (Vertices_Tangents.empty())
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if (!Vertices_Tangents->getCount())
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BoundingBox.reset(0, 0, 0);
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else {
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BoundingBox.reset(Vertices_Tangents[0].Pos);
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for (size_t i = 1; i < Vertices_Tangents.size(); ++i)
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BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos);
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auto &vertices = Vertices_Tangents->Data;
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BoundingBox.reset(vertices[0].Pos);
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for (size_t i = 1; i < vertices.size(); ++i)
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BoundingBox.addInternalPoint(vertices[i].Pos);
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}
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break;
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}
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@ -185,15 +209,15 @@ struct SSkinMeshBuffer : public IMeshBuffer
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void convertTo2TCoords()
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{
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if (VertexType == video::EVT_STANDARD) {
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for (const auto &Vertex_Standard : Vertices_Standard) {
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video::S3DVertex2TCoords Vertex;
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for (const auto &Vertex_Standard : Vertices_Standard->Data) {
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Vertex.Color = Vertex_Standard.Color;
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Vertex.Pos = Vertex_Standard.Pos;
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Vertex.Normal = Vertex_Standard.Normal;
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Vertex.TCoords = Vertex_Standard.TCoords;
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Vertices_2TCoords.push_back(Vertex);
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Vertices_2TCoords->Data.push_back(Vertex);
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}
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Vertices_Standard.clear();
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Vertices_Standard->Data.clear();
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VertexType = video::EVT_2TCOORDS;
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}
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}
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@ -202,26 +226,26 @@ struct SSkinMeshBuffer : public IMeshBuffer
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void convertToTangents()
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{
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if (VertexType == video::EVT_STANDARD) {
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for (const auto &Vertex_Standard : Vertices_Standard) {
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video::S3DVertexTangents Vertex;
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for (const auto &Vertex_Standard : Vertices_Standard->Data) {
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Vertex.Color = Vertex_Standard.Color;
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Vertex.Pos = Vertex_Standard.Pos;
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Vertex.Normal = Vertex_Standard.Normal;
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Vertex.TCoords = Vertex_Standard.TCoords;
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Vertices_Tangents.push_back(Vertex);
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Vertices_Tangents->Data.push_back(Vertex);
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}
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Vertices_Standard.clear();
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Vertices_Standard->Data.clear();
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VertexType = video::EVT_TANGENTS;
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} else if (VertexType == video::EVT_2TCOORDS) {
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for (const auto &Vertex_2TCoords : Vertices_2TCoords) {
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video::S3DVertexTangents Vertex;
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for (const auto &Vertex_2TCoords : Vertices_2TCoords->Data) {
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Vertex.Color = Vertex_2TCoords.Color;
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Vertex.Pos = Vertex_2TCoords.Pos;
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Vertex.Normal = Vertex_2TCoords.Normal;
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Vertex.TCoords = Vertex_2TCoords.TCoords;
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Vertices_Tangents.push_back(Vertex);
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Vertices_Tangents->Data.push_back(Vertex);
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}
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Vertices_2TCoords.clear();
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Vertices_2TCoords->Data.clear();
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VertexType = video::EVT_TANGENTS;
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}
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}
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@ -229,79 +253,37 @@ struct SSkinMeshBuffer : public IMeshBuffer
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//! returns position of vertex i
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const core::vector3df &getPosition(u32 i) const override
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords[i].Pos;
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case video::EVT_TANGENTS:
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return Vertices_Tangents[i].Pos;
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default:
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return Vertices_Standard[i].Pos;
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}
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return getVertexBuffer()->getPosition(i);
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}
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//! returns position of vertex i
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core::vector3df &getPosition(u32 i) override
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords[i].Pos;
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case video::EVT_TANGENTS:
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return Vertices_Tangents[i].Pos;
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default:
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return Vertices_Standard[i].Pos;
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}
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return getVertexBuffer()->getPosition(i);
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}
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//! returns normal of vertex i
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const core::vector3df &getNormal(u32 i) const override
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords[i].Normal;
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case video::EVT_TANGENTS:
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return Vertices_Tangents[i].Normal;
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default:
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return Vertices_Standard[i].Normal;
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}
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return getVertexBuffer()->getNormal(i);
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}
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//! returns normal of vertex i
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core::vector3df &getNormal(u32 i) override
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords[i].Normal;
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case video::EVT_TANGENTS:
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return Vertices_Tangents[i].Normal;
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default:
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return Vertices_Standard[i].Normal;
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}
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return getVertexBuffer()->getNormal(i);
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}
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//! returns texture coords of vertex i
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const core::vector2df &getTCoords(u32 i) const override
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords[i].TCoords;
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case video::EVT_TANGENTS:
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return Vertices_Tangents[i].TCoords;
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default:
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return Vertices_Standard[i].TCoords;
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}
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return getVertexBuffer()->getTCoords(i);
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}
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//! returns texture coords of vertex i
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core::vector2df &getTCoords(u32 i) override
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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return Vertices_2TCoords[i].TCoords;
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case video::EVT_TANGENTS:
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return Vertices_Tangents[i].TCoords;
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default:
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return Vertices_Standard[i].TCoords;
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}
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return getVertexBuffer()->getTCoords(i);
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}
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//! append the vertices and indices to the current buffer
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@ -313,26 +295,22 @@ struct SSkinMeshBuffer : public IMeshBuffer
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//! get the current hardware mapping hint for vertex buffers
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E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
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{
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return MappingHint_Vertex;
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return getVertexBuffer()->getHardwareMappingHint();
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}
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//! get the current hardware mapping hint for index buffers
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E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
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{
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return MappingHint_Index;
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return Indices->getHardwareMappingHint();
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}
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//! set the hardware mapping hint, for driver
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void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
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{
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if (Buffer == EBT_VERTEX)
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MappingHint_Vertex = NewMappingHint;
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else if (Buffer == EBT_INDEX)
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MappingHint_Index = NewMappingHint;
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else if (Buffer == EBT_VERTEX_AND_INDEX) {
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MappingHint_Vertex = NewMappingHint;
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MappingHint_Index = NewMappingHint;
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}
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if (Buffer == EBT_VERTEX || Buffer == EBT_VERTEX_AND_INDEX)
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getVertexBuffer()->setHardwareMappingHint(NewMappingHint);
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if (Buffer == EBT_INDEX || Buffer == EBT_VERTEX_AND_INDEX)
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Indices->setHardwareMappingHint(NewMappingHint);
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}
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//! Describe what kind of primitive geometry is used by the meshbuffer
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@ -351,14 +329,20 @@ struct SSkinMeshBuffer : public IMeshBuffer
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void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
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{
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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++ChangedID_Vertex;
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getVertexBuffer()->setDirty();
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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++ChangedID_Index;
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Indices->setDirty();
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}
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u32 getChangedID_Vertex() const override { return ChangedID_Vertex; }
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u32 getChangedID_Vertex() const override
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{
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return getVertexBuffer()->getChangedID();
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}
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u32 getChangedID_Index() const override { return ChangedID_Index; }
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u32 getChangedID_Index() const override
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{
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return Indices->getChangedID();
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}
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void setHWBuffer(void *ptr) const override
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{
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@ -373,15 +357,11 @@ struct SSkinMeshBuffer : public IMeshBuffer
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//! Call this after changing the positions of any vertex.
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void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
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std::vector<video::S3DVertexTangents> Vertices_Tangents;
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std::vector<video::S3DVertex2TCoords> Vertices_2TCoords;
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std::vector<video::S3DVertex> Vertices_Standard;
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std::vector<u16> Indices;
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SVertexBufferTangents *Vertices_Tangents;
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SVertexBufferLightMap *Vertices_2TCoords;
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SVertexBuffer *Vertices_Standard;
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SIndexBuffer *Indices;
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u32 ChangedID_Vertex;
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u32 ChangedID_Index;
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// ISkinnedMesh::SJoint *AttachedJoint;
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core::matrix4 Transformation;
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video::SMaterial Material;
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@ -394,11 +374,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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mutable void *HWBuffer;
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// hardware mapping hint
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E_HARDWARE_MAPPING MappingHint_Vertex : 3;
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E_HARDWARE_MAPPING MappingHint_Index : 3;
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bool BoundingBoxNeedsRecalculated : 1;
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bool BoundingBoxNeedsRecalculated;
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};
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} // end namespace scene
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@ -259,14 +259,15 @@ bool CB3DMeshFileLoader::readChunkMESH(CSkinnedMesh::SJoint *inJoint)
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if (!NormalsInFile) {
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s32 i;
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for (i = 0; i < (s32)meshBuffer->Indices.size(); i += 3) {
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core::plane3df p(meshBuffer->getVertex(meshBuffer->Indices[i + 0])->Pos,
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meshBuffer->getVertex(meshBuffer->Indices[i + 1])->Pos,
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meshBuffer->getVertex(meshBuffer->Indices[i + 2])->Pos);
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auto &indices = meshBuffer->Indices->Data;
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for (i = 0; i < (s32)indices.size(); i += 3) {
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core::plane3df p(meshBuffer->getVertex(indices[i + 0])->Pos,
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meshBuffer->getVertex(indices[i + 1])->Pos,
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meshBuffer->getVertex(indices[i + 2])->Pos);
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meshBuffer->getVertex(meshBuffer->Indices[i + 0])->Normal += p.Normal;
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meshBuffer->getVertex(meshBuffer->Indices[i + 1])->Normal += p.Normal;
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meshBuffer->getVertex(meshBuffer->Indices[i + 2])->Normal += p.Normal;
|
||||
meshBuffer->getVertex(indices[i + 0])->Normal += p.Normal;
|
||||
meshBuffer->getVertex(indices[i + 1])->Normal += p.Normal;
|
||||
meshBuffer->getVertex(indices[i + 2])->Normal += p.Normal;
|
||||
}
|
||||
|
||||
for (i = 0; i < (s32)meshBuffer->getVertexCount(); ++i) {
|
||||
@ -433,7 +434,7 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
|
||||
}
|
||||
|
||||
const s32 memoryNeeded = B3dStack.getLast().length / sizeof(s32);
|
||||
meshBuffer->Indices.reserve(memoryNeeded + meshBuffer->Indices.size() + 1);
|
||||
meshBuffer->Indices->Data.reserve(memoryNeeded + meshBuffer->Indices->Data.size() + 1);
|
||||
|
||||
while ((B3dStack.getLast().startposition + B3dStack.getLast().length) > B3DFile->getPos()) // this chunk repeats
|
||||
{
|
||||
@ -471,9 +472,9 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
|
||||
|
||||
// Add the vertex to the meshbuffer:
|
||||
if (meshBuffer->VertexType == video::EVT_STANDARD)
|
||||
meshBuffer->Vertices_Standard.push_back(BaseVertices[vertex_id[i]]);
|
||||
meshBuffer->Vertices_Standard->Data.push_back(BaseVertices[vertex_id[i]]);
|
||||
else
|
||||
meshBuffer->Vertices_2TCoords.push_back(BaseVertices[vertex_id[i]]);
|
||||
meshBuffer->Vertices_2TCoords->Data.push_back(BaseVertices[vertex_id[i]]);
|
||||
|
||||
// create vertex id to meshbuffer index link:
|
||||
AnimatedVertices_VertexID[vertex_id[i]] = meshBuffer->getVertexCount() - 1;
|
||||
@ -504,9 +505,9 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
|
||||
}
|
||||
}
|
||||
|
||||
meshBuffer->Indices.push_back(AnimatedVertices_VertexID[vertex_id[0]]);
|
||||
meshBuffer->Indices.push_back(AnimatedVertices_VertexID[vertex_id[1]]);
|
||||
meshBuffer->Indices.push_back(AnimatedVertices_VertexID[vertex_id[2]]);
|
||||
meshBuffer->Indices->Data.push_back(AnimatedVertices_VertexID[vertex_id[0]]);
|
||||
meshBuffer->Indices->Data.push_back(AnimatedVertices_VertexID[vertex_id[1]]);
|
||||
meshBuffer->Indices->Data.push_back(AnimatedVertices_VertexID[vertex_id[2]]);
|
||||
}
|
||||
|
||||
B3dStack.erase(B3dStack.size() - 1);
|
||||
|
@ -273,12 +273,12 @@ bool CXMeshFileLoader::load(io::IReadFile *file)
|
||||
}
|
||||
if (mesh->TCoords2.size()) {
|
||||
for (i = 0; i != mesh->Buffers.size(); ++i) {
|
||||
mesh->Buffers[i]->Vertices_2TCoords.reserve(vCountArray[i]);
|
||||
mesh->Buffers[i]->Vertices_2TCoords->Data.reserve(vCountArray[i]);
|
||||
mesh->Buffers[i]->VertexType = video::EVT_2TCOORDS;
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i != mesh->Buffers.size(); ++i)
|
||||
mesh->Buffers[i]->Vertices_Standard.reserve(vCountArray[i]);
|
||||
mesh->Buffers[i]->Vertices_Standard->Data.reserve(vCountArray[i]);
|
||||
}
|
||||
|
||||
verticesLinkIndex.set_used(mesh->Vertices.size());
|
||||
@ -290,14 +290,14 @@ bool CXMeshFileLoader::load(io::IReadFile *file)
|
||||
scene::SSkinMeshBuffer *buffer = mesh->Buffers[verticesLinkBuffer[i]];
|
||||
|
||||
if (mesh->TCoords2.size()) {
|
||||
verticesLinkIndex[i] = buffer->Vertices_2TCoords.size();
|
||||
buffer->Vertices_2TCoords.emplace_back(mesh->Vertices[i]);
|
||||
verticesLinkIndex[i] = buffer->Vertices_2TCoords->getCount();
|
||||
buffer->Vertices_2TCoords->Data.emplace_back(mesh->Vertices[i]);
|
||||
// We have a problem with correct tcoord2 handling here
|
||||
// crash fixed for now by checking the values
|
||||
buffer->Vertices_2TCoords.back().TCoords2 = (i < mesh->TCoords2.size()) ? mesh->TCoords2[i] : mesh->Vertices[i].TCoords;
|
||||
buffer->Vertices_2TCoords->Data.back().TCoords2 = (i < mesh->TCoords2.size()) ? mesh->TCoords2[i] : mesh->Vertices[i].TCoords;
|
||||
} else {
|
||||
verticesLinkIndex[i] = buffer->Vertices_Standard.size();
|
||||
buffer->Vertices_Standard.push_back(mesh->Vertices[i]);
|
||||
verticesLinkIndex[i] = buffer->Vertices_Standard->getCount();
|
||||
buffer->Vertices_Standard->Data.push_back(mesh->Vertices[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@ -306,13 +306,13 @@ bool CXMeshFileLoader::load(io::IReadFile *file)
|
||||
for (i = 0; i < mesh->FaceMaterialIndices.size(); ++i)
|
||||
++vCountArray[mesh->FaceMaterialIndices[i]];
|
||||
for (i = 0; i != mesh->Buffers.size(); ++i)
|
||||
mesh->Buffers[i]->Indices.reserve(vCountArray[i]);
|
||||
mesh->Buffers[i]->Indices->Data.reserve(vCountArray[i]);
|
||||
delete[] vCountArray;
|
||||
// create indices per buffer
|
||||
for (i = 0; i < mesh->FaceMaterialIndices.size(); ++i) {
|
||||
scene::SSkinMeshBuffer *buffer = mesh->Buffers[mesh->FaceMaterialIndices[i]];
|
||||
for (u32 id = i * 3 + 0; id != i * 3 + 3; ++id) {
|
||||
buffer->Indices.push_back(verticesLinkIndex[mesh->Indices[id]]);
|
||||
buffer->Indices->Data.push_back(verticesLinkIndex[mesh->Indices[id]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user