mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Use a settings object for the main settings
This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
This commit is contained in:
parent
a024042bf5
commit
43d1f375d1
@ -463,7 +463,7 @@ if INIT == "game" then
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core.rotate_node = function(itemstack, placer, pointed_thing)
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core.rotate_and_place(itemstack, placer, pointed_thing,
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core.setting_getbool("creative_mode"),
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core.settings:get_bool("creative_mode"),
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{invert_wall = placer:get_player_control().sneak})
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return itemstack
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end
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@ -642,8 +642,8 @@ end
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local ESCAPE_CHAR = string.char(0x1b)
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-- Client-sided mods don't have access to getbool
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if core.setting_getbool and core.setting_getbool("disable_escape_sequences") then
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-- Client-side mods don't have access to settings
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if core.settings and core.settings:get_bool("disable_escape_sequences") then
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function core.get_color_escape_sequence(color)
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return ""
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@ -167,7 +167,7 @@ local function switch_to_tab(self, index)
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self.current_tab = self.tablist[index].name
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if (self.autosave_tab) then
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core.setting_set(self.name .. "_LAST",self.current_tab)
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core.settings:set(self.name .. "_LAST",self.current_tab)
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end
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-- call for tab to enter
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@ -106,7 +106,7 @@ core.builtin_auth_handler = {
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end
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end
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-- For the admin, give everything
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elseif name == core.setting_get("name") then
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elseif name == core.settings:get("name") then
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for priv, def in pairs(core.registered_privileges) do
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privileges[priv] = true
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end
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@ -125,7 +125,7 @@ core.builtin_auth_handler = {
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core.log('info', "Built-in authentication handler adding player '"..name.."'")
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core.auth_table[name] = {
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password = password,
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privileges = core.string_to_privs(core.setting_get("default_privs")),
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privileges = core.string_to_privs(core.settings:get("default_privs")),
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last_login = os.time(),
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}
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save_auth_file()
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@ -148,7 +148,7 @@ core.builtin_auth_handler = {
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if not core.auth_table[name] then
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core.builtin_auth_handler.create_auth(name,
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core.get_password_hash(name,
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core.setting_get("default_password")))
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core.settings:get("default_password")))
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end
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core.auth_table[name].privileges = privileges
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core.notify_authentication_modified(name)
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@ -39,7 +39,7 @@ core.register_on_chat_message(function(name, message)
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return true -- Handled chat message
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end)
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if core.setting_getbool("profiler.load") then
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if core.settings:get_bool("profiler.load") then
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-- Run after register_chatcommand and its register_on_chat_message
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-- Before any chattcommands that should be profiled
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profiler.init_chatcommand()
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@ -82,7 +82,7 @@ core.register_chatcommand("me", {
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core.register_chatcommand("admin", {
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description = "Show the name of the server owner",
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func = function(name)
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local admin = minetest.setting_get("name")
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local admin = minetest.settings:get("name")
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if admin then
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return true, "The administrator of this server is "..admin.."."
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else
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@ -119,7 +119,7 @@ local function handle_grant_command(caller, grantname, grantprivstr)
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local privs = core.get_player_privs(grantname)
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local privs_unknown = ""
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local basic_privs =
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core.string_to_privs(core.setting_get("basic_privs") or "interact,shout")
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core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
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for priv, _ in pairs(grantprivs) do
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if not basic_privs[priv] and not caller_privs.privs then
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return false, "Your privileges are insufficient."
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@ -185,7 +185,7 @@ core.register_chatcommand("revoke", {
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local revoke_privs = core.string_to_privs(revoke_priv_str)
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local privs = core.get_player_privs(revoke_name)
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local basic_privs =
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core.string_to_privs(core.setting_get("basic_privs") or "interact,shout")
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core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
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for priv, _ in pairs(revoke_privs) do
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if not basic_privs[priv] and
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not core.check_player_privs(name, {privs=true}) then
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@ -419,20 +419,20 @@ core.register_chatcommand("set", {
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func = function(name, param)
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local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
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if arg and arg == "-n" and setname and setvalue then
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core.setting_set(setname, setvalue)
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core.settings:set(setname, setvalue)
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return true, setname .. " = " .. setvalue
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end
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local setname, setvalue = string.match(param, "([^ ]+) (.+)")
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if setname and setvalue then
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if not core.setting_get(setname) then
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if not core.settings:get(setname) then
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return false, "Failed. Use '/set -n <name> <value>' to create a new setting."
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end
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core.setting_set(setname, setvalue)
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core.settings:set(setname, setvalue)
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return true, setname .. " = " .. setvalue
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end
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local setname = string.match(param, "([^ ]+)")
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if setname then
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local setvalue = core.setting_get(setname)
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local setvalue = core.settings:get(setname)
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if not setvalue then
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setvalue = "<not set>"
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end
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@ -667,7 +667,7 @@ core.register_chatcommand("rollback_check", {
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.. " seconds = 86400 = 24h, limit = 5",
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privs = {rollback=true},
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func = function(name, param)
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if not core.setting_getbool("enable_rollback_recording") then
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if not core.settings:get_bool("enable_rollback_recording") then
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return false, "Rollback functions are disabled."
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end
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local range, seconds, limit =
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@ -718,7 +718,7 @@ core.register_chatcommand("rollback", {
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description = "Revert actions of a player. Default for <seconds> is 60",
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privs = {rollback=true},
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func = function(name, param)
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if not core.setting_getbool("enable_rollback_recording") then
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if not core.settings:get_bool("enable_rollback_recording") then
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return false, "Rollback functions are disabled."
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end
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local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
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@ -49,3 +49,24 @@ setmetatable(core.env, {
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function core.rollback_get_last_node_actor(pos, range, seconds)
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return core.rollback_get_node_actions(pos, range, seconds, 1)[1]
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end
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--
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-- core.setting_*
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--
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local settings = core.settings
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local function setting_proxy(name)
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return function(...)
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core.log("deprecated", "WARNING: minetest.setting_* "..
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"functions are deprecated. "..
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"Use methods on the minetest.settings object.")
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return settings[name](settings, ...)
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end
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end
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core.setting_set = setting_proxy("set")
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core.setting_get = setting_proxy("get")
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core.setting_setbool = setting_proxy("set_bool")
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core.setting_getbool = setting_proxy("get_bool")
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core.setting_save = setting_proxy("write")
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@ -40,7 +40,7 @@ function core.forceload_block(pos, transient)
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elseif other_table[hash] ~= nil then
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relevant_table[hash] = 1
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else
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if total_forceloaded >= (tonumber(core.setting_get("max_forceloaded_blocks")) or 16) then
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if total_forceloaded >= (tonumber(core.settings:get("max_forceloaded_blocks")) or 16) then
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return false
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end
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total_forceloaded = total_forceloaded+1
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@ -13,7 +13,7 @@ dofile(gamepath.."constants.lua")
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assert(loadfile(gamepath.."item.lua"))(builtin_shared)
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dofile(gamepath.."register.lua")
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if core.setting_getbool("profiler.load") then
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if core.settings:get_bool("profiler.load") then
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profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
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end
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@ -483,7 +483,7 @@ function core.node_dig(pos, node, digger)
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wielded = wdef.after_use(wielded, digger, node, dp) or wielded
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else
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-- Wear out tool
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if not core.setting_getbool("creative_mode") then
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if not core.settings:get_bool("creative_mode") then
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wielded:add_wear(dp.wear)
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if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5})
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@ -14,7 +14,7 @@ end
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-- If item_entity_ttl is not set, enity will have default life time
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-- Setting it to -1 disables the feature
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local time_to_live = tonumber(core.setting_get("item_entity_ttl"))
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local time_to_live = tonumber(core.settings:get("item_entity_ttl"))
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if not time_to_live then
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time_to_live = 900
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end
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@ -121,7 +121,7 @@ function core.get_node_group(name, group)
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end
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function core.setting_get_pos(name)
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local value = core.setting_get(name)
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local value = core.settings:get(name)
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if not value then
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return nil
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end
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@ -1,5 +1,5 @@
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-- cache setting
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local enable_damage = core.setting_getbool("enable_damage") == true
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local enable_damage = core.settings:get_bool("enable_damage")
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local health_bar_definition =
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{
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@ -1,10 +1,10 @@
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-- Minetest: builtin/static_spawn.lua
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local function warn_invalid_static_spawnpoint()
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if core.setting_get("static_spawnpoint") and
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if core.settings:get("static_spawnpoint") and
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not core.setting_get_pos("static_spawnpoint") then
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core.log("error", "The static_spawnpoint setting is invalid: \""..
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core.setting_get("static_spawnpoint").."\"")
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core.settings:get("static_spawnpoint").."\"")
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end
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end
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@ -38,7 +38,7 @@ dofile(commonpath .. "misc_helpers.lua")
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if INIT == "game" then
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dofile(gamepath .. "init.lua")
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elseif INIT == "mainmenu" then
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local mm_script = core.setting_get("main_menu_script")
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local mm_script = core.settings:get("main_menu_script")
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if mm_script and mm_script ~= "" then
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dofile(mm_script)
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else
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@ -43,10 +43,10 @@ end
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local function configure_selected_world_params(idx)
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local worldconfig = modmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path)
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if worldconfig.creative_mode then
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core.setting_set("creative_mode", worldconfig.creative_mode)
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core.settings:set("creative_mode", worldconfig.creative_mode)
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end
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if worldconfig.enable_damage then
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core.setting_set("enable_damage", worldconfig.enable_damage)
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core.settings:set("enable_damage", worldconfig.enable_damage)
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end
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end
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@ -164,8 +164,8 @@ end
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--------------------------------------------------------------------------------
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os.tempfolder = function()
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if core.setting_get("TMPFolder") then
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return core.setting_get("TMPFolder") .. DIR_DELIM .. "MT_" .. math.random(0,10000)
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if core.settings:get("TMPFolder") then
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return core.settings:get("TMPFolder") .. DIR_DELIM .. "MT_" .. math.random(0,10000)
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end
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local filetocheck = os.tmpname()
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@ -206,7 +206,7 @@ function menu_handle_key_up_down(fields, textlist, settingname)
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oldidx < menudata.worldlist:size() then
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newidx = oldidx + 1
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end
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core.setting_set(settingname, menudata.worldlist:get_raw_index(newidx))
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core.settings:set(settingname, menudata.worldlist:get_raw_index(newidx))
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configure_selected_world_params(newidx)
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return true
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end
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@ -328,9 +328,9 @@ function menu_worldmt_legacy(selected)
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for _, mode_name in pairs(modes_names) do
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local mode_val = menu_worldmt(selected, mode_name)
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if mode_val then
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core.setting_set(mode_name, mode_val)
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core.settings:set(mode_name, mode_val)
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else
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menu_worldmt(selected, mode_name, core.setting_get(mode_name))
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menu_worldmt(selected, mode_name, core.settings:get(mode_name))
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end
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end
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end
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@ -123,7 +123,7 @@ local function handle_buttons(this, fields)
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if fields["world_config_modlist"] ~= nil then
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local event = core.explode_table_event(fields["world_config_modlist"])
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this.data.selected_mod = event.row
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core.setting_set("world_config_selected_mod", event.row)
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core.settings:set("world_config_selected_mod", event.row)
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if event.type == "DCL" then
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enable_mod(this)
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@ -227,7 +227,7 @@ function create_configure_world_dlg(worldidx)
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handle_buttons,
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nil)
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dlg.data.selected_mod = tonumber(core.setting_get("world_config_selected_mod"))
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dlg.data.selected_mod = tonumber(core.settings:get("world_config_selected_mod"))
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if dlg.data.selected_mod == nil then
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dlg.data.selected_mod = 0
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end
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@ -18,8 +18,8 @@
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local function create_world_formspec(dialogdata)
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local mapgens = core.get_mapgen_names()
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local current_seed = core.setting_get("fixed_map_seed") or ""
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local current_mg = core.setting_get("mg_name")
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local current_seed = core.settings:get("fixed_map_seed") or ""
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local current_mg = core.settings:get("mg_name")
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local mglist = ""
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local selindex = 1
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@ -33,7 +33,7 @@ local function create_world_formspec(dialogdata)
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end
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mglist = mglist:sub(1, -2)
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local gameid = core.setting_get("menu_last_game")
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local gameid = core.settings:get("menu_last_game")
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local game, gameidx = nil , 0
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if gameid ~= nil then
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@ -90,10 +90,10 @@ local function create_world_buttonhandler(this, fields)
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local message = nil
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core.setting_set("fixed_map_seed", fields["te_seed"])
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core.settings:set("fixed_map_seed", fields["te_seed"])
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if not menudata.worldlist:uid_exists_raw(worldname) then
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core.setting_set("mg_name",fields["dd_mapgen"])
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core.settings:set("mg_name",fields["dd_mapgen"])
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message = core.create_world(worldname,gameindex)
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else
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message = fgettext("A world named \"$1\" already exists", worldname)
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@ -102,13 +102,13 @@ local function create_world_buttonhandler(this, fields)
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if message ~= nil then
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gamedata.errormessage = message
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else
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core.setting_set("menu_last_game",gamemgr.games[gameindex].id)
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core.settings:set("menu_last_game",gamemgr.games[gameindex].id)
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if this.data.update_worldlist_filter then
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menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
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mm_texture.update("singleplayer", gamemgr.games[gameindex].id)
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end
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menudata.worldlist:refresh()
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core.setting_set("mainmenu_last_selected_world",
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core.settings:set("mainmenu_last_selected_world",
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menudata.worldlist:raw_index_by_uid(worldname))
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end
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else
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@ -423,7 +423,7 @@ local settings = full_settings
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local selected_setting = 1
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local function get_current_value(setting)
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local value = core.setting_get(setting.name)
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local value = core.settings:get(setting.name)
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if value == nil then
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value = setting.default
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end
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@ -539,11 +539,11 @@ local function handle_change_setting_buttons(this, fields)
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if setting.type == "bool" then
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local new_value = fields["dd_setting_value"]
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-- Note: new_value is the actual (translated) value shown in the dropdown
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core.setting_setbool(setting.name, new_value == fgettext("Enabled"))
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core.settings:set_bool(setting.name, new_value == fgettext("Enabled"))
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elseif setting.type == "enum" then
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local new_value = fields["dd_setting_value"]
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core.setting_set(setting.name, new_value)
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core.settings:set(setting.name, new_value)
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elseif setting.type == "int" then
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local new_value = tonumber(fields["te_setting_value"])
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@ -565,7 +565,7 @@ local function handle_change_setting_buttons(this, fields)
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core.update_formspec(this:get_formspec())
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return true
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end
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core.setting_set(setting.name, new_value)
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core.settings:set(setting.name, new_value)
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elseif setting.type == "float" then
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local new_value = tonumber(fields["te_setting_value"])
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@ -575,7 +575,7 @@ local function handle_change_setting_buttons(this, fields)
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core.update_formspec(this:get_formspec())
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return true
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end
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core.setting_set(setting.name, new_value)
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core.settings:set(setting.name, new_value)
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elseif setting.type == "flags" then
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local new_value = fields["te_setting_value"]
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@ -589,13 +589,13 @@ local function handle_change_setting_buttons(this, fields)
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return true
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end
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end
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core.setting_set(setting.name, new_value)
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core.settings:set(setting.name, new_value)
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else
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local new_value = fields["te_setting_value"]
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core.setting_set(setting.name, new_value)
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core.settings:set(setting.name, new_value)
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end
|
||||
core.setting_save()
|
||||
core.settings:write()
|
||||
this:delete()
|
||||
return true
|
||||
end
|
||||
@ -629,7 +629,7 @@ local function create_settings_formspec(tabview, name, tabdata)
|
||||
local current_level = 0
|
||||
for _, entry in ipairs(settings) do
|
||||
local name
|
||||
if not core.setting_getbool("main_menu_technical_settings") and entry.readable_name then
|
||||
if not core.settings:get_bool("main_menu_technical_settings") and entry.readable_name then
|
||||
name = fgettext_ne(entry.readable_name)
|
||||
else
|
||||
name = entry.name
|
||||
@ -666,7 +666,7 @@ local function create_settings_formspec(tabview, name, tabdata)
|
||||
"button[10,6;2,1;btn_edit;" .. fgettext("Edit") .. "]" ..
|
||||
"button[7,6;3,1;btn_restore;" .. fgettext("Restore Default") .. "]" ..
|
||||
"checkbox[0,5.3;cb_tech_settings;" .. fgettext("Show technical names") .. ";"
|
||||
.. dump(core.setting_getbool("main_menu_technical_settings")) .. "]"
|
||||
.. dump(core.settings:get_bool("main_menu_technical_settings")) .. "]"
|
||||
|
||||
return formspec
|
||||
end
|
||||
@ -680,8 +680,8 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
|
||||
local setting = settings[selected_setting]
|
||||
if setting and setting.type == "bool" then
|
||||
local current_value = get_current_value(setting)
|
||||
core.setting_setbool(setting.name, not core.is_yes(current_value))
|
||||
core.setting_save()
|
||||
core.settings:set_bool(setting.name, not core.is_yes(current_value))
|
||||
core.settings:write()
|
||||
return true
|
||||
else
|
||||
list_enter = true
|
||||
@ -736,8 +736,8 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
|
||||
if fields["btn_restore"] then
|
||||
local setting = settings[selected_setting]
|
||||
if setting and setting.type ~= "category" then
|
||||
core.setting_set(setting.name, setting.default)
|
||||
core.setting_save()
|
||||
core.settings:set(setting.name, setting.default)
|
||||
core.settings:write()
|
||||
core.update_formspec(this:get_formspec())
|
||||
end
|
||||
return true
|
||||
@ -749,8 +749,8 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
|
||||
end
|
||||
|
||||
if fields["cb_tech_settings"] then
|
||||
core.setting_set("main_menu_technical_settings", fields["cb_tech_settings"])
|
||||
core.setting_save()
|
||||
core.settings:set("main_menu_technical_settings", fields["cb_tech_settings"])
|
||||
core.settings:write()
|
||||
core.update_formspec(this:get_formspec())
|
||||
return true
|
||||
end
|
||||
|
@ -119,9 +119,9 @@ local function init_globals()
|
||||
menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
|
||||
menudata.worldlist:set_sortmode("alphabetic")
|
||||
|
||||
if not core.setting_get("menu_last_game") then
|
||||
local default_game = core.setting_get("default_game") or "minetest"
|
||||
core.setting_set("menu_last_game", default_game)
|
||||
if not core.settings:get("menu_last_game") then
|
||||
local default_game = core.settings:get("default_game") or "minetest"
|
||||
core.settings:set("menu_last_game", default_game)
|
||||
end
|
||||
|
||||
mm_texture.init()
|
||||
@ -149,7 +149,7 @@ local function init_globals()
|
||||
tv_main:set_fixed_size(false)
|
||||
|
||||
if PLATFORM ~= "Android" then
|
||||
tv_main:set_tab(core.setting_get("maintab_LAST"))
|
||||
tv_main:set_tab(core.settings:get("maintab_LAST"))
|
||||
end
|
||||
ui.set_default("maintab")
|
||||
tv_main:show()
|
||||
|
@ -233,14 +233,14 @@ function modstore.handle_buttons(parent, fields, name, data)
|
||||
|
||||
if not core.handle_async(
|
||||
function(param)
|
||||
local fullurl = core.setting_get("modstore_download_url") ..
|
||||
local fullurl = core.settings:get("modstore_download_url") ..
|
||||
param.moddetails.download_url
|
||||
|
||||
if param.version ~= nil then
|
||||
local found = false
|
||||
for i=1,#param.moddetails.versions, 1 do
|
||||
if param.moddetails.versions[i].date:sub(1,10) == param.version then
|
||||
fullurl = core.setting_get("modstore_download_url") ..
|
||||
fullurl = core.settings:get("modstore_download_url") ..
|
||||
param.moddetails.versions[i].download_url
|
||||
found = true
|
||||
end
|
||||
@ -400,7 +400,7 @@ function modstore.getscreenshot(ypos,listentry)
|
||||
listentry.texturename = "in progress"
|
||||
|
||||
--prepare url and filename
|
||||
local fullurl = core.setting_get("modstore_download_url") ..
|
||||
local fullurl = core.settings:get("modstore_download_url") ..
|
||||
listentry.details.screenshot_url
|
||||
local filename = os.tempfolder() .. "_MID_" .. listentry.id
|
||||
|
||||
|
@ -39,14 +39,14 @@ local function get_formspec(tabview, name, tabdata)
|
||||
-- Address / Port
|
||||
"label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
|
||||
"field[8,0.65;3.25,0.5;te_address;;" ..
|
||||
core.formspec_escape(core.setting_get("address")) .. "]" ..
|
||||
core.formspec_escape(core.settings:get("address")) .. "]" ..
|
||||
"field[11.1,0.65;1.4,0.5;te_port;;" ..
|
||||
core.formspec_escape(core.setting_get("remote_port")) .. "]" ..
|
||||
core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
|
||||
|
||||
-- Name / Password
|
||||
"label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
|
||||
"field[8,1.85;2.9,0.5;te_name;;" ..
|
||||
core.formspec_escape(core.setting_get("name")) .. "]" ..
|
||||
core.formspec_escape(core.settings:get("name")) .. "]" ..
|
||||
"pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
|
||||
|
||||
-- Description Background
|
||||
@ -135,7 +135,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
|
||||
if fields.te_name then
|
||||
gamedata.playername = fields.te_name
|
||||
core.setting_set("name", fields.te_name)
|
||||
core.settings:set("name", fields.te_name)
|
||||
end
|
||||
|
||||
if fields.favourites then
|
||||
@ -163,8 +163,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
gamedata.serverdescription = fav.description
|
||||
|
||||
if gamedata.address and gamedata.port then
|
||||
core.setting_set("address", gamedata.address)
|
||||
core.setting_set("remote_port", gamedata.port)
|
||||
core.settings:set("address", gamedata.address)
|
||||
core.settings:set("remote_port", gamedata.port)
|
||||
core.start()
|
||||
end
|
||||
end
|
||||
@ -187,8 +187,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
end
|
||||
|
||||
if address and port then
|
||||
core.setting_set("address", address)
|
||||
core.setting_set("remote_port", port)
|
||||
core.settings:set("address", address)
|
||||
core.settings:set("remote_port", port)
|
||||
end
|
||||
tabdata.fav_selected = event.row
|
||||
end
|
||||
@ -219,8 +219,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
local port = fav.port
|
||||
gamedata.serverdescription = fav.description
|
||||
if address and port then
|
||||
core.setting_set("address", address)
|
||||
core.setting_set("remote_port", port)
|
||||
core.settings:set("address", address)
|
||||
core.settings:set("remote_port", port)
|
||||
end
|
||||
|
||||
tabdata.fav_selected = fav_idx
|
||||
@ -235,8 +235,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
asyncOnlineFavourites()
|
||||
tabdata.fav_selected = nil
|
||||
|
||||
core.setting_set("address", "")
|
||||
core.setting_set("remote_port", "30000")
|
||||
core.settings:set("address", "")
|
||||
core.settings:set("remote_port", "30000")
|
||||
return true
|
||||
end
|
||||
|
||||
@ -293,8 +293,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
end)
|
||||
menudata.search_result = search_result
|
||||
local first_server = search_result[1]
|
||||
core.setting_set("address", first_server.address)
|
||||
core.setting_set("remote_port", first_server.port)
|
||||
core.settings:set("address", first_server.address)
|
||||
core.settings:set("remote_port", first_server.port)
|
||||
end
|
||||
return true
|
||||
end
|
||||
@ -325,8 +325,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
gamedata.serverdescription = ""
|
||||
end
|
||||
|
||||
core.setting_set("address", fields.te_address)
|
||||
core.setting_set("remote_port", fields.te_port)
|
||||
core.settings:set("address", fields.te_address)
|
||||
core.settings:set("remote_port", fields.te_port)
|
||||
|
||||
core.start()
|
||||
return true
|
||||
|
@ -19,7 +19,7 @@
|
||||
local function get_formspec(tabview, name, tabdata)
|
||||
|
||||
local index = menudata.worldlist:get_current_index(
|
||||
tonumber(core.setting_get("mainmenu_last_selected_world"))
|
||||
tonumber(core.settings:get("mainmenu_last_selected_world"))
|
||||
)
|
||||
|
||||
local retval =
|
||||
@ -29,29 +29,29 @@ local function get_formspec(tabview, name, tabdata)
|
||||
"button[8.5,5;3.25,0.5;start_server;" .. fgettext("Start Game") .. "]" ..
|
||||
"label[4,-0.25;" .. fgettext("Select World:") .. "]" ..
|
||||
"checkbox[0.25,0.25;cb_creative_mode;" .. fgettext("Creative Mode") .. ";" ..
|
||||
dump(core.setting_getbool("creative_mode")) .. "]" ..
|
||||
dump(core.settings:get_bool("creative_mode")) .. "]" ..
|
||||
"checkbox[0.25,0.7;cb_enable_damage;" .. fgettext("Enable Damage") .. ";" ..
|
||||
dump(core.setting_getbool("enable_damage")) .. "]" ..
|
||||
dump(core.settings:get_bool("enable_damage")) .. "]" ..
|
||||
"checkbox[0.25,1.15;cb_server_announce;" .. fgettext("Public") .. ";" ..
|
||||
dump(core.setting_getbool("server_announce")) .. "]" ..
|
||||
dump(core.settings:get_bool("server_announce")) .. "]" ..
|
||||
"label[0.25,2.2;" .. fgettext("Name/Password") .. "]" ..
|
||||
"field[0.55,3.2;3.5,0.5;te_playername;;" ..
|
||||
core.formspec_escape(core.setting_get("name")) .. "]" ..
|
||||
core.formspec_escape(core.settings:get("name")) .. "]" ..
|
||||
"pwdfield[0.55,4;3.5,0.5;te_passwd;]"
|
||||
|
||||
local bind_addr = core.setting_get("bind_address")
|
||||
local bind_addr = core.settings:get("bind_address")
|
||||
if bind_addr ~= nil and bind_addr ~= "" then
|
||||
retval = retval ..
|
||||
"field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
|
||||
core.formspec_escape(core.setting_get("bind_address")) .. "]" ..
|
||||
core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
|
||||
"field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
|
||||
core.formspec_escape(core.setting_get("port")) .. "]"
|
||||
core.formspec_escape(core.settings:get("port")) .. "]"
|
||||
else
|
||||
retval = retval ..
|
||||
"field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
|
||||
core.formspec_escape(core.setting_get("port")) .. "]"
|
||||
core.formspec_escape(core.settings:get("port")) .. "]"
|
||||
end
|
||||
|
||||
|
||||
retval = retval ..
|
||||
"textlist[4,0.25;7.5,3.7;srv_worlds;" ..
|
||||
menu_render_worldlist() ..
|
||||
@ -75,7 +75,7 @@ local function main_button_handler(this, fields, name, tabdata)
|
||||
world_doubleclick = true
|
||||
end
|
||||
if event.type == "CHG" then
|
||||
core.setting_set("mainmenu_last_selected_world",
|
||||
core.settings:set("mainmenu_last_selected_world",
|
||||
menudata.worldlist:get_raw_index(core.get_textlist_index("srv_worlds")))
|
||||
return true
|
||||
end
|
||||
@ -86,7 +86,7 @@ local function main_button_handler(this, fields, name, tabdata)
|
||||
end
|
||||
|
||||
if fields["cb_creative_mode"] then
|
||||
core.setting_set("creative_mode", fields["cb_creative_mode"])
|
||||
core.settings:set("creative_mode", fields["cb_creative_mode"])
|
||||
local selected = core.get_textlist_index("srv_worlds")
|
||||
menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
|
||||
|
||||
@ -94,7 +94,7 @@ local function main_button_handler(this, fields, name, tabdata)
|
||||
end
|
||||
|
||||
if fields["cb_enable_damage"] then
|
||||
core.setting_set("enable_damage", fields["cb_enable_damage"])
|
||||
core.settings:set("enable_damage", fields["cb_enable_damage"])
|
||||
local selected = core.get_textlist_index("srv_worlds")
|
||||
menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
|
||||
|
||||
@ -102,7 +102,7 @@ local function main_button_handler(this, fields, name, tabdata)
|
||||
end
|
||||
|
||||
if fields["cb_server_announce"] then
|
||||
core.setting_set("server_announce", fields["cb_server_announce"])
|
||||
core.settings:set("server_announce", fields["cb_server_announce"])
|
||||
local selected = core.get_textlist_index("srv_worlds")
|
||||
menu_worldmt(selected, "server_announce", fields["cb_server_announce"])
|
||||
|
||||
@ -120,16 +120,16 @@ local function main_button_handler(this, fields, name, tabdata)
|
||||
gamedata.port = fields["te_serverport"]
|
||||
gamedata.address = ""
|
||||
|
||||
core.setting_set("port",gamedata.port)
|
||||
core.settings:set("port",gamedata.port)
|
||||
if fields["te_serveraddr"] ~= nil then
|
||||
core.setting_set("bind_address",fields["te_serveraddr"])
|
||||
core.settings:set("bind_address",fields["te_serveraddr"])
|
||||
end
|
||||
|
||||
--update last game
|
||||
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
|
||||
if world then
|
||||
local game, index = gamemgr.find_by_gameid(world.gameid)
|
||||
core.setting_set("menu_last_game", game.id)
|
||||
core.settings:set("menu_last_game", game.id)
|
||||
end
|
||||
|
||||
core.start()
|
||||
|
@ -70,39 +70,39 @@ local dd_options = {
|
||||
|
||||
local getSettingIndex = {
|
||||
Leaves = function()
|
||||
local style = core.setting_get("leaves_style")
|
||||
local style = core.settings:get("leaves_style")
|
||||
for idx, name in pairs(dd_options.leaves[2]) do
|
||||
if style == name then return idx end
|
||||
end
|
||||
return 1
|
||||
end,
|
||||
NodeHighlighting = function()
|
||||
local style = core.setting_get("node_highlighting")
|
||||
local style = core.settings:get("node_highlighting")
|
||||
for idx, name in pairs(dd_options.node_highlighting[2]) do
|
||||
if style == name then return idx end
|
||||
end
|
||||
return 1
|
||||
end,
|
||||
Filter = function()
|
||||
if core.setting_get(dd_options.filters[2][3]) == "true" then
|
||||
if core.settings:get(dd_options.filters[2][3]) == "true" then
|
||||
return 3
|
||||
elseif core.setting_get(dd_options.filters[2][3]) == "false" and
|
||||
core.setting_get(dd_options.filters[2][2]) == "true" then
|
||||
elseif core.settings:get(dd_options.filters[2][3]) == "false" and
|
||||
core.settings:get(dd_options.filters[2][2]) == "true" then
|
||||
return 2
|
||||
end
|
||||
return 1
|
||||
end,
|
||||
Mipmap = function()
|
||||
if core.setting_get(dd_options.mipmap[2][3]) == "true" then
|
||||
if core.settings:get(dd_options.mipmap[2][3]) == "true" then
|
||||
return 3
|
||||
elseif core.setting_get(dd_options.mipmap[2][3]) == "false" and
|
||||
core.setting_get(dd_options.mipmap[2][2]) == "true" then
|
||||
elseif core.settings:get(dd_options.mipmap[2][3]) == "false" and
|
||||
core.settings:get(dd_options.mipmap[2][2]) == "true" then
|
||||
return 2
|
||||
end
|
||||
return 1
|
||||
end,
|
||||
Antialiasing = function()
|
||||
local antialiasing_setting = core.setting_get("fsaa")
|
||||
local antialiasing_setting = core.settings:get("fsaa")
|
||||
for i = 1, #dd_options.antialiasing[2] do
|
||||
if antialiasing_setting == dd_options.antialiasing[2][i] then
|
||||
return i
|
||||
@ -177,15 +177,15 @@ local function formspec(tabview, name, tabdata)
|
||||
local tab_string =
|
||||
"box[0,0;3.5,4.5;#999999]" ..
|
||||
"checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
|
||||
.. dump(core.setting_getbool("smooth_lighting")) .. "]" ..
|
||||
.. dump(core.settings:get_bool("smooth_lighting")) .. "]" ..
|
||||
"checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
|
||||
.. dump(core.setting_getbool("enable_particles")) .. "]" ..
|
||||
.. dump(core.settings:get_bool("enable_particles")) .. "]" ..
|
||||
"checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
|
||||
.. dump(core.setting_getbool("enable_3d_clouds")) .. "]" ..
|
||||
.. dump(core.settings:get_bool("enable_3d_clouds")) .. "]" ..
|
||||
"checkbox[0.25,1.5;cb_opaque_water;" .. fgettext("Opaque Water") .. ";"
|
||||
.. dump(core.setting_getbool("opaque_water")) .. "]" ..
|
||||
.. dump(core.settings:get_bool("opaque_water")) .. "]" ..
|
||||
"checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
|
||||
.. dump(core.setting_getbool("connected_glass")) .. "]" ..
|
||||
.. dump(core.settings:get_bool("connected_glass")) .. "]" ..
|
||||
"dropdown[0.25,2.8;3.3;dd_node_highlighting;" .. dd_options.node_highlighting[1] .. ";"
|
||||
.. getSettingIndex.NodeHighlighting() .. "]" ..
|
||||
"dropdown[0.25,3.6;3.3;dd_leaves_style;" .. dd_options.leaves[1] .. ";"
|
||||
@ -201,10 +201,10 @@ local function formspec(tabview, name, tabdata)
|
||||
.. getSettingIndex.Antialiasing() .. "]" ..
|
||||
"label[3.85,3.45;" .. fgettext("Screen:") .. "]" ..
|
||||
"checkbox[3.85,3.6;cb_autosave_screensize;" .. fgettext("Autosave screen size") .. ";"
|
||||
.. dump(core.setting_getbool("autosave_screensize")) .. "]" ..
|
||||
.. dump(core.settings:get_bool("autosave_screensize")) .. "]" ..
|
||||
"box[7.75,0;4,4.4;#999999]" ..
|
||||
"checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";"
|
||||
.. dump(core.setting_getbool("enable_shaders")) .. "]"
|
||||
.. dump(core.settings:get_bool("enable_shaders")) .. "]"
|
||||
|
||||
if PLATFORM == "Android" then
|
||||
tab_string = tab_string ..
|
||||
@ -221,29 +221,29 @@ local function formspec(tabview, name, tabdata)
|
||||
.. fgettext("Advanced Settings") .. "]"
|
||||
|
||||
|
||||
if core.setting_get("touchscreen_threshold") ~= nil then
|
||||
if core.settings:get("touchscreen_threshold") ~= nil then
|
||||
tab_string = tab_string ..
|
||||
"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
|
||||
"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
|
||||
((tonumber(core.setting_get("touchscreen_threshold")) / 10) + 1) .. "]"
|
||||
((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) .. "]"
|
||||
end
|
||||
|
||||
if core.setting_getbool("enable_shaders") then
|
||||
if core.settings:get_bool("enable_shaders") then
|
||||
tab_string = tab_string ..
|
||||
"checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
|
||||
.. dump(core.setting_getbool("enable_bumpmapping")) .. "]" ..
|
||||
.. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
|
||||
"checkbox[8,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
|
||||
.. dump(core.setting_getbool("tone_mapping")) .. "]" ..
|
||||
.. dump(core.settings:get_bool("tone_mapping")) .. "]" ..
|
||||
"checkbox[8,1.5;cb_generate_normalmaps;" .. fgettext("Normal Mapping") .. ";"
|
||||
.. dump(core.setting_getbool("generate_normalmaps")) .. "]" ..
|
||||
.. dump(core.settings:get_bool("generate_normalmaps")) .. "]" ..
|
||||
"checkbox[8,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
|
||||
.. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" ..
|
||||
.. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" ..
|
||||
"checkbox[8,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";"
|
||||
.. dump(core.setting_getbool("enable_waving_water")) .. "]" ..
|
||||
.. dump(core.settings:get_bool("enable_waving_water")) .. "]" ..
|
||||
"checkbox[8,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
|
||||
.. dump(core.setting_getbool("enable_waving_leaves")) .. "]" ..
|
||||
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
|
||||
"checkbox[8,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
|
||||
.. dump(core.setting_getbool("enable_waving_plants")) .. "]"
|
||||
.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"
|
||||
else
|
||||
tab_string = tab_string ..
|
||||
"tablecolumns[color;text]" ..
|
||||
@ -274,64 +274,64 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
|
||||
return true
|
||||
end
|
||||
if fields["cb_smooth_lighting"] then
|
||||
core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
|
||||
core.settings:set("smooth_lighting", fields["cb_smooth_lighting"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_particles"] then
|
||||
core.setting_set("enable_particles", fields["cb_particles"])
|
||||
core.settings:set("enable_particles", fields["cb_particles"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_3d_clouds"] then
|
||||
core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"])
|
||||
core.settings:set("enable_3d_clouds", fields["cb_3d_clouds"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_opaque_water"] then
|
||||
core.setting_set("opaque_water", fields["cb_opaque_water"])
|
||||
core.settings:set("opaque_water", fields["cb_opaque_water"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_connected_glass"] then
|
||||
core.setting_set("connected_glass", fields["cb_connected_glass"])
|
||||
core.settings:set("connected_glass", fields["cb_connected_glass"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_autosave_screensize"] then
|
||||
core.setting_set("autosave_screensize", fields["cb_autosave_screensize"])
|
||||
core.settings:set("autosave_screensize", fields["cb_autosave_screensize"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_shaders"] then
|
||||
if (core.setting_get("video_driver") == "direct3d8" or
|
||||
core.setting_get("video_driver") == "direct3d9") then
|
||||
core.setting_set("enable_shaders", "false")
|
||||
if (core.settings:get("video_driver") == "direct3d8" or
|
||||
core.settings:get("video_driver") == "direct3d9") then
|
||||
core.settings:set("enable_shaders", "false")
|
||||
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
|
||||
else
|
||||
core.setting_set("enable_shaders", fields["cb_shaders"])
|
||||
core.settings:set("enable_shaders", fields["cb_shaders"])
|
||||
end
|
||||
return true
|
||||
end
|
||||
if fields["cb_bumpmapping"] then
|
||||
core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
|
||||
core.settings:set("enable_bumpmapping", fields["cb_bumpmapping"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_tonemapping"] then
|
||||
core.setting_set("tone_mapping", fields["cb_tonemapping"])
|
||||
core.settings:set("tone_mapping", fields["cb_tonemapping"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_generate_normalmaps"] then
|
||||
core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
|
||||
core.settings:set("generate_normalmaps", fields["cb_generate_normalmaps"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_parallax"] then
|
||||
core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
|
||||
core.settings:set("enable_parallax_occlusion", fields["cb_parallax"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_waving_water"] then
|
||||
core.setting_set("enable_waving_water", fields["cb_waving_water"])
|
||||
core.settings:set("enable_waving_water", fields["cb_waving_water"])
|
||||
return true
|
||||
end
|
||||
if fields["cb_waving_leaves"] then
|
||||
core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
|
||||
core.settings:set("enable_waving_leaves", fields["cb_waving_leaves"])
|
||||
end
|
||||
if fields["cb_waving_plants"] then
|
||||
core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
|
||||
core.settings:set("enable_waving_plants", fields["cb_waving_plants"])
|
||||
return true
|
||||
end
|
||||
if fields["btn_change_keys"] then
|
||||
@ -339,7 +339,7 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
|
||||
return true
|
||||
end
|
||||
if fields["cb_touchscreen_target"] then
|
||||
core.setting_set("touchtarget", fields["cb_touchscreen_target"])
|
||||
core.settings:set("touchtarget", fields["cb_touchscreen_target"])
|
||||
return true
|
||||
end
|
||||
if fields["btn_reset_singleplayer"] then
|
||||
@ -352,49 +352,49 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
|
||||
|
||||
for i = 1, #labels.leaves do
|
||||
if fields["dd_leaves_style"] == labels.leaves[i] then
|
||||
core.setting_set("leaves_style", dd_options.leaves[2][i])
|
||||
core.settings:set("leaves_style", dd_options.leaves[2][i])
|
||||
ddhandled = true
|
||||
end
|
||||
end
|
||||
for i = 1, #labels.node_highlighting do
|
||||
if fields["dd_node_highlighting"] == labels.node_highlighting[i] then
|
||||
core.setting_set("node_highlighting", dd_options.node_highlighting[2][i])
|
||||
core.settings:set("node_highlighting", dd_options.node_highlighting[2][i])
|
||||
ddhandled = true
|
||||
end
|
||||
end
|
||||
if fields["dd_filters"] == labels.filters[1] then
|
||||
core.setting_set("bilinear_filter", "false")
|
||||
core.setting_set("trilinear_filter", "false")
|
||||
core.settings:set("bilinear_filter", "false")
|
||||
core.settings:set("trilinear_filter", "false")
|
||||
ddhandled = true
|
||||
elseif fields["dd_filters"] == labels.filters[2] then
|
||||
core.setting_set("bilinear_filter", "true")
|
||||
core.setting_set("trilinear_filter", "false")
|
||||
core.settings:set("bilinear_filter", "true")
|
||||
core.settings:set("trilinear_filter", "false")
|
||||
ddhandled = true
|
||||
elseif fields["dd_filters"] == labels.filters[3] then
|
||||
core.setting_set("bilinear_filter", "false")
|
||||
core.setting_set("trilinear_filter", "true")
|
||||
core.settings:set("bilinear_filter", "false")
|
||||
core.settings:set("trilinear_filter", "true")
|
||||
ddhandled = true
|
||||
end
|
||||
if fields["dd_mipmap"] == labels.mipmap[1] then
|
||||
core.setting_set("mip_map", "false")
|
||||
core.setting_set("anisotropic_filter", "false")
|
||||
core.settings:set("mip_map", "false")
|
||||
core.settings:set("anisotropic_filter", "false")
|
||||
ddhandled = true
|
||||
elseif fields["dd_mipmap"] == labels.mipmap[2] then
|
||||
core.setting_set("mip_map", "true")
|
||||
core.setting_set("anisotropic_filter", "false")
|
||||
core.settings:set("mip_map", "true")
|
||||
core.settings:set("anisotropic_filter", "false")
|
||||
ddhandled = true
|
||||
elseif fields["dd_mipmap"] == labels.mipmap[3] then
|
||||
core.setting_set("mip_map", "true")
|
||||
core.setting_set("anisotropic_filter", "true")
|
||||
core.settings:set("mip_map", "true")
|
||||
core.settings:set("anisotropic_filter", "true")
|
||||
ddhandled = true
|
||||
end
|
||||
if fields["dd_antialiasing"] then
|
||||
core.setting_set("fsaa",
|
||||
core.settings:set("fsaa",
|
||||
antialiasing_fname_to_name(fields["dd_antialiasing"]))
|
||||
ddhandled = true
|
||||
end
|
||||
if fields["dd_touchthreshold"] then
|
||||
core.setting_set("touchscreen_threshold", fields["dd_touchthreshold"])
|
||||
core.settings:set("touchscreen_threshold", fields["dd_touchthreshold"])
|
||||
ddhandled = true
|
||||
end
|
||||
|
||||
|
@ -25,12 +25,12 @@ local function get_formspec(tabview, name, tabdata)
|
||||
local retval =
|
||||
"label[9.5,0;".. fgettext("Name / Password") .. "]" ..
|
||||
"field[0.25,3.35;5.5,0.5;te_address;;" ..
|
||||
core.formspec_escape(core.setting_get("address")) .."]" ..
|
||||
core.formspec_escape(core.settings:get("address")) .."]" ..
|
||||
"field[5.75,3.35;2.25,0.5;te_port;;" ..
|
||||
core.formspec_escape(core.setting_get("remote_port")) .."]" ..
|
||||
core.formspec_escape(core.settings:get("remote_port")) .."]" ..
|
||||
"button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" ..
|
||||
"field[9.8,1;2.6,0.5;te_name;;" ..
|
||||
core.formspec_escape(core.setting_get("name")) .."]" ..
|
||||
core.formspec_escape(core.settings:get("name")) .."]" ..
|
||||
"pwdfield[9.8,2;2.6,0.5;te_pwd;]"
|
||||
|
||||
|
||||
@ -89,9 +89,9 @@ local function get_formspec(tabview, name, tabdata)
|
||||
-- checkboxes
|
||||
retval = retval ..
|
||||
"checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" ..
|
||||
dump(core.setting_getbool("creative_mode")) .. "]"..
|
||||
dump(core.settings:get_bool("creative_mode")) .. "]"..
|
||||
"checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" ..
|
||||
dump(core.setting_getbool("enable_damage")) .. "]"
|
||||
dump(core.settings:get_bool("enable_damage")) .. "]"
|
||||
-- buttons
|
||||
retval = retval ..
|
||||
"button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" ..
|
||||
@ -128,8 +128,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
end
|
||||
|
||||
if address and port then
|
||||
core.setting_set("address", address)
|
||||
core.setting_set("remote_port", port)
|
||||
core.settings:set("address", address)
|
||||
core.settings:set("remote_port", port)
|
||||
end
|
||||
tabdata.fav_selected = event.row
|
||||
end
|
||||
@ -145,18 +145,18 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
asyncOnlineFavourites()
|
||||
tabdata.fav_selected = nil
|
||||
|
||||
core.setting_set("address", "")
|
||||
core.setting_set("remote_port", "30000")
|
||||
core.settings:set("address", "")
|
||||
core.settings:set("remote_port", "30000")
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.cb_creative then
|
||||
core.setting_set("creative_mode", fields.cb_creative)
|
||||
core.settings:set("creative_mode", fields.cb_creative)
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.cb_damage then
|
||||
core.setting_set("enable_damage", fields.cb_damage)
|
||||
core.settings:set("enable_damage", fields.cb_damage)
|
||||
return true
|
||||
end
|
||||
|
||||
@ -186,12 +186,8 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
|
||||
gamedata.selected_world = 0
|
||||
|
||||
core.setting_set("address", fields.te_address)
|
||||
core.setting_set("remote_port", fields.te_port)
|
||||
|
||||
core.start()
|
||||
return true
|
||||
end
|
||||
core.settings:set("address", fields.te_address)
|
||||
core.settings:set("remote_port", fields.te_port)
|
||||
|
||||
if fields.btn_config_sp_world then
|
||||
local configdialog = create_configure_world_dlg(1)
|
||||
|
@ -16,7 +16,7 @@
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
local function current_game()
|
||||
local last_game_id = core.setting_get("menu_last_game")
|
||||
local last_game_id = core.settings:get("menu_last_game")
|
||||
local game, index = gamemgr.find_by_gameid(last_game_id)
|
||||
|
||||
return game
|
||||
@ -36,10 +36,10 @@ local function singleplayer_refresh_gamebar()
|
||||
if ("game_btnbar_" .. gamemgr.games[j].id == key) then
|
||||
mm_texture.update("singleplayer", gamemgr.games[j])
|
||||
core.set_topleft_text(gamemgr.games[j].name)
|
||||
core.setting_set("menu_last_game",gamemgr.games[j].id)
|
||||
core.settings:set("menu_last_game",gamemgr.games[j].id)
|
||||
menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
|
||||
local index = filterlist.get_current_index(menudata.worldlist,
|
||||
tonumber(core.setting_get("mainmenu_last_selected_world")))
|
||||
tonumber(core.settings:get("mainmenu_last_selected_world")))
|
||||
if not index or index < 1 then
|
||||
local selected = core.get_textlist_index("sp_worlds")
|
||||
if selected ~= nil and selected < #menudata.worldlist:get_list() then
|
||||
@ -89,7 +89,7 @@ local function get_formspec(tabview, name, tabdata)
|
||||
local retval = ""
|
||||
|
||||
local index = filterlist.get_current_index(menudata.worldlist,
|
||||
tonumber(core.setting_get("mainmenu_last_selected_world"))
|
||||
tonumber(core.settings:get("mainmenu_last_selected_world"))
|
||||
)
|
||||
|
||||
retval = retval ..
|
||||
@ -99,9 +99,9 @@ local function get_formspec(tabview, name, tabdata)
|
||||
"button[8.5,5;3.25,0.5;play;".. fgettext("Play") .. "]" ..
|
||||
"label[4,-0.25;".. fgettext("Select World:") .. "]"..
|
||||
"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
|
||||
dump(core.setting_getbool("creative_mode")) .. "]"..
|
||||
dump(core.settings:get_bool("creative_mode")) .. "]"..
|
||||
"checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
|
||||
dump(core.setting_getbool("enable_damage")) .. "]"..
|
||||
dump(core.settings:get_bool("enable_damage")) .. "]"..
|
||||
"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
|
||||
menu_render_worldlist() ..
|
||||
";" .. index .. "]"
|
||||
@ -125,7 +125,7 @@ local function main_button_handler(this, fields, name, tabdata)
|
||||
end
|
||||
|
||||
if event.type == "CHG" and selected ~= nil then
|
||||
core.setting_set("mainmenu_last_selected_world",
|
||||
core.settings:set("mainmenu_last_selected_world",
|
||||
menudata.worldlist:get_raw_index(selected))
|
||||
return true
|
||||
end
|
||||
@ -136,7 +136,7 @@ local function main_button_handler(this, fields, name, tabdata)
|
||||
end
|
||||
|
||||
if fields["cb_creative_mode"] then
|
||||
core.setting_set("creative_mode", fields["cb_creative_mode"])
|
||||
core.settings:set("creative_mode", fields["cb_creative_mode"])
|
||||
local selected = core.get_textlist_index("sp_worlds")
|
||||
menu_worldmt(selected, "creative_mode", fields["cb_creative_mode"])
|
||||
|
||||
@ -144,7 +144,7 @@ local function main_button_handler(this, fields, name, tabdata)
|
||||
end
|
||||
|
||||
if fields["cb_enable_damage"] then
|
||||
core.setting_set("enable_damage", fields["cb_enable_damage"])
|
||||
core.settings:set("enable_damage", fields["cb_enable_damage"])
|
||||
local selected = core.get_textlist_index("sp_worlds")
|
||||
menu_worldmt(selected, "enable_damage", fields["cb_enable_damage"])
|
||||
|
||||
|
@ -54,9 +54,9 @@ local function get_formspec(tabview, name, tabdata)
|
||||
local retval = "label[4,-0.25;" .. fgettext("Select texture pack:") .. "]" ..
|
||||
"textlist[4,0.25;7.5,5.0;TPs;"
|
||||
|
||||
local current_texture_path = core.setting_get("texture_path")
|
||||
local current_texture_path = core.settings:get("texture_path")
|
||||
local list = filter_texture_pack_list(core.get_dir_list(core.get_texturepath(), true))
|
||||
local index = tonumber(core.setting_get("mainmenu_last_selected_TP"))
|
||||
local index = tonumber(core.settings:get("mainmenu_last_selected_TP"))
|
||||
|
||||
if not index then index = 1 end
|
||||
|
||||
@ -106,7 +106,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
local event = core.explode_textlist_event(fields["TPs"])
|
||||
if event.type == "CHG" or event.type == "DCL" then
|
||||
local index = core.get_textlist_index("TPs")
|
||||
core.setting_set("mainmenu_last_selected_TP", index)
|
||||
core.settings:set("mainmenu_last_selected_TP", index)
|
||||
local list = filter_texture_pack_list(core.get_dir_list(core.get_texturepath(), true))
|
||||
local current_index = core.get_textlist_index("TPs")
|
||||
if current_index and #list >= current_index then
|
||||
@ -114,7 +114,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
||||
if list[current_index] == fgettext("None") then
|
||||
new_path = ""
|
||||
end
|
||||
core.setting_set("texture_path", new_path)
|
||||
core.settings:set("texture_path", new_path)
|
||||
end
|
||||
end
|
||||
return true
|
||||
|
@ -24,7 +24,7 @@ function mm_texture.init()
|
||||
DIR_DELIM .. "pack" .. DIR_DELIM
|
||||
mm_texture.basetexturedir = mm_texture.defaulttexturedir
|
||||
|
||||
mm_texture.texturepack = core.setting_get("texture_path")
|
||||
mm_texture.texturepack = core.settings:get("texture_path")
|
||||
|
||||
mm_texture.gameid = nil
|
||||
end
|
||||
@ -61,7 +61,7 @@ function mm_texture.reset()
|
||||
mm_texture.set_generic("header")
|
||||
|
||||
if not have_bg then
|
||||
if core.setting_getbool("menu_clouds") then
|
||||
if core.settings:get_bool("menu_clouds") then
|
||||
core.set_clouds(true)
|
||||
else
|
||||
mm_texture.set_dirt_bg()
|
||||
@ -88,7 +88,7 @@ function mm_texture.update_game(gamedetails)
|
||||
|
||||
if not have_bg then
|
||||
|
||||
if core.setting_getbool("menu_clouds") then
|
||||
if core.settings:get_bool("menu_clouds") then
|
||||
core.set_clouds(true)
|
||||
else
|
||||
mm_texture.set_dirt_bg()
|
||||
|
@ -15,10 +15,18 @@
|
||||
--with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
local function get_bool_default(name, default)
|
||||
local val = core.settings:get_bool(name)
|
||||
if val == nil then
|
||||
return default
|
||||
end
|
||||
return val
|
||||
end
|
||||
|
||||
local profiler_path = core.get_builtin_path()..DIR_DELIM.."profiler"..DIR_DELIM
|
||||
local profiler = {}
|
||||
local sampler = assert(loadfile(profiler_path .. "sampling.lua"))(profiler)
|
||||
local instrumentation = assert(loadfile(profiler_path .. "instrumentation.lua"))(profiler, sampler)
|
||||
local instrumentation = assert(loadfile(profiler_path .. "instrumentation.lua"))(profiler, sampler, get_bool_default)
|
||||
local reporter = dofile(profiler_path .. "reporter.lua")
|
||||
profiler.instrument = instrumentation.instrument
|
||||
|
||||
@ -27,7 +35,7 @@ profiler.instrument = instrumentation.instrument
|
||||
-- Is called later, after `core.register_chatcommand` was set up.
|
||||
--
|
||||
function profiler.init_chatcommand()
|
||||
local instrument_profiler = core.setting_getbool("instrument.profiler") or false
|
||||
local instrument_profiler = get_bool_default("instrument.profiler", false)
|
||||
if instrument_profiler then
|
||||
instrumentation.init_chatcommand()
|
||||
end
|
||||
|
@ -17,8 +17,9 @@
|
||||
|
||||
local format, pairs, type = string.format, pairs, type
|
||||
local core, get_current_modname = core, core.get_current_modname
|
||||
local profiler, sampler = ...
|
||||
local instrument_builtin = core.setting_getbool("instrument.builtin") or false
|
||||
local profiler, sampler, get_bool_default = ...
|
||||
|
||||
local instrument_builtin = get_bool_default("instrument.builtin", false)
|
||||
|
||||
local register_functions = {
|
||||
register_globalstep = 0,
|
||||
@ -137,7 +138,7 @@ local function instrument_register(func, func_name)
|
||||
end
|
||||
|
||||
local function init_chatcommand()
|
||||
if core.setting_getbool("instrument.chatcommand") or true then
|
||||
if get_bool_default("instrument.chatcommand", true) then
|
||||
local orig_register_chatcommand = core.register_chatcommand
|
||||
core.register_chatcommand = function(cmd, def)
|
||||
def.func = instrument {
|
||||
@ -153,8 +154,7 @@ end
|
||||
-- Start instrumenting selected functions
|
||||
--
|
||||
local function init()
|
||||
local is_set = core.setting_getbool
|
||||
if is_set("instrument.entity") or true then
|
||||
if get_bool_default("instrument.entity", true) then
|
||||
-- Explicitly declare entity api-methods.
|
||||
-- Simple iteration would ignore lookup via __index.
|
||||
local entity_instrumentation = {
|
||||
@ -180,7 +180,7 @@ local function init()
|
||||
end
|
||||
end
|
||||
|
||||
if is_set("instrument.abm") or true then
|
||||
if get_bool_default("instrument.abm", true) then
|
||||
-- Wrap register_abm() to automatically instrument abms.
|
||||
local orig_register_abm = core.register_abm
|
||||
core.register_abm = function(spec)
|
||||
@ -193,7 +193,7 @@ local function init()
|
||||
end
|
||||
end
|
||||
|
||||
if is_set("instrument.lbm") or true then
|
||||
if get_bool_default("instrument.lbm", true) then
|
||||
-- Wrap register_lbm() to automatically instrument lbms.
|
||||
local orig_register_lbm = core.register_lbm
|
||||
core.register_lbm = function(spec)
|
||||
@ -206,13 +206,13 @@ local function init()
|
||||
end
|
||||
end
|
||||
|
||||
if is_set("instrument.global_callback") or true then
|
||||
if get_bool_default("instrument.global_callback", true) then
|
||||
for func_name, _ in pairs(register_functions) do
|
||||
core[func_name] = instrument_register(core[func_name], func_name)
|
||||
end
|
||||
end
|
||||
|
||||
if is_set("instrument.profiler") or false then
|
||||
if get_bool_default("instrument.profiler", false) then
|
||||
-- Measure overhead of instrumentation, but keep it down for functions
|
||||
-- So keep the `return` for better optimization.
|
||||
profiler.empty_instrument = instrument {
|
||||
|
@ -18,7 +18,7 @@
|
||||
local DIR_DELIM, LINE_DELIM = DIR_DELIM, "\n"
|
||||
local table, unpack, string, pairs, io, os = table, unpack, string, pairs, io, os
|
||||
local rep, sprintf, tonumber = string.rep, string.format, tonumber
|
||||
local core, setting_get = core, core.setting_get
|
||||
local core, settings = core, core.settings
|
||||
local reporter = {}
|
||||
|
||||
---
|
||||
@ -229,7 +229,7 @@ end
|
||||
|
||||
local worldpath = core.get_worldpath()
|
||||
local function get_save_path(format, filter)
|
||||
local report_path = setting_get("profiler.report_path") or ""
|
||||
local report_path = settings:get("profiler.report_path") or ""
|
||||
if report_path ~= "" then
|
||||
core.mkdir(sprintf("%s%s%s", worldpath, DIR_DELIM, report_path))
|
||||
end
|
||||
@ -249,7 +249,7 @@ end
|
||||
--
|
||||
function reporter.save(profile, format, filter)
|
||||
if not format or format == "" then
|
||||
format = setting_get("profiler.default_report_format") or "txt"
|
||||
format = settings:get("profiler.default_report_format") or "txt"
|
||||
end
|
||||
if filter == "" then
|
||||
filter = nil
|
||||
|
@ -185,7 +185,7 @@ end
|
||||
function sampler.init()
|
||||
sampler.reset()
|
||||
|
||||
if core.setting_getbool("instrument.profiler") then
|
||||
if core.settings:get_bool("instrument.profiler") then
|
||||
core.register_globalstep(function()
|
||||
if logged_time == 0 then
|
||||
return
|
||||
|
@ -172,8 +172,8 @@ The main Lua script. Running this script should register everything it
|
||||
wants to register. Subsequent execution depends on minetest calling the
|
||||
registered callbacks.
|
||||
|
||||
`minetest.setting_get(name)` and `minetest.setting_getbool(name)` can be used
|
||||
to read custom or existing settings at load time, if necessary.
|
||||
`minetest.settings` can be used to read custom or existing settings at load
|
||||
time, if necessary. (See `Settings`)
|
||||
|
||||
### `models`
|
||||
Models for entities or meshnodes.
|
||||
@ -2177,16 +2177,10 @@ Call these functions only at load time!
|
||||
* See `minetest.builtin_auth_handler` in `builtin.lua` for reference
|
||||
|
||||
### Setting-related
|
||||
* `minetest.setting_set(name, value)`
|
||||
* Setting names can't contain whitespace or any of `="{}#`.
|
||||
* Setting values can't contain the sequence `\n"""`.
|
||||
* Setting names starting with "secure." can't be set.
|
||||
* `minetest.setting_get(name)`: returns string or `nil`
|
||||
* `minetest.setting_setbool(name, value)`
|
||||
* See documentation on `setting_set` for restrictions.
|
||||
* `minetest.setting_getbool(name)`: returns boolean or `nil`
|
||||
* `minetest.setting_get_pos(name)`: returns position or nil
|
||||
* `minetest.setting_save()`, returns `nil`, save all settings to config file
|
||||
* `minetest.settings`: Settings object containing all of the settings from the
|
||||
main config file (`minetest.conf`).
|
||||
* `minetest.setting_get_pos(name)`: Loads a setting from the main settings and
|
||||
parses it as a position (in the format `(1,2,3)`). Returns a position or nil.
|
||||
|
||||
### Authentication
|
||||
* `minetest.notify_authentication_modified(name)`
|
||||
@ -3536,10 +3530,15 @@ It can be created via `Settings(filename)`.
|
||||
* `get(key)`: returns a value
|
||||
* `get_bool(key)`: returns a boolean
|
||||
* `set(key, value)`
|
||||
* Setting names can't contain whitespace or any of `="{}#`.
|
||||
* Setting values can't contain the sequence `\n"""`.
|
||||
* Setting names starting with "secure." can't be set on the main settings object (`minetest.settings`).
|
||||
* `set_bool(key, value)`
|
||||
* See documentation for set() above.
|
||||
* `remove(key)`: returns a boolean (`true` for success)
|
||||
* `get_names()`: returns `{key1,...}`
|
||||
* `write()`: returns a boolean (`true` for success)
|
||||
* write changes to file
|
||||
* Writes changes to file.
|
||||
* `to_table()`: returns `{[key1]=value1,...}`
|
||||
|
||||
Mapgen objects
|
||||
|
@ -76,14 +76,9 @@ AsyncEngine::~AsyncEngine()
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
bool AsyncEngine::registerFunction(const char* name, lua_CFunction func)
|
||||
void AsyncEngine::registerStateInitializer(StateInitializer func)
|
||||
{
|
||||
if (initDone) {
|
||||
return false;
|
||||
}
|
||||
|
||||
functionList[name] = func;
|
||||
return true;
|
||||
stateInitializers.push_back(func);
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
@ -204,11 +199,9 @@ void AsyncEngine::pushFinishedJobs(lua_State* L) {
|
||||
/******************************************************************************/
|
||||
void AsyncEngine::prepareEnvironment(lua_State* L, int top)
|
||||
{
|
||||
for (UNORDERED_MAP<std::string, lua_CFunction>::iterator it = functionList.begin();
|
||||
it != functionList.end(); ++it) {
|
||||
lua_pushstring(L, it->first.c_str());
|
||||
lua_pushcfunction(L, it->second);
|
||||
lua_settable(L, top);
|
||||
for (std::vector<StateInitializer>::iterator it = stateInitializers.begin();
|
||||
it != stateInitializers.end(); it++) {
|
||||
(*it)(L, top);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -75,16 +75,16 @@ private:
|
||||
// Asynchornous thread and job management
|
||||
class AsyncEngine {
|
||||
friend class AsyncWorkerThread;
|
||||
typedef void (*StateInitializer)(lua_State *L, int top);
|
||||
public:
|
||||
AsyncEngine();
|
||||
~AsyncEngine();
|
||||
|
||||
/**
|
||||
* Register function to be used within engine
|
||||
* @param name Function name to be used within Lua environment
|
||||
* Register function to be called on new states
|
||||
* @param func C function to be called
|
||||
*/
|
||||
bool registerFunction(const char* name, lua_CFunction func);
|
||||
void registerStateInitializer(StateInitializer func);
|
||||
|
||||
/**
|
||||
* Create async engine tasks and lock function registration
|
||||
@ -140,8 +140,8 @@ private:
|
||||
// Variable locking the engine against further modification
|
||||
bool initDone;
|
||||
|
||||
// Internal store for registred functions
|
||||
UNORDERED_MAP<std::string, lua_CFunction> functionList;
|
||||
// Internal store for registred state initializers
|
||||
std::vector<StateInitializer> stateInitializers;
|
||||
|
||||
// Internal counter to create job IDs
|
||||
unsigned int jobIdCounter;
|
||||
|
@ -74,17 +74,13 @@ std::string ModApiBase::getCurrentModPath(lua_State *L)
|
||||
}
|
||||
|
||||
|
||||
bool ModApiBase::registerFunction(
|
||||
lua_State *L,
|
||||
const char *name,
|
||||
lua_CFunction fct,
|
||||
int top)
|
||||
bool ModApiBase::registerFunction(lua_State *L, const char *name,
|
||||
lua_CFunction func, int top)
|
||||
{
|
||||
//TODO check presence first!
|
||||
// TODO: Check presence first!
|
||||
|
||||
lua_pushstring(L,name);
|
||||
lua_pushcfunction(L,fct);
|
||||
lua_settable(L, top);
|
||||
lua_pushcfunction(L, func);
|
||||
lua_setfield(L, top, name);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -68,9 +68,8 @@ public:
|
||||
|
||||
static bool registerFunction(lua_State *L,
|
||||
const char* name,
|
||||
lua_CFunction fct,
|
||||
int top
|
||||
);
|
||||
lua_CFunction func,
|
||||
int top);
|
||||
};
|
||||
|
||||
#endif /* L_BASE_H_ */
|
||||
|
@ -31,8 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#define luamethod(class, name) {#name, class::l_##name}
|
||||
#define luamethod_aliased(class, name, alias) {#name, class::l_##name}, {#alias, class::l_##name}
|
||||
#define API_FCT(name) registerFunction(L, #name, l_##name,top)
|
||||
#define ASYNC_API_FCT(name) engine.registerFunction(#name, l_##name)
|
||||
#define API_FCT(name) registerFunction(L, #name, l_##name, top)
|
||||
|
||||
#define MAP_LOCK_REQUIRED
|
||||
#define NO_MAP_LOCK_REQUIRED
|
||||
|
@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <IFileArchive.h>
|
||||
#include <IFileSystem.h>
|
||||
|
||||
|
||||
/******************************************************************************/
|
||||
std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
|
||||
{
|
||||
@ -1141,23 +1142,24 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
|
||||
void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
|
||||
{
|
||||
|
||||
ASYNC_API_FCT(get_worlds);
|
||||
ASYNC_API_FCT(get_games);
|
||||
ASYNC_API_FCT(get_favorites);
|
||||
ASYNC_API_FCT(get_mapgen_names);
|
||||
ASYNC_API_FCT(get_modpath);
|
||||
ASYNC_API_FCT(get_gamepath);
|
||||
ASYNC_API_FCT(get_texturepath);
|
||||
ASYNC_API_FCT(get_texturepath_share);
|
||||
ASYNC_API_FCT(create_dir);
|
||||
ASYNC_API_FCT(delete_dir);
|
||||
ASYNC_API_FCT(copy_dir);
|
||||
//ASYNC_API_FCT(extract_zip); //TODO remove dependency to GuiEngine
|
||||
ASYNC_API_FCT(download_file);
|
||||
ASYNC_API_FCT(get_modstore_details);
|
||||
ASYNC_API_FCT(get_modstore_list);
|
||||
//ASYNC_API_FCT(gettext); (gettext lib isn't threadsafe)
|
||||
API_FCT(get_worlds);
|
||||
API_FCT(get_games);
|
||||
API_FCT(get_favorites);
|
||||
API_FCT(get_mapgen_names);
|
||||
API_FCT(get_modpath);
|
||||
API_FCT(get_gamepath);
|
||||
API_FCT(get_texturepath);
|
||||
API_FCT(get_texturepath_share);
|
||||
API_FCT(create_dir);
|
||||
API_FCT(delete_dir);
|
||||
API_FCT(copy_dir);
|
||||
//API_FCT(extract_zip); //TODO remove dependency to GuiEngine
|
||||
API_FCT(download_file);
|
||||
API_FCT(get_modstore_details);
|
||||
API_FCT(get_modstore_list);
|
||||
//API_FCT(gettext); (gettext lib isn't threadsafe)
|
||||
}
|
||||
|
||||
|
@ -142,6 +142,7 @@ private:
|
||||
static int l_do_async_callback(lua_State *L);
|
||||
|
||||
public:
|
||||
|
||||
/**
|
||||
* initialize this API module
|
||||
* @param L lua stack to initialize
|
||||
@ -149,7 +150,7 @@ public:
|
||||
*/
|
||||
static void Initialize(lua_State *L, int top);
|
||||
|
||||
static void InitializeAsync(AsyncEngine& engine);
|
||||
static void InitializeAsync(lua_State *L, int top);
|
||||
|
||||
};
|
||||
|
||||
|
@ -23,6 +23,47 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "settings.h"
|
||||
#include "log.h"
|
||||
|
||||
|
||||
#define SET_SECURITY_CHECK(L, name) \
|
||||
if (o->m_settings == g_settings && ScriptApiSecurity::isSecure(L) && \
|
||||
name.compare(0, 7, "secure.") == 0) { \
|
||||
throw LuaError("Attempt to set secure setting."); \
|
||||
}
|
||||
|
||||
LuaSettings::LuaSettings(Settings *settings, const std::string &filename) :
|
||||
m_settings(settings),
|
||||
m_filename(filename),
|
||||
m_is_own_settings(false),
|
||||
m_write_allowed(true)
|
||||
{
|
||||
}
|
||||
|
||||
LuaSettings::LuaSettings(const std::string &filename, bool write_allowed) :
|
||||
m_filename(filename),
|
||||
m_is_own_settings(true),
|
||||
m_write_allowed(write_allowed)
|
||||
{
|
||||
m_settings = new Settings();
|
||||
m_settings->readConfigFile(filename.c_str());
|
||||
}
|
||||
|
||||
LuaSettings::~LuaSettings()
|
||||
{
|
||||
if (m_is_own_settings)
|
||||
delete m_settings;
|
||||
}
|
||||
|
||||
|
||||
void LuaSettings::create(lua_State *L, Settings *settings,
|
||||
const std::string &filename)
|
||||
{
|
||||
LuaSettings *o = new LuaSettings(settings, filename);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
|
||||
|
||||
// garbage collector
|
||||
int LuaSettings::gc_object(lua_State* L)
|
||||
{
|
||||
@ -31,6 +72,7 @@ int LuaSettings::gc_object(lua_State* L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// get(self, key) -> value
|
||||
int LuaSettings::l_get(lua_State* L)
|
||||
{
|
||||
@ -74,12 +116,30 @@ int LuaSettings::l_set(lua_State* L)
|
||||
std::string key = std::string(luaL_checkstring(L, 2));
|
||||
const char* value = luaL_checkstring(L, 3);
|
||||
|
||||
SET_SECURITY_CHECK(L, key);
|
||||
|
||||
if (!o->m_settings->set(key, value))
|
||||
throw LuaError("Invalid sequence found in setting parameters");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_bool(self, key, value)
|
||||
int LuaSettings::l_set_bool(lua_State* L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
LuaSettings* o = checkobject(L, 1);
|
||||
|
||||
std::string key = std::string(luaL_checkstring(L, 2));
|
||||
bool value = lua_toboolean(L, 3);
|
||||
|
||||
SET_SECURITY_CHECK(L, key);
|
||||
|
||||
o->m_settings->setBool(key, value);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// remove(self, key) -> success
|
||||
int LuaSettings::l_remove(lua_State* L)
|
||||
{
|
||||
@ -88,6 +148,8 @@ int LuaSettings::l_remove(lua_State* L)
|
||||
|
||||
std::string key = std::string(luaL_checkstring(L, 2));
|
||||
|
||||
SET_SECURITY_CHECK(L, key);
|
||||
|
||||
bool success = o->m_settings->remove(key);
|
||||
lua_pushboolean(L, success);
|
||||
|
||||
@ -147,19 +209,6 @@ int LuaSettings::l_to_table(lua_State* L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
LuaSettings::LuaSettings(const char* filename, bool write_allowed)
|
||||
{
|
||||
m_write_allowed = write_allowed;
|
||||
m_filename = std::string(filename);
|
||||
|
||||
m_settings = new Settings();
|
||||
m_settings->readConfigFile(m_filename.c_str());
|
||||
}
|
||||
|
||||
LuaSettings::~LuaSettings()
|
||||
{
|
||||
delete m_settings;
|
||||
}
|
||||
|
||||
void LuaSettings::Register(lua_State* L)
|
||||
{
|
||||
@ -190,7 +239,7 @@ void LuaSettings::Register(lua_State* L)
|
||||
}
|
||||
|
||||
// LuaSettings(filename)
|
||||
// Creates an LuaSettings and leaves it on top of stack
|
||||
// Creates a LuaSettings and leaves it on top of the stack
|
||||
int LuaSettings::create_object(lua_State* L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
@ -209,8 +258,9 @@ LuaSettings* LuaSettings::checkobject(lua_State* L, int narg)
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(LuaSettings**)ud; // unbox pointer
|
||||
if (!ud)
|
||||
luaL_typerror(L, narg, className);
|
||||
return *(LuaSettings**) ud; // unbox pointer
|
||||
}
|
||||
|
||||
const char LuaSettings::className[] = "Settings";
|
||||
@ -218,6 +268,7 @@ const luaL_Reg LuaSettings::methods[] = {
|
||||
luamethod(LuaSettings, get),
|
||||
luamethod(LuaSettings, get_bool),
|
||||
luamethod(LuaSettings, set),
|
||||
luamethod(LuaSettings, set_bool),
|
||||
luamethod(LuaSettings, remove),
|
||||
luamethod(LuaSettings, get_names),
|
||||
luamethod(LuaSettings, write),
|
||||
|
@ -42,6 +42,9 @@ private:
|
||||
// set(self, key, value)
|
||||
static int l_set(lua_State *L);
|
||||
|
||||
// set_bool(self, key, value)
|
||||
static int l_set_bool(lua_State* L);
|
||||
|
||||
// remove(self, key) -> success
|
||||
static int l_remove(lua_State *L);
|
||||
|
||||
@ -54,16 +57,20 @@ private:
|
||||
// to_table(self) -> {[key1]=value1,...}
|
||||
static int l_to_table(lua_State *L);
|
||||
|
||||
bool m_write_allowed;
|
||||
Settings *m_settings;
|
||||
std::string m_filename;
|
||||
bool m_is_own_settings;
|
||||
bool m_write_allowed;
|
||||
|
||||
public:
|
||||
LuaSettings(const char *filename, bool write_allowed);
|
||||
LuaSettings(Settings *settings, const std::string &filename);
|
||||
LuaSettings(const std::string &filename, bool write_allowed);
|
||||
~LuaSettings();
|
||||
|
||||
static void create(lua_State *L, Settings *settings, const std::string &filename);
|
||||
|
||||
// LuaSettings(filename)
|
||||
// Creates an LuaSettings and leaves it on top of stack
|
||||
// Creates a LuaSettings and leaves it on top of the stack
|
||||
static int create_object(lua_State *L);
|
||||
|
||||
static LuaSettings *checkobject(lua_State *L, int narg);
|
||||
|
@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "lua_api/l_util.h"
|
||||
#include "lua_api/l_internal.h"
|
||||
#include "lua_api/l_settings.h"
|
||||
#include "common/c_converter.h"
|
||||
#include "common/c_content.h"
|
||||
#include "cpp_api/s_async.h"
|
||||
@ -77,71 +78,6 @@ int ModApiUtil::l_get_us_time(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
#define CHECK_SECURE_SETTING(L, name) \
|
||||
if (ScriptApiSecurity::isSecure(L) && \
|
||||
name.compare(0, 7, "secure.") == 0) { \
|
||||
throw LuaError("Attempt to set secure setting."); \
|
||||
}
|
||||
|
||||
// setting_set(name, value)
|
||||
int ModApiUtil::l_setting_set(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
std::string name = luaL_checkstring(L, 1);
|
||||
std::string value = luaL_checkstring(L, 2);
|
||||
CHECK_SECURE_SETTING(L, name);
|
||||
g_settings->set(name, value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// setting_get(name)
|
||||
int ModApiUtil::l_setting_get(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
try{
|
||||
std::string value = g_settings->get(name);
|
||||
lua_pushstring(L, value.c_str());
|
||||
} catch(SettingNotFoundException &e){
|
||||
lua_pushnil(L);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// setting_setbool(name)
|
||||
int ModApiUtil::l_setting_setbool(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
std::string name = luaL_checkstring(L, 1);
|
||||
bool value = lua_toboolean(L, 2);
|
||||
CHECK_SECURE_SETTING(L, name);
|
||||
g_settings->setBool(name, value);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// setting_getbool(name)
|
||||
int ModApiUtil::l_setting_getbool(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
try{
|
||||
bool value = g_settings->getBool(name);
|
||||
lua_pushboolean(L, value);
|
||||
} catch(SettingNotFoundException &e){
|
||||
lua_pushnil(L);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// setting_save()
|
||||
int ModApiUtil::l_setting_save(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
if(g_settings_path != "")
|
||||
g_settings->updateConfigFile(g_settings_path.c_str());
|
||||
return 0;
|
||||
}
|
||||
|
||||
// parse_json(str[, nullvalue])
|
||||
int ModApiUtil::l_parse_json(lua_State *L)
|
||||
{
|
||||
@ -493,12 +429,6 @@ void ModApiUtil::Initialize(lua_State *L, int top)
|
||||
|
||||
API_FCT(get_us_time);
|
||||
|
||||
API_FCT(setting_set);
|
||||
API_FCT(setting_get);
|
||||
API_FCT(setting_setbool);
|
||||
API_FCT(setting_getbool);
|
||||
API_FCT(setting_save);
|
||||
|
||||
API_FCT(parse_json);
|
||||
API_FCT(write_json);
|
||||
|
||||
@ -524,6 +454,9 @@ void ModApiUtil::Initialize(lua_State *L, int top)
|
||||
API_FCT(decode_base64);
|
||||
|
||||
API_FCT(get_version);
|
||||
|
||||
LuaSettings::create(L, g_settings, g_settings_path);
|
||||
lua_setfield(L, top, "settings");
|
||||
}
|
||||
|
||||
void ModApiUtil::InitializeClient(lua_State *L, int top)
|
||||
@ -548,34 +481,31 @@ void ModApiUtil::InitializeClient(lua_State *L, int top)
|
||||
API_FCT(get_version);
|
||||
}
|
||||
|
||||
void ModApiUtil::InitializeAsync(AsyncEngine& engine)
|
||||
void ModApiUtil::InitializeAsync(lua_State *L, int top)
|
||||
{
|
||||
ASYNC_API_FCT(log);
|
||||
API_FCT(log);
|
||||
|
||||
ASYNC_API_FCT(get_us_time);
|
||||
API_FCT(get_us_time);
|
||||
|
||||
//ASYNC_API_FCT(setting_set);
|
||||
ASYNC_API_FCT(setting_get);
|
||||
//ASYNC_API_FCT(setting_setbool);
|
||||
ASYNC_API_FCT(setting_getbool);
|
||||
//ASYNC_API_FCT(setting_save);
|
||||
API_FCT(parse_json);
|
||||
API_FCT(write_json);
|
||||
|
||||
ASYNC_API_FCT(parse_json);
|
||||
ASYNC_API_FCT(write_json);
|
||||
API_FCT(is_yes);
|
||||
|
||||
ASYNC_API_FCT(is_yes);
|
||||
API_FCT(get_builtin_path);
|
||||
|
||||
ASYNC_API_FCT(get_builtin_path);
|
||||
API_FCT(compress);
|
||||
API_FCT(decompress);
|
||||
|
||||
ASYNC_API_FCT(compress);
|
||||
ASYNC_API_FCT(decompress);
|
||||
API_FCT(mkdir);
|
||||
API_FCT(get_dir_list);
|
||||
|
||||
ASYNC_API_FCT(mkdir);
|
||||
ASYNC_API_FCT(get_dir_list);
|
||||
API_FCT(encode_base64);
|
||||
API_FCT(decode_base64);
|
||||
|
||||
ASYNC_API_FCT(encode_base64);
|
||||
ASYNC_API_FCT(decode_base64);
|
||||
API_FCT(get_version);
|
||||
|
||||
ASYNC_API_FCT(get_version);
|
||||
LuaSettings::create(L, g_settings, g_settings_path);
|
||||
lua_setfield(L, top, "settings");
|
||||
}
|
||||
|
||||
|
@ -45,21 +45,6 @@ private:
|
||||
// get us precision time
|
||||
static int l_get_us_time(lua_State *L);
|
||||
|
||||
// setting_set(name, value)
|
||||
static int l_setting_set(lua_State *L);
|
||||
|
||||
// setting_get(name)
|
||||
static int l_setting_get(lua_State *L);
|
||||
|
||||
// setting_setbool(name, value)
|
||||
static int l_setting_setbool(lua_State *L);
|
||||
|
||||
// setting_getbool(name)
|
||||
static int l_setting_getbool(lua_State *L);
|
||||
|
||||
// setting_save()
|
||||
static int l_setting_save(lua_State *L);
|
||||
|
||||
// parse_json(str[, nullvalue])
|
||||
static int l_parse_json(lua_State *L);
|
||||
|
||||
@ -109,8 +94,9 @@ private:
|
||||
static int l_get_version(lua_State *L);
|
||||
|
||||
public:
|
||||
static void Initialize(lua_State *L, int top);
|
||||
|
||||
static void Initialize(lua_State *L, int top);
|
||||
static void InitializeAsync(lua_State *L, int top);
|
||||
static void InitializeClient(lua_State *L, int top);
|
||||
|
||||
static void InitializeAsync(AsyncEngine &engine);
|
||||
|
@ -62,17 +62,17 @@ ClientScripting::ClientScripting(Client *client):
|
||||
|
||||
void ClientScripting::InitializeModApi(lua_State *L, int top)
|
||||
{
|
||||
ModApiUtil::InitializeClient(L, top);
|
||||
ModApiClient::Initialize(L, top);
|
||||
ModApiStorage::Initialize(L, top);
|
||||
ModApiEnvMod::InitializeClient(L, top);
|
||||
|
||||
LuaItemStack::Register(L);
|
||||
StorageRef::Register(L);
|
||||
LuaMinimap::Register(L);
|
||||
NodeMetaRef::RegisterClient(L);
|
||||
LuaLocalPlayer::Register(L);
|
||||
LuaCamera::Register(L);
|
||||
|
||||
ModApiUtil::InitializeClient(L, top);
|
||||
ModApiClient::Initialize(L, top);
|
||||
ModApiStorage::Initialize(L, top);
|
||||
ModApiEnvMod::InitializeClient(L, top);
|
||||
}
|
||||
|
||||
void ClientScripting::on_client_ready(LocalPlayer *localplayer)
|
||||
|
@ -59,23 +59,28 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
|
||||
/******************************************************************************/
|
||||
void MainMenuScripting::initializeModApi(lua_State *L, int top)
|
||||
{
|
||||
registerLuaClasses(L, top);
|
||||
|
||||
// Initialize mod API modules
|
||||
ModApiMainMenu::Initialize(L, top);
|
||||
ModApiUtil::Initialize(L, top);
|
||||
ModApiSound::Initialize(L, top);
|
||||
|
||||
// Register reference classes (userdata)
|
||||
LuaSettings::Register(L);
|
||||
|
||||
// Register functions to async environment
|
||||
ModApiMainMenu::InitializeAsync(asyncEngine);
|
||||
ModApiUtil::InitializeAsync(asyncEngine);
|
||||
asyncEngine.registerStateInitializer(registerLuaClasses);
|
||||
asyncEngine.registerStateInitializer(ModApiMainMenu::InitializeAsync);
|
||||
asyncEngine.registerStateInitializer(ModApiUtil::InitializeAsync);
|
||||
|
||||
// Initialize async environment
|
||||
//TODO possibly make number of async threads configurable
|
||||
asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS);
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void MainMenuScripting::registerLuaClasses(lua_State *L, int top)
|
||||
{
|
||||
LuaSettings::Register(L);
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
void MainMenuScripting::step()
|
||||
{
|
||||
|
@ -44,6 +44,7 @@ public:
|
||||
const std::string &serialized_params);
|
||||
private:
|
||||
void initializeModApi(lua_State *L, int top);
|
||||
static void registerLuaClasses(lua_State *L, int top);
|
||||
|
||||
AsyncEngine asyncEngine;
|
||||
DISABLE_CLASS_COPY(MainMenuScripting);
|
||||
|
@ -82,19 +82,6 @@ ServerScripting::ServerScripting(Server* server)
|
||||
|
||||
void ServerScripting::InitializeModApi(lua_State *L, int top)
|
||||
{
|
||||
// Initialize mod api modules
|
||||
ModApiCraft::Initialize(L, top);
|
||||
ModApiEnvMod::Initialize(L, top);
|
||||
ModApiInventory::Initialize(L, top);
|
||||
ModApiItemMod::Initialize(L, top);
|
||||
ModApiMapgen::Initialize(L, top);
|
||||
ModApiParticles::Initialize(L, top);
|
||||
ModApiRollback::Initialize(L, top);
|
||||
ModApiServer::Initialize(L, top);
|
||||
ModApiUtil::Initialize(L, top);
|
||||
ModApiHttp::Initialize(L, top);
|
||||
ModApiStorage::Initialize(L, top);
|
||||
|
||||
// Register reference classes (userdata)
|
||||
InvRef::Register(L);
|
||||
ItemStackMetaRef::Register(L);
|
||||
@ -111,6 +98,19 @@ void ServerScripting::InitializeModApi(lua_State *L, int top)
|
||||
ObjectRef::Register(L);
|
||||
LuaSettings::Register(L);
|
||||
StorageRef::Register(L);
|
||||
|
||||
// Initialize mod api modules
|
||||
ModApiCraft::Initialize(L, top);
|
||||
ModApiEnvMod::Initialize(L, top);
|
||||
ModApiInventory::Initialize(L, top);
|
||||
ModApiItemMod::Initialize(L, top);
|
||||
ModApiMapgen::Initialize(L, top);
|
||||
ModApiParticles::Initialize(L, top);
|
||||
ModApiRollback::Initialize(L, top);
|
||||
ModApiServer::Initialize(L, top);
|
||||
ModApiUtil::Initialize(L, top);
|
||||
ModApiHttp::Initialize(L, top);
|
||||
ModApiStorage::Initialize(L, top);
|
||||
}
|
||||
|
||||
void log_deprecated(const std::string &message)
|
||||
|
Loading…
Reference in New Issue
Block a user