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add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771)
Co-authored-by: rubenwardy <rw@rubenwardy.com> Co-authored-by: sfan5 <sfan5@live.de>
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@ -6811,6 +6811,23 @@ an itemstring, a table or `nil`.
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* `peek_item(n)`: returns taken `ItemStack`
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* Copy (don't remove) up to `n` items from this stack
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* `n`: number, default: `1`
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* `equals(other)`:
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* returns `true` if this stack is identical to `other`.
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* Note: `stack1:to_string() == stack2:to_string()` is not reliable,
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as stack metadata can be serialized in arbitrary order.
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* Note: if `other` is an itemstring or table representation of an
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ItemStack, this will always return false, even if it is
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"equivalent".
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### Operators
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* `stack1 == stack2`:
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* Returns whether `stack1` and `stack2` are identical.
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* Note: `stack1:to_string() == stack2:to_string()` is not reliable,
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as stack metadata can be serialized in arbitrary order.
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* Note: if `stack2` is an itemstring or table representation of an
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ItemStack, this will always return false, even if it is
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"equivalent".
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`ItemStackMetaRef`
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------------------
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@ -91,7 +91,7 @@ function unittests.run_one(idx, counters, out_callback, player, pos)
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done(status, err)
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out_callback(true)
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end
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return true
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end
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@ -178,6 +178,7 @@ dofile(modpath .. "/crafting.lua")
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dofile(modpath .. "/itemdescription.lua")
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dofile(modpath .. "/async_env.lua")
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dofile(modpath .. "/entity.lua")
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dofile(modpath .. "/itemstack_equals.lua")
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dofile(modpath .. "/content_ids.lua")
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dofile(modpath .. "/metadata.lua")
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74
games/devtest/mods/unittests/itemstack_equals.lua
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74
games/devtest/mods/unittests/itemstack_equals.lua
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@ -0,0 +1,74 @@
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local function test_itemstack_equals_non_stack()
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local i1 = ItemStack("basenodes:stone")
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local i2 = { foo = "bar" }
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assert(not i1:equals(i2))
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assert(i1 ~= i2)
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assert(i2 ~= i1)
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end
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unittests.register("test_itemstack_equals_non_stack", test_itemstack_equals_non_stack)
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local function test_itemstack_equals_name()
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local i1 = ItemStack("basenodes:stone")
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local i2 = ItemStack("basenodes:desert_stone")
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assert(not i1:equals(i2))
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assert(i1 ~= i2)
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end
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unittests.register("test_itemstack_equals_name", test_itemstack_equals_name)
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local function test_itemstack_equals_count()
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local i1 = ItemStack("basenodes:stone")
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local i2 = ItemStack("basenodes:stone 2")
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assert(not i1:equals(i2))
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assert(i1 ~= i2)
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end
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unittests.register("test_itemstack_equals_count", test_itemstack_equals_count)
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local function test_itemstack_equals_wear()
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local i1 = ItemStack("basetools:axe_stone")
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local i2 = ItemStack("basetools:axe_stone")
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i2:add_wear(1)
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assert(not i1:equals(i2))
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assert(i1 ~= i2)
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end
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unittests.register("test_itemstack_equals_wear", test_itemstack_equals_wear)
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local function test_itemstack_equals_metadata()
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local i1 = ItemStack("basenodes:stone")
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local i2 = ItemStack("basenodes:stone")
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local i3 = ItemStack("basenodes:stone")
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local m1 = i1:get_meta()
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local m2 = i2:get_meta()
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local m3 = i3:get_meta()
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local keys = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p"}
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local values = {}
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for i, key in pairs(keys) do
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m1:set_int(key, i)
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m3:set_int(key, i)
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values[key] = i
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end
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m3:set_int("a", 999)
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for key, i in pairs(values) do
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m2:set_int(key, i)
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end
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assert(i1:equals(i2))
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assert(i1 == i2)
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assert(not i1:equals(i3))
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assert(i1 ~= i3)
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end
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unittests.register("test_itemstack_equals_metadata", test_itemstack_equals_metadata)
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@ -433,6 +433,38 @@ int LuaItemStack::l_peek_item(lua_State *L)
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return 1;
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}
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// equals(self, other) -> bool
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int LuaItemStack::l_equals(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o1 = checkObject<LuaItemStack>(L, 1);
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// checks for non-userdata argument
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if (!lua_isuserdata(L, 2)) {
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lua_pushboolean(L, false);
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return 1;
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}
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// check that the argument is an ItemStack
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if (!lua_getmetatable(L, 2)) {
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lua_pushboolean(L, false);
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return 1;
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}
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lua_getfield(L, LUA_REGISTRYINDEX, className);
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if (!lua_rawequal(L, -1, -2)) {
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lua_pushboolean(L, false);
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return 1;
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}
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LuaItemStack *o2 = checkObject<LuaItemStack>(L, 2);
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ItemStack &item1 = o1->m_stack;
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ItemStack &item2 = o2->m_stack;
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lua_pushboolean(L, item1 == item2);
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return 1;
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}
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LuaItemStack::LuaItemStack(const ItemStack &item):
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m_stack(item)
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{
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@ -483,6 +515,7 @@ void LuaItemStack::Register(lua_State *L)
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static const luaL_Reg metamethods[] = {
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{"__tostring", mt_tostring},
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{"__gc", gc_object},
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{"__eq", l_equals},
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{0, 0}
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};
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registerClass(L, className, methods, metamethods);
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@ -522,6 +555,7 @@ const luaL_Reg LuaItemStack::methods[] = {
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luamethod(LuaItemStack, item_fits),
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luamethod(LuaItemStack, take_item),
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luamethod(LuaItemStack, peek_item),
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luamethod(LuaItemStack, equals),
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{0,0}
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};
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@ -140,6 +140,9 @@ private:
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// peek_item(self, peekcount=1) -> itemstack
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static int l_peek_item(lua_State *L);
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// equals(self, other) -> bool
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static int l_equals(lua_State *L);
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public:
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DISABLE_CLASS_COPY(LuaItemStack)
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