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CSM: Fix documentation error for register_on_*_chat_messages (#5917)
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@ -1,7 +1,7 @@
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-- Minetest: builtin/client/chatcommands.lua
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core.register_on_sending_chat_messages(function(message)
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core.register_on_sending_chat_message(function(message)
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if message:sub(1,2) == ".." then
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return false
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end
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@ -61,8 +61,8 @@ end
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core.registered_globalsteps, core.register_globalstep = make_registration()
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core.registered_on_shutdown, core.register_on_shutdown = make_registration()
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core.registered_on_connect, core.register_on_connect = make_registration()
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core.registered_on_receiving_chat_messages, core.register_on_receiving_chat_messages = make_registration()
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core.registered_on_sending_chat_messages, core.register_on_sending_chat_messages = make_registration()
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core.registered_on_receiving_chat_message, core.register_on_receiving_chat_message = make_registration()
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core.registered_on_sending_chat_message, core.register_on_sending_chat_message = make_registration()
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core.registered_on_death, core.register_on_death = make_registration()
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core.registered_on_hp_modification, core.register_on_hp_modification = make_registration()
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core.registered_on_damage_taken, core.register_on_damage_taken = make_registration()
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@ -30,13 +30,13 @@ core.register_on_item_use(function(itemstack, pointed_thing)
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_receiving_chat_messages(function(message)
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core.register_on_receiving_chat_message(function(message)
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print("[PREVIEW] Received message " .. message)
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return false
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_sending_chat_messages(function(message)
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core.register_on_sending_chat_message(function(message)
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print("[PREVIEW] Sending message " .. message)
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return false
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end)
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@ -155,4 +155,3 @@ core.register_chatcommand("privs", {
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return true, core.privs_to_string(minetest.get_privilege_list())
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end,
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})
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@ -648,10 +648,10 @@ Call these functions only at load time!
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semi-frequent intervals as well as on server shutdown.
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* `minetest.register_on_connect(func())`
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* Called at the end of client connection (when player is loaded onto map)
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* `minetest.register_on_receiving_chat_message(func(name, message))`
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* `minetest.register_on_receiving_chat_message(func(message))`
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* Called always when a client receive a message
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* Return `true` to mark the message as handled, which means that it will not be shown to chat
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* `minetest.register_on_sending_chat_message(func(name, message))`
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* `minetest.register_on_sending_chat_message(func(message))`
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* Called always when a client send a message from chat
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* Return `true` to mark the message as handled, which means that it will not be sent to server
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* `minetest.register_chatcommand(cmd, chatcommand definition)`
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@ -53,7 +53,7 @@ bool ScriptApiClient::on_sending_message(const std::string &message)
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// Get core.registered_on_chat_messages
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_sending_chat_messages");
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lua_getfield(L, -1, "registered_on_sending_chat_message");
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// Call callbacks
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lua_pushstring(L, message.c_str());
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runCallbacks(1, RUN_CALLBACKS_MODE_OR_SC);
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@ -67,7 +67,7 @@ bool ScriptApiClient::on_receiving_message(const std::string &message)
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// Get core.registered_on_chat_messages
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_receiving_chat_messages");
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lua_getfield(L, -1, "registered_on_receiving_chat_message");
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// Call callbacks
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lua_pushstring(L, message.c_str());
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runCallbacks(1, RUN_CALLBACKS_MODE_OR_SC);
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