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HPChange Reason: Fix push after free, and type being overwritten (#8359)
* HPChange Reason: Fix push after free, and type being overwritten Fixes #8227 and #8344
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@ -405,6 +405,11 @@ struct PlayerHPChangeReason {
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bool from_mod = false;
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int lua_reference = -1;
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inline bool hasLuaReference() const
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{
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return lua_reference >= 0;
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}
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bool setTypeFromString(const std::string &typestr)
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{
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if (typestr == "set_hp")
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@ -384,14 +384,18 @@ void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
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void ScriptApiBase::pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason &reason)
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{
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if (reason.lua_reference >= 0) {
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if (reason.hasLuaReference())
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lua_rawgeti(L, LUA_REGISTRYINDEX, reason.lua_reference);
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luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);
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} else
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else
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lua_newtable(L);
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lua_pushstring(L, reason.getTypeAsString().c_str());
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lua_setfield(L, -2, "type");
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lua_getfield(L, -1, "type");
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bool has_type = (bool)lua_isstring(L, -1);
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lua_pop(L, 1);
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if (!has_type) {
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lua_pushstring(L, reason.getTypeAsString().c_str());
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lua_setfield(L, -2, "type");
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}
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lua_pushstring(L, reason.from_mod ? "mod" : "engine");
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lua_setfield(L, -2, "from");
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@ -257,6 +257,9 @@ int ObjectRef::l_set_hp(lua_State *L)
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
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if (reason.hasLuaReference())
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luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);
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// Return
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return 0;
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}
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