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[CSM] Add enable_client_modding param (default: false)
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@ -264,6 +264,9 @@ show_entity_selectionbox (Show entity selection boxes) bool true
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# when connecting to the server.
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enable_remote_media_server (Connect to external media server) bool true
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# Enable Lua modding support on client.
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enable_client_modding (Client modding) bool false
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# URL to the server list displayed in the Multiplayer Tab.
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serverlist_url (Serverlist URL) string servers.minetest.net
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@ -282,6 +282,11 @@
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# type: bool
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# enable_remote_media_server = true
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# Enable Lua modding support on client.
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# This support is experimental and API can change.
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# type: bool
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enable_client_modding (Client modding) bool false
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# URL to the server list displayed in the Multiplayer Tab.
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# type: string
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# serverlist_url = servers.minetest.net
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@ -248,7 +248,8 @@ Client::Client(
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m_recommended_send_interval(0.1),
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m_removed_sounds_check_timer(0),
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m_state(LC_Created),
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m_localdb(NULL)
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m_localdb(NULL),
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m_script(NULL)
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{
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// Add local player
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m_env.setLocalPlayer(new LocalPlayer(this, playername));
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@ -262,6 +263,7 @@ Client::Client(
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g_settings->getBool("enable_bumpmapping") ||
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g_settings->getBool("enable_parallax_occlusion"));
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m_modding_enabled = g_settings->getBool("enable_client_modding");
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m_script = new ClientScripting(this);
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m_env.setScript(m_script);
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}
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@ -270,6 +272,11 @@ void Client::initMods()
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{
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m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
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// If modding is not enabled, don't load mods, just builtin
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if (!m_modding_enabled) {
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return;
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}
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ClientModConfiguration modconf(getClientModsLuaPath());
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std::vector<ModSpec> mods = modconf.getMods();
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std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
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@ -327,6 +334,7 @@ const ModSpec* Client::getModSpec(const std::string &modname) const
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void Client::Stop()
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{
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// Don't disable this part when modding is disabled, it's used in builtin
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m_script->on_shutdown();
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//request all client managed threads to stop
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m_mesh_update_thread.stop();
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@ -572,6 +572,7 @@ public:
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}
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ClientScripting *getScript() { return m_script; }
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const bool moddingEnabled() const { return m_modding_enabled; }
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inline void pushToEventQueue(const ClientEvent &event)
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{
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@ -722,6 +723,7 @@ private:
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bool m_cache_use_tangent_vertices;
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ClientScripting *m_script;
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bool m_modding_enabled;
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DISABLE_CLASS_COPY(Client);
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};
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@ -245,7 +245,9 @@ void ClientEnvironment::step(float dtime)
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}
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}
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if (m_client->moddingEnabled()) {
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m_script->environment_step(dtime);
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}
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/*
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A quick draft of lava damage
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@ -54,6 +54,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("curl_file_download_timeout", "300000");
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settings->setDefault("curl_verify_cert", "true");
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settings->setDefault("enable_remote_media_server", "true");
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settings->setDefault("enable_client_modding", "false");
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// Keymap
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settings->setDefault("remote_port", "30000");
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15
src/game.cpp
15
src/game.cpp
@ -179,6 +179,8 @@ struct LocalFormspecHandler : public TextDest {
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return;
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}
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}
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// Don't disable this part when modding is disabled, it's used in builtin
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m_client->getScript()->on_formspec_input(m_formname, fields);
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}
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@ -3185,9 +3187,10 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
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for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
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if (event.type == CE_PLAYER_DAMAGE &&
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client->getHP() != 0) {
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if (event.type == CE_PLAYER_DAMAGE && client->getHP() != 0) {
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if (client->moddingEnabled()) {
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client->getScript()->on_damage_taken(event.player_damage.amount);
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}
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*damage_flash += 95.0 + 3.2 * event.player_damage.amount;
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*damage_flash = MYMIN(*damage_flash, 127.0);
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@ -3202,6 +3205,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
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cam->camera_yaw = event.player_force_move.yaw;
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cam->camera_pitch = event.player_force_move.pitch;
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} else if (event.type == CE_DEATHSCREEN) {
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// This should be enabled for death formspec in builtin
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client->getScript()->on_death();
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/* Handle visualization */
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@ -3902,7 +3906,7 @@ void Game::handleDigging(GameRunData *runData,
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if (!runData->digging) {
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infostream << "Started digging" << std::endl;
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if (client->getScript()->on_punchnode(nodepos, n))
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if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
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return;
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client->interact(0, pointed);
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runData->digging = true;
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@ -3993,10 +3997,11 @@ void Game::handleDigging(GameRunData *runData,
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bool is_valid_position;
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MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
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if (is_valid_position) {
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bool block = client->getScript()->on_dignode(nodepos, wasnode);
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if (block) {
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if (client->moddingEnabled()) {
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if (client->getScript()->on_dignode(nodepos, wasnode)) {
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return;
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}
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}
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client->removeNode(nodepos);
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}
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@ -413,7 +413,7 @@ void Client::handleCommand_ChatMessage(NetworkPacket* pkt)
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}
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// If chat message not consummed by client lua API
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if (!m_script->on_receiving_message(wide_to_utf8(message))) {
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if (!moddingEnabled() || !m_script->on_receiving_message(wide_to_utf8(message))) {
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pushToChatQueue(message);
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}
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}
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@ -526,7 +526,9 @@ void Client::handleCommand_HP(NetworkPacket* pkt)
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player->hp = hp;
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if (moddingEnabled()) {
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m_script->on_hp_modification(hp);
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}
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if (hp < oldhp) {
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// Add to ClientEvent queue
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@ -155,8 +155,7 @@ bool ScriptApiClient::on_dignode(v3s16 p, MapNode node)
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// Call functions
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runCallbacks(2, RUN_CALLBACKS_MODE_OR);
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bool blocked = lua_toboolean(L, -1);
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return blocked;
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return lua_toboolean(L, -1);
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}
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bool ScriptApiClient::on_punchnode(v3s16 p, MapNode node)
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