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added temporary backwards compatibility to player inventory
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parent
71dbee43d0
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@ -242,6 +242,11 @@ void InventoryList::deSerialize(std::istream &is)
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{
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break;
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}
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// This is a temporary backwards compatibility fix
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else if(name == "end")
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{
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break;
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}
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else if(name == "Item")
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{
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if(item_i > getSize() - 1)
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@ -518,6 +523,11 @@ void Inventory::deSerialize(std::istream &is)
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{
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break;
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}
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// This is a temporary backwards compatibility fix
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else if(name == "end")
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{
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break;
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}
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else if(name == "List")
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{
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std::string listname;
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