mirror of
https://github.com/minetest/minetest.git
synced 2024-11-13 11:13:44 +01:00
Use aux1 to move fast when flying
This commit is contained in:
parent
578ece8dd0
commit
45029117f5
@ -399,13 +399,13 @@ void LocalPlayer::applyControl(float dtime)
|
|||||||
// Whether superspeed mode is used or not
|
// Whether superspeed mode is used or not
|
||||||
bool superspeed = false;
|
bool superspeed = false;
|
||||||
|
|
||||||
// If free movement and fast movement, always move fast
|
|
||||||
if(free_move && fast_move)
|
|
||||||
superspeed = true;
|
|
||||||
|
|
||||||
// Old descend control
|
// Old descend control
|
||||||
if(g_settings->getBool("aux1_descends"))
|
if(g_settings->getBool("aux1_descends"))
|
||||||
{
|
{
|
||||||
|
// If free movement and fast movement, always move fast
|
||||||
|
if(free_move && fast_move)
|
||||||
|
superspeed = true;
|
||||||
|
|
||||||
// Auxiliary button 1 (E)
|
// Auxiliary button 1 (E)
|
||||||
if(control.aux1)
|
if(control.aux1)
|
||||||
{
|
{
|
||||||
@ -440,10 +440,9 @@ void LocalPlayer::applyControl(float dtime)
|
|||||||
// Auxiliary button 1 (E)
|
// Auxiliary button 1 (E)
|
||||||
if(control.aux1)
|
if(control.aux1)
|
||||||
{
|
{
|
||||||
if(!free_move && !is_climbing)
|
if(!is_climbing)
|
||||||
{
|
{
|
||||||
// If not free movement but fast is allowed, aux1 is
|
// aux1 is "Turbo button"
|
||||||
// "Turbo button"
|
|
||||||
if(fast_move)
|
if(fast_move)
|
||||||
superspeed = true;
|
superspeed = true;
|
||||||
}
|
}
|
||||||
@ -455,7 +454,7 @@ void LocalPlayer::applyControl(float dtime)
|
|||||||
{
|
{
|
||||||
// In free movement mode, sneak descends
|
// In free movement mode, sneak descends
|
||||||
v3f speed = getSpeed();
|
v3f speed = getSpeed();
|
||||||
if(fast_move)
|
if(fast_move && control.aux1)
|
||||||
speed.Y = -20*BS;
|
speed.Y = -20*BS;
|
||||||
else
|
else
|
||||||
speed.Y = -walkspeed_max;
|
speed.Y = -walkspeed_max;
|
||||||
@ -497,10 +496,20 @@ void LocalPlayer::applyControl(float dtime)
|
|||||||
if(free_move)
|
if(free_move)
|
||||||
{
|
{
|
||||||
v3f speed = getSpeed();
|
v3f speed = getSpeed();
|
||||||
if(fast_move)
|
|
||||||
speed.Y = 20*BS;
|
if(g_settings->getBool("aux1_descends"))
|
||||||
else
|
{
|
||||||
speed.Y = walkspeed_max;
|
if(fast_move)
|
||||||
|
speed.Y = 20*BS;
|
||||||
|
else
|
||||||
|
speed.Y = walkspeed_max;
|
||||||
|
} else {
|
||||||
|
if(fast_move && control.aux1)
|
||||||
|
speed.Y = 20*BS;
|
||||||
|
else
|
||||||
|
speed.Y = walkspeed_max;
|
||||||
|
}
|
||||||
|
|
||||||
setSpeed(speed);
|
setSpeed(speed);
|
||||||
}
|
}
|
||||||
else if(m_can_jump)
|
else if(m_can_jump)
|
||||||
@ -548,7 +557,7 @@ void LocalPlayer::applyControl(float dtime)
|
|||||||
f32 inc = walk_acceleration * BS * dtime;
|
f32 inc = walk_acceleration * BS * dtime;
|
||||||
|
|
||||||
// Faster acceleration if fast and free movement
|
// Faster acceleration if fast and free movement
|
||||||
if(free_move && fast_move)
|
if(free_move && fast_move && superspeed)
|
||||||
inc = walk_acceleration * BS * dtime * 10;
|
inc = walk_acceleration * BS * dtime * 10;
|
||||||
|
|
||||||
// Accelerate to target speed with maximum increment
|
// Accelerate to target speed with maximum increment
|
||||||
|
Loading…
Reference in New Issue
Block a user