Fix typos in lua_api.txt

This commit is contained in:
Abdou-31 2022-10-16 10:38:45 +01:00 committed by Jude Melton-Houghton
parent 87051fca26
commit 4586f3342f

@ -396,7 +396,7 @@ Deprecated, define dungeon nodes in biome definitions instead.
* `mapgen_stair_cobble` (falls back to cobble)
* `mapgen_mossycobble` (falls back to cobble)
* `mapgen_stair_desert_stone` (falls backto desert_stone)
* `mapgen_stair_desert_stone` (falls back to desert_stone)
### Setting the node used in Mapgen Singlenode
@ -919,13 +919,13 @@ Examples of sound parameter tables:
{
pos = {x = 1, y = 2, z = 3},
gain = 1.0, -- default
max_hear_distance = 32, -- default, uses an euclidean metric
max_hear_distance = 32, -- default, uses a Euclidean metric
}
-- Play connected to an object, looped
{
object = <an ObjectRef>,
gain = 1.0, -- default
max_hear_distance = 32, -- default, uses an euclidean metric
max_hear_distance = 32, -- default, uses a Euclidean metric
loop = true,
}
-- Play at a location, heard by anyone *but* the given player
@ -994,7 +994,7 @@ existence before trying to access the fields.
Example:
All nodes register with `minetest.register_node` get added to the table
All nodes registered with `minetest.register_node` get added to the table
`minetest.registered_nodes`.
If you want to check the drawtype of a node, you could do it like this:
@ -1090,7 +1090,7 @@ The function of `param2` is determined by `paramtype2` in node definition.
degrees around the Z axis.
* facedir modulo 4 = left-handed rotation around the specified axis, in 90° steps.
* By default, on placement the param2 is automatically set to the
horizondal direction the player was looking at (values 0-3)
horizontal direction the player was looking at (values 0-3)
* Special case: If the node is a connected nodebox, the nodebox
will NOT rotate, only the textures will.
* `paramtype2 = "4dir"`
@ -1123,7 +1123,7 @@ The function of `param2` is determined by `paramtype2` in node definition.
optional modifiers of the "plant". `param2` is a bitfield.
* Bits 0 to 2 select the shape.
Use only one of the values below:
* 0 = a "x" shaped plant (ordinary plant)
* 0 = an "x" shaped plant (ordinary plant)
* 1 = a "+" shaped plant (just rotated 45 degrees)
* 2 = a "*" shaped plant with 3 faces instead of 2
* 3 = a "#" shaped plant with 4 faces instead of 2
@ -1664,7 +1664,7 @@ Item types
There are three kinds of items: nodes, tools and craftitems.
* Node: Placeable item form of a node in the world's voxel grid
* Tool: Has a changable wear property but cannot be stacked
* Tool: Has a changeable wear property but cannot be stacked
* Craftitem: Has no special properties
Every registered node (the voxel in the world) has a corresponding
@ -1732,7 +1732,7 @@ Examples:
* amount must be 1 (pickaxe is a tool), ca. 1/3 worn out (it's a tool),
* with the `description` field set to `"My worn out pick"` in its metadata
* `[[default:dirt 5 0 "\u0001description\u0002Special dirt\u0003"]]`:
* analogeous to the above example
* analogous to the above example
* note how the wear is set to `0` as dirt is not a tool
You should ideally use the `ItemStack` format to build complex item strings
@ -2319,7 +2319,7 @@ For colored text you can use `minetest.colorize`.
Since formspec version 3, elements drawn in the order they are defined. All
background elements are drawn before all other elements.
**WARNING**: do _not_ use a element name starting with `key_`; those names are
**WARNING**: do _not_ use an element name starting with `key_`; those names are
reserved to pass key press events to formspec!
**WARNING**: Minetest allows you to add elements to every single formspec instance
@ -3938,7 +3938,7 @@ previous octave multiplied by 1 / lacunarity, to create finer detail.
A positive number no smaller than 1.0.
Values below 2.0 create higher quality noise at the expense of requiring more
octaves to cover a paticular range of 'wavelengths'.
octaves to cover a particular range of 'wavelengths'.
### `flags`
@ -3955,7 +3955,7 @@ specifying some other flags.
Maps noise gradient values onto a quintic S-curve before performing
interpolation. This results in smooth, rolling noise.
Disable this (`noeased`) for sharp-looking noise with a slightly gridded
appearence.
appearance.
If no flags are specified (or defaults is), 2D noise is eased and 3D noise is
not eased.
Easing a 3D noise significantly increases the noise calculation load, so use
@ -4648,7 +4648,7 @@ Callbacks:
* `killer`: an `ObjectRef` (can be `nil`)
* `on_rightclick(self, clicker)`
* Called when `clicker` pressed the 'place/use' key while pointing
to the object (not neccessarily an actual rightclick)
to the object (not necessarily an actual rightclick)
* `clicker`: an `ObjectRef` (may or may not be a player)
* `on_attach_child(self, child)`
* `child`: an `ObjectRef` of the child that attaches
@ -4706,7 +4706,7 @@ Tree definition
leaves2_chance,--num chance (0-100) to replace leaves with leaves2
angle, --num angle in deg
iterations, --num max # of iterations, usually 2 -5
random_level, --num factor to lower nr of iterations, usually 0 - 3
random_level, --num factor to lower number of iterations, usually 0 - 3
trunk_type, --string single/double/crossed) type of trunk: 1 node,
-- 2x2 nodes or 3x3 in cross shape
thin_branches, --boolean true -> use thin (1 node) branches
@ -5177,7 +5177,7 @@ Call these functions only at load time!
* should return `true` to prevent the default damage mechanism
* `minetest.register_on_rightclickplayer(function(player, clicker))`
* Called when the 'place/use' key was used while pointing a player
(not neccessarily an actual rightclick)
(not necessarily an actual rightclick)
* `player`: ObjectRef - Player that is acted upon
* `clicker`: ObjectRef - Object that acted upon `player`, may or may not be a player
* `minetest.register_on_player_hpchange(function(player, hp_change, reason), modifier)`
@ -5502,7 +5502,7 @@ Environment access
* `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player
* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of
ObjectRefs.
* `radius`: using an euclidean metric
* `radius`: using a Euclidean metric
* `minetest.get_objects_in_area(pos1, pos2)`: returns a list of
ObjectRefs.
* `pos1` and `pos2` are the min and max positions of the area to search.
@ -5643,7 +5643,7 @@ Environment access
* `minetest.clear_objects([options])`
* Clear all objects in the environment
* Takes an optional table as an argument with the field `mode`.
* mode = `"full"` : Load and go through every mapblock, clearing
* mode = `"full"`: Load and go through every mapblock, clearing
objects (default).
* mode = `"quick"`: Clear objects immediately in loaded mapblocks,
clear objects in unloaded mapblocks only when the
@ -6022,7 +6022,7 @@ Sounds
Timing
------
* `minetest.after(time, func, ...)` : returns job table to use as below.
* `minetest.after(time, func, ...)`: returns job table to use as below.
* Call the function `func` after `time` seconds, may be fractional
* Optional: Variable number of arguments that are passed to `func`
@ -6118,7 +6118,7 @@ Server
data too.
* Returns a code (0: successful, 1: no such player, 2: player is connected)
* `minetest.remove_player_auth(name)`: remove player authentication data
* Returns boolean indicating success (false if player nonexistant)
* Returns boolean indicating success (false if player nonexistent)
* `minetest.dynamic_add_media(options, callback)`
* `options`: table containing the following parameters
* `filepath`: path to a media file on the filesystem
@ -6159,11 +6159,11 @@ Bans
IP address or name
* `minetest.kick_player(name, [reason])`: disconnect a player with an optional
reason.
* Returns boolean indicating success (false if player nonexistant)
* Returns boolean indicating success (false if player nonexistent)
* `minetest.disconnect_player(name, [reason])`: disconnect a player with an
optional reason, this will not prefix with 'Kicked: ' like kick_player.
If no reason is given, it will default to 'Disconnected.'
* Returns boolean indicating success (false if player nonexistant)
* Returns boolean indicating success (false if player nonexistent)
Particles
---------
@ -6344,7 +6344,7 @@ Misc.
* This function can be overridden by mods to change the join message.
* `minetest.send_leave_message(player_name, timed_out)`
* This function can be overridden by mods to change the leave message.
* `minetest.hash_node_position(pos)`: returns an 48-bit integer
* `minetest.hash_node_position(pos)`: returns a 48-bit integer
* `pos`: table {x=number, y=number, z=number},
* Gives a unique hash number for a node position (16+16+16=48bit)
* `minetest.get_position_from_hash(hash)`: returns a position
@ -6418,7 +6418,7 @@ Misc.
methods.
* `...` indicates method-specific arguments. Currently, no methods use this
* `minetest.rgba(red, green, blue[, alpha])`: returns a string
* Each argument is a 8 Bit unsigned integer
* Each argument is an 8 Bit unsigned integer
* Returns the ColorString from rgb or rgba values
* Example: `minetest.rgba(10, 20, 30, 40)`, returns `"#0A141E28"`
* `minetest.encode_base64(string)`: returns string encoded in base64
@ -6478,7 +6478,7 @@ Misc.
* `orient_flags`: Optional table containing extra tweaks to the placement code:
* `invert_wall`: if `true`, place wall-orientation on the ground and
ground-orientation on the wall.
* `force_wall` : if `true`, always place the node in wall orientation.
* `force_wall`: if `true`, always place the node in wall orientation.
* `force_ceiling`: if `true`, always place on the ceiling.
* `force_floor`: if `true`, always place the node on the floor.
* `force_facedir`: if `true`, forcefully reset the facedir to north
@ -6497,7 +6497,7 @@ Misc.
* Returns the amount of knockback applied on the punched player.
* Arguments are equivalent to `register_on_punchplayer`, except the following:
* `distance`: distance between puncher and punched player
* This function can be overriden by mods that wish to modify this behaviour.
* This function can be overridden by mods that wish to modify this behaviour.
* You may want to cache and call the old function to allow multiple mods to
change knockback behaviour.
@ -6514,7 +6514,7 @@ Misc.
If `true`, frees a transient forceload.
* `minetest.compare_block_status(pos, condition)`
* Checks whether the mapblock at positition `pos` is in the wanted condition.
* Checks whether the mapblock at position `pos` is in the wanted condition.
* `condition` may be one of the following values:
* `"unknown"`: not in memory
* `"emerging"`: in the queue for loading from disk or generating
@ -6653,7 +6653,7 @@ use the provided load and write functions for this.
* Returns the new area's ID, or nil if the insertion failed.
* The (inclusive) positions `corner1` and `corner2` describe the area.
* `data` is a string stored with the area.
* `id` (optional): will be used as the internal area ID if it is an unique
* `id` (optional): will be used as the internal area ID if it is a unique
number between 0 and 2^32-2.
* `reserve(count)`
* Requires SpatialIndex, no-op function otherwise.
@ -7878,7 +7878,7 @@ Used by `minetest.register_abm`.
-- mapblock.
-- `active_object_count_wider` is number of active objects in the node's
-- mapblock plus all 26 neighboring mapblocks. If any neighboring
-- mapblocks are unloaded an estmate is calculated for them based on
-- mapblocks are unloaded an estimate is calculated for them based on
-- loaded mapblocks.
}
@ -8049,7 +8049,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
-- Amount of uses this tool has for attacking players and entities
-- by punching them (0 = infinite uses).
-- For compatibility, this is automatically set from the first
-- suitable groupcap using the forumla "uses * 3^(maxlevel - 1)".
-- suitable groupcap using the formula "uses * 3^(maxlevel - 1)".
-- It is recommend to set this explicitly instead of relying on the
-- fallback behavior.
},
@ -8294,7 +8294,7 @@ Used by `minetest.register_node`.
-- ability to "swim" up/down, sinking slowly if not moving,
-- smoother speed change when falling into, etc. The `movement_liquid_*`
-- settings apply.
-- * nil: Will be treated as true if `liquidype ~= "none"`
-- * nil: Will be treated as true if `liquidtype ~= "none"`
-- and as false otherwise.
leveled = 0,
@ -8511,7 +8511,7 @@ Used by `minetest.register_node`.
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing),
-- default: nil
-- Called when clicker (an ObjectRef) used the 'place/build' key
-- (not neccessarily an actual rightclick)
-- (not necessarily an actual rightclick)
-- while pointing at the node at pos with 'node' being the node table.
-- itemstack will hold clicker's wielded item.
-- Shall return the leftover itemstack.
@ -8569,7 +8569,7 @@ Used by `minetest.register_node`.
-- If the source could not be determined it contains "??"
-- Useful for getting which mod truly registered something
-- example: if a node is registered as ":othermodname:nodename",
-- nodename will show "othermodname", but mod_orgin will say "modname"
-- nodename will show "othermodname", but mod_origin will say "modname"
}
Crafting recipes
@ -8764,7 +8764,7 @@ you want `additional_wear` to be negative.
The formula used to calculate the resulting wear is:
65536 * (1 - ( (1 - tool_1_wear) + (1 - tool_2_wear) + additional_wear ))
65536 * (1 - ( (1 - tool_1_wear) + (1 - tool_2_wear) + additional_wear))
The result is rounded and can't be lower than 0. If the result is 65536 or higher,
no crafting is possible.
@ -9461,7 +9461,7 @@ will be ignored.
animation = {Tile Animation definition},
-- Optional, specifies how to animate the particles' texture
-- v5.6.0 and later: set length to -1 to sychronize the length
-- v5.6.0 and later: set length to -1 to synchronize the length
-- of the animation with the expiration time of individual particles.
-- (-2 causes the animation to be played twice, and so on)
@ -9511,7 +9511,7 @@ a tween table.
The following definitions are all equivalent, listed in order of precedence from
lowest (the legacy syntax) to highest (tween tables). If multiple forms of a
property definition are present, the highest-precidence form will be selected
property definition are present, the highest-precedence form will be selected
and all lower-precedence fields will be ignored, allowing for graceful
degradation in older clients).
@ -9718,7 +9718,7 @@ table contains options that allow simple animations to be applied to the texture
-- adds the value of pixels to those underneath them, modulo the sources
-- alpha channel. useful for e.g. bright light effects like sparks or fire
blend = "screen",
-- like "add" but less bright. useful for subtler light effecs. note that
-- like "add" but less bright. useful for subtler light effects. note that
-- this is NOT formally equivalent to the "screen" effect used in image
-- editors and compositors, as it does not respect the alpha channel of
-- of the image being blended