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Fix typos in lua_api.txt
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@ -396,7 +396,7 @@ Deprecated, define dungeon nodes in biome definitions instead.
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* `mapgen_stair_cobble` (falls back to cobble)
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* `mapgen_mossycobble` (falls back to cobble)
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* `mapgen_stair_desert_stone` (falls backto desert_stone)
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* `mapgen_stair_desert_stone` (falls back to desert_stone)
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### Setting the node used in Mapgen Singlenode
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@ -919,13 +919,13 @@ Examples of sound parameter tables:
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{
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pos = {x = 1, y = 2, z = 3},
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gain = 1.0, -- default
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max_hear_distance = 32, -- default, uses an euclidean metric
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max_hear_distance = 32, -- default, uses a Euclidean metric
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}
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-- Play connected to an object, looped
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{
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object = <an ObjectRef>,
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gain = 1.0, -- default
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max_hear_distance = 32, -- default, uses an euclidean metric
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max_hear_distance = 32, -- default, uses a Euclidean metric
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loop = true,
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}
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-- Play at a location, heard by anyone *but* the given player
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@ -994,7 +994,7 @@ existence before trying to access the fields.
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Example:
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All nodes register with `minetest.register_node` get added to the table
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All nodes registered with `minetest.register_node` get added to the table
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`minetest.registered_nodes`.
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If you want to check the drawtype of a node, you could do it like this:
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@ -1090,7 +1090,7 @@ The function of `param2` is determined by `paramtype2` in node definition.
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degrees around the Z axis.
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* facedir modulo 4 = left-handed rotation around the specified axis, in 90° steps.
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* By default, on placement the param2 is automatically set to the
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horizondal direction the player was looking at (values 0-3)
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horizontal direction the player was looking at (values 0-3)
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* Special case: If the node is a connected nodebox, the nodebox
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will NOT rotate, only the textures will.
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* `paramtype2 = "4dir"`
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@ -1123,7 +1123,7 @@ The function of `param2` is determined by `paramtype2` in node definition.
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optional modifiers of the "plant". `param2` is a bitfield.
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* Bits 0 to 2 select the shape.
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Use only one of the values below:
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* 0 = a "x" shaped plant (ordinary plant)
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* 0 = an "x" shaped plant (ordinary plant)
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* 1 = a "+" shaped plant (just rotated 45 degrees)
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* 2 = a "*" shaped plant with 3 faces instead of 2
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* 3 = a "#" shaped plant with 4 faces instead of 2
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@ -1664,7 +1664,7 @@ Item types
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There are three kinds of items: nodes, tools and craftitems.
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* Node: Placeable item form of a node in the world's voxel grid
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* Tool: Has a changable wear property but cannot be stacked
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* Tool: Has a changeable wear property but cannot be stacked
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* Craftitem: Has no special properties
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Every registered node (the voxel in the world) has a corresponding
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@ -1732,7 +1732,7 @@ Examples:
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* amount must be 1 (pickaxe is a tool), ca. 1/3 worn out (it's a tool),
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* with the `description` field set to `"My worn out pick"` in its metadata
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* `[[default:dirt 5 0 "\u0001description\u0002Special dirt\u0003"]]`:
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* analogeous to the above example
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* analogous to the above example
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* note how the wear is set to `0` as dirt is not a tool
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You should ideally use the `ItemStack` format to build complex item strings
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@ -2319,7 +2319,7 @@ For colored text you can use `minetest.colorize`.
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Since formspec version 3, elements drawn in the order they are defined. All
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background elements are drawn before all other elements.
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**WARNING**: do _not_ use a element name starting with `key_`; those names are
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**WARNING**: do _not_ use an element name starting with `key_`; those names are
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reserved to pass key press events to formspec!
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**WARNING**: Minetest allows you to add elements to every single formspec instance
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@ -3938,7 +3938,7 @@ previous octave multiplied by 1 / lacunarity, to create finer detail.
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A positive number no smaller than 1.0.
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Values below 2.0 create higher quality noise at the expense of requiring more
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octaves to cover a paticular range of 'wavelengths'.
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octaves to cover a particular range of 'wavelengths'.
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### `flags`
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@ -3955,7 +3955,7 @@ specifying some other flags.
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Maps noise gradient values onto a quintic S-curve before performing
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interpolation. This results in smooth, rolling noise.
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Disable this (`noeased`) for sharp-looking noise with a slightly gridded
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appearence.
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appearance.
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If no flags are specified (or defaults is), 2D noise is eased and 3D noise is
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not eased.
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Easing a 3D noise significantly increases the noise calculation load, so use
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@ -4648,7 +4648,7 @@ Callbacks:
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* `killer`: an `ObjectRef` (can be `nil`)
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* `on_rightclick(self, clicker)`
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* Called when `clicker` pressed the 'place/use' key while pointing
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to the object (not neccessarily an actual rightclick)
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to the object (not necessarily an actual rightclick)
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* `clicker`: an `ObjectRef` (may or may not be a player)
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* `on_attach_child(self, child)`
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* `child`: an `ObjectRef` of the child that attaches
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@ -4706,7 +4706,7 @@ Tree definition
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leaves2_chance,--num chance (0-100) to replace leaves with leaves2
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angle, --num angle in deg
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iterations, --num max # of iterations, usually 2 -5
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random_level, --num factor to lower nr of iterations, usually 0 - 3
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random_level, --num factor to lower number of iterations, usually 0 - 3
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trunk_type, --string single/double/crossed) type of trunk: 1 node,
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-- 2x2 nodes or 3x3 in cross shape
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thin_branches, --boolean true -> use thin (1 node) branches
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@ -5177,7 +5177,7 @@ Call these functions only at load time!
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* should return `true` to prevent the default damage mechanism
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* `minetest.register_on_rightclickplayer(function(player, clicker))`
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* Called when the 'place/use' key was used while pointing a player
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(not neccessarily an actual rightclick)
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(not necessarily an actual rightclick)
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* `player`: ObjectRef - Player that is acted upon
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* `clicker`: ObjectRef - Object that acted upon `player`, may or may not be a player
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* `minetest.register_on_player_hpchange(function(player, hp_change, reason), modifier)`
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@ -5502,7 +5502,7 @@ Environment access
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* `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player
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* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of
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ObjectRefs.
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* `radius`: using an euclidean metric
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* `radius`: using a Euclidean metric
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* `minetest.get_objects_in_area(pos1, pos2)`: returns a list of
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ObjectRefs.
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* `pos1` and `pos2` are the min and max positions of the area to search.
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@ -5643,7 +5643,7 @@ Environment access
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* `minetest.clear_objects([options])`
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* Clear all objects in the environment
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* Takes an optional table as an argument with the field `mode`.
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* mode = `"full"` : Load and go through every mapblock, clearing
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* mode = `"full"`: Load and go through every mapblock, clearing
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objects (default).
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* mode = `"quick"`: Clear objects immediately in loaded mapblocks,
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clear objects in unloaded mapblocks only when the
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@ -6022,7 +6022,7 @@ Sounds
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Timing
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------
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* `minetest.after(time, func, ...)` : returns job table to use as below.
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* `minetest.after(time, func, ...)`: returns job table to use as below.
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* Call the function `func` after `time` seconds, may be fractional
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* Optional: Variable number of arguments that are passed to `func`
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@ -6118,7 +6118,7 @@ Server
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data too.
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* Returns a code (0: successful, 1: no such player, 2: player is connected)
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* `minetest.remove_player_auth(name)`: remove player authentication data
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* Returns boolean indicating success (false if player nonexistant)
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* Returns boolean indicating success (false if player nonexistent)
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* `minetest.dynamic_add_media(options, callback)`
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* `options`: table containing the following parameters
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* `filepath`: path to a media file on the filesystem
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@ -6159,11 +6159,11 @@ Bans
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IP address or name
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* `minetest.kick_player(name, [reason])`: disconnect a player with an optional
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reason.
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* Returns boolean indicating success (false if player nonexistant)
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* Returns boolean indicating success (false if player nonexistent)
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* `minetest.disconnect_player(name, [reason])`: disconnect a player with an
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optional reason, this will not prefix with 'Kicked: ' like kick_player.
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If no reason is given, it will default to 'Disconnected.'
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* Returns boolean indicating success (false if player nonexistant)
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* Returns boolean indicating success (false if player nonexistent)
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Particles
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---------
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@ -6344,7 +6344,7 @@ Misc.
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* This function can be overridden by mods to change the join message.
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* `minetest.send_leave_message(player_name, timed_out)`
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* This function can be overridden by mods to change the leave message.
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* `minetest.hash_node_position(pos)`: returns an 48-bit integer
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* `minetest.hash_node_position(pos)`: returns a 48-bit integer
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* `pos`: table {x=number, y=number, z=number},
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* Gives a unique hash number for a node position (16+16+16=48bit)
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* `minetest.get_position_from_hash(hash)`: returns a position
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@ -6418,7 +6418,7 @@ Misc.
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methods.
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* `...` indicates method-specific arguments. Currently, no methods use this
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* `minetest.rgba(red, green, blue[, alpha])`: returns a string
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* Each argument is a 8 Bit unsigned integer
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* Each argument is an 8 Bit unsigned integer
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* Returns the ColorString from rgb or rgba values
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* Example: `minetest.rgba(10, 20, 30, 40)`, returns `"#0A141E28"`
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* `minetest.encode_base64(string)`: returns string encoded in base64
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@ -6478,7 +6478,7 @@ Misc.
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* `orient_flags`: Optional table containing extra tweaks to the placement code:
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* `invert_wall`: if `true`, place wall-orientation on the ground and
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ground-orientation on the wall.
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* `force_wall` : if `true`, always place the node in wall orientation.
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* `force_wall`: if `true`, always place the node in wall orientation.
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* `force_ceiling`: if `true`, always place on the ceiling.
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* `force_floor`: if `true`, always place the node on the floor.
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* `force_facedir`: if `true`, forcefully reset the facedir to north
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@ -6497,7 +6497,7 @@ Misc.
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* Returns the amount of knockback applied on the punched player.
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* Arguments are equivalent to `register_on_punchplayer`, except the following:
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* `distance`: distance between puncher and punched player
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* This function can be overriden by mods that wish to modify this behaviour.
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* This function can be overridden by mods that wish to modify this behaviour.
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* You may want to cache and call the old function to allow multiple mods to
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change knockback behaviour.
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@ -6514,7 +6514,7 @@ Misc.
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If `true`, frees a transient forceload.
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* `minetest.compare_block_status(pos, condition)`
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* Checks whether the mapblock at positition `pos` is in the wanted condition.
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* Checks whether the mapblock at position `pos` is in the wanted condition.
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* `condition` may be one of the following values:
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* `"unknown"`: not in memory
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* `"emerging"`: in the queue for loading from disk or generating
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@ -6653,7 +6653,7 @@ use the provided load and write functions for this.
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* Returns the new area's ID, or nil if the insertion failed.
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* The (inclusive) positions `corner1` and `corner2` describe the area.
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* `data` is a string stored with the area.
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* `id` (optional): will be used as the internal area ID if it is an unique
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* `id` (optional): will be used as the internal area ID if it is a unique
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number between 0 and 2^32-2.
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* `reserve(count)`
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* Requires SpatialIndex, no-op function otherwise.
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@ -7878,7 +7878,7 @@ Used by `minetest.register_abm`.
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-- mapblock.
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-- `active_object_count_wider` is number of active objects in the node's
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-- mapblock plus all 26 neighboring mapblocks. If any neighboring
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-- mapblocks are unloaded an estmate is calculated for them based on
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-- mapblocks are unloaded an estimate is calculated for them based on
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-- loaded mapblocks.
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}
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@ -8049,7 +8049,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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-- Amount of uses this tool has for attacking players and entities
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-- by punching them (0 = infinite uses).
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-- For compatibility, this is automatically set from the first
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-- suitable groupcap using the forumla "uses * 3^(maxlevel - 1)".
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-- suitable groupcap using the formula "uses * 3^(maxlevel - 1)".
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-- It is recommend to set this explicitly instead of relying on the
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-- fallback behavior.
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},
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@ -8294,7 +8294,7 @@ Used by `minetest.register_node`.
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-- ability to "swim" up/down, sinking slowly if not moving,
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-- smoother speed change when falling into, etc. The `movement_liquid_*`
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-- settings apply.
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-- * nil: Will be treated as true if `liquidype ~= "none"`
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-- * nil: Will be treated as true if `liquidtype ~= "none"`
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-- and as false otherwise.
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leveled = 0,
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@ -8511,7 +8511,7 @@ Used by `minetest.register_node`.
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing),
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-- default: nil
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-- Called when clicker (an ObjectRef) used the 'place/build' key
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-- (not neccessarily an actual rightclick)
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-- (not necessarily an actual rightclick)
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-- while pointing at the node at pos with 'node' being the node table.
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-- itemstack will hold clicker's wielded item.
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-- Shall return the leftover itemstack.
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@ -8569,7 +8569,7 @@ Used by `minetest.register_node`.
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-- If the source could not be determined it contains "??"
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-- Useful for getting which mod truly registered something
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-- example: if a node is registered as ":othermodname:nodename",
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-- nodename will show "othermodname", but mod_orgin will say "modname"
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-- nodename will show "othermodname", but mod_origin will say "modname"
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}
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Crafting recipes
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@ -8764,7 +8764,7 @@ you want `additional_wear` to be negative.
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The formula used to calculate the resulting wear is:
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65536 * (1 - ( (1 - tool_1_wear) + (1 - tool_2_wear) + additional_wear ))
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65536 * (1 - ( (1 - tool_1_wear) + (1 - tool_2_wear) + additional_wear))
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The result is rounded and can't be lower than 0. If the result is 65536 or higher,
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no crafting is possible.
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@ -9461,7 +9461,7 @@ will be ignored.
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animation = {Tile Animation definition},
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-- Optional, specifies how to animate the particles' texture
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-- v5.6.0 and later: set length to -1 to sychronize the length
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-- v5.6.0 and later: set length to -1 to synchronize the length
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-- of the animation with the expiration time of individual particles.
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-- (-2 causes the animation to be played twice, and so on)
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@ -9511,7 +9511,7 @@ a tween table.
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The following definitions are all equivalent, listed in order of precedence from
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lowest (the legacy syntax) to highest (tween tables). If multiple forms of a
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property definition are present, the highest-precidence form will be selected
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property definition are present, the highest-precedence form will be selected
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and all lower-precedence fields will be ignored, allowing for graceful
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degradation in older clients).
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@ -9718,7 +9718,7 @@ table contains options that allow simple animations to be applied to the texture
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-- adds the value of pixels to those underneath them, modulo the sources
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-- alpha channel. useful for e.g. bright light effects like sparks or fire
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blend = "screen",
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-- like "add" but less bright. useful for subtler light effecs. note that
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-- like "add" but less bright. useful for subtler light effects. note that
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-- this is NOT formally equivalent to the "screen" effect used in image
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-- editors and compositors, as it does not respect the alpha channel of
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-- of the image being blended
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