mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 22:52:25 +01:00
Pointed_thing_to_face_pos: Avoid crash when player is inside a node (#7342)
Avoid crash in some situations when player is inside a node, causing 'above' to equal 'under'. In this situation return 'under' which is the node position very close to the face position that would normally be returned.
This commit is contained in:
parent
04f79623a7
commit
45e48295d2
@ -685,6 +685,12 @@ end
|
||||
-- Returns the exact coordinate of a pointed surface
|
||||
--------------------------------------------------------------------------------
|
||||
function core.pointed_thing_to_face_pos(placer, pointed_thing)
|
||||
-- Avoid crash in some situations when player is inside a node, causing
|
||||
-- 'above' to equal 'under'.
|
||||
if vector.equals(pointed_thing.above, pointed_thing.under) then
|
||||
return pointed_thing.under
|
||||
end
|
||||
|
||||
local eye_height = placer:get_properties().eye_height
|
||||
local eye_offset_first = placer:get_eye_offset()
|
||||
local node_pos = pointed_thing.under
|
||||
|
Loading…
Reference in New Issue
Block a user