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Fix profiler values not being updated (F6) and not being logged
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parent
0adadba218
commit
45ebaa3524
35
src/game.cpp
35
src/game.cpp
@ -1438,6 +1438,8 @@ protected:
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bool checkConnection();
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bool handleCallbacks();
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void processQueues();
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void updateProfilers(const GameRunData &run_data, const RunStats &stats,
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const FpsControl &draw_times, f32 dtime);
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void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
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f32 dtime);
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void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
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@ -1574,6 +1576,8 @@ private:
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std::wstring statustext;
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KeyCache keycache;
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IntervalLimiter profiler_interval;
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};
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Game::Game() :
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@ -1722,7 +1726,8 @@ void Game::run()
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infotext = L"";
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hud->resizeHotbar();
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addProfilerGraphs(stats, draw_times, dtime);
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updateProfilers(runData, stats, draw_times, dtime);
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processUserInput(&flags, &runData, dtime);
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// Update camera before player movement to avoid camera lag of one frame
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updateCameraDirection(&cam_view, &flags);
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@ -2319,6 +2324,34 @@ void Game::processQueues()
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}
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void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
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const FpsControl &draw_times, f32 dtime)
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{
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float profiler_print_interval =
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g_settings->getFloat("profiler_print_interval");
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bool print_to_log = true;
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if (profiler_print_interval == 0) {
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print_to_log = false;
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profiler_print_interval = 5;
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}
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if (profiler_interval.step(dtime, profiler_print_interval)) {
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if (print_to_log) {
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infostream << "Profiler:" << std::endl;
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g_profiler->print(infostream);
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}
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update_profiler_gui(guitext_profiler, font, text_height,
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run_data.profiler_current_page, run_data.profiler_max_page);
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g_profiler->clear();
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}
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addProfilerGraphs(stats, draw_times, dtime);
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}
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void Game::addProfilerGraphs(const RunStats &stats,
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const FpsControl &draw_times, f32 dtime)
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{
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