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Fix ABM trigger chance being often way too high
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cd0019acd2
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@ -588,15 +588,17 @@ public:
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float trigger_interval = abm->getTriggerInterval();
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float trigger_interval = abm->getTriggerInterval();
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if(trigger_interval < 0.001)
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if(trigger_interval < 0.001)
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trigger_interval = 0.001;
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trigger_interval = 0.001;
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float actual_interval = dtime_s;
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if(use_timers){
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if(use_timers){
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i->timer += dtime_s;
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i->timer += dtime_s;
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if(i->timer < trigger_interval)
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if(i->timer < trigger_interval)
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continue;
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continue;
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i->timer -= trigger_interval;
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i->timer -= trigger_interval;
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actual_interval = trigger_interval;
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}
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}
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ActiveABM aabm;
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ActiveABM aabm;
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aabm.abm = abm;
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aabm.abm = abm;
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float intervals = dtime_s / trigger_interval;
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float intervals = actual_interval / trigger_interval;
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float chance = abm->getTriggerChance();
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float chance = abm->getTriggerChance();
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if(chance == 0)
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if(chance == 0)
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chance = 1;
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chance = 1;
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@ -130,7 +130,8 @@ struct ABMWithState
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float timer;
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float timer;
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ABMWithState(ActiveBlockModifier *abm_):
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ABMWithState(ActiveBlockModifier *abm_):
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abm(abm_)
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abm(abm_),
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timer(0)
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{}
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{}
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};
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};
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