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Ore: Add biomes parameter
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@ -3195,6 +3195,10 @@ Definition tables
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-- ^ Multiplier of the randomness contribution to the noise value at any
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-- given point to decide if ore should be placed. Set to 0 for solid veins.
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-- ^ This parameter is only valid for ore_type == "vein".
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biomes = {"desert", "rainforest"}
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-- ^ List of biomes in which this decoration occurs. Occurs in all biomes if this is omitted,
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-- ^ and ignored if the Mapgen being used does not support biomes.
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-- ^ Can be a list of (or a single) biome names, IDs, or definitions.
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}
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### Decoration definition (`register_decoration`)
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@ -112,7 +112,7 @@ size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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nmin.Y = actual_ymin;
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nmax.Y = actual_ymax;
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generate(mg->vm, mg->seed, blockseed, nmin, nmax);
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generate(mg->vm, mg->seed, blockseed, nmin, nmax, mg->biomemap);
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return 1;
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}
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@ -122,17 +122,18 @@ size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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void OreScatter::generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax)
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v3s16 nmin, v3s16 nmax, u8 *biomemap)
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{
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PseudoRandom pr(blockseed);
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MapNode n_ore(c_ore, 0, ore_param2);
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int volume = (nmax.X - nmin.X + 1) *
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u32 sizex = (nmax.X - nmin.X + 1);
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u32 volume = (nmax.X - nmin.X + 1) *
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(nmax.Y - nmin.Y + 1) *
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(nmax.Z - nmin.Z + 1);
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int csize = clust_size;
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int orechance = (csize * csize * csize) / clust_num_ores;
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int nclusters = volume / clust_scarcity;
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u32 csize = clust_size;
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u32 orechance = (csize * csize * csize) / clust_num_ores;
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u32 nclusters = volume / clust_scarcity;
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for (int i = 0; i != nclusters; i++) {
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int x0 = pr.range(nmin.X, nmax.X - csize + 1);
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@ -143,9 +144,16 @@ void OreScatter::generate(MMVManip *vm, int mapseed, u32 blockseed,
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(NoisePerlin3D(&np, x0, y0, z0, mapseed) < nthresh))
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continue;
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for (int z1 = 0; z1 != csize; z1++)
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for (int y1 = 0; y1 != csize; y1++)
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for (int x1 = 0; x1 != csize; x1++) {
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if (biomemap && !biomes.empty()) {
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u32 index = sizex * (z0 - nmin.Z) + (x0 - nmin.X);
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std::set<u8>::iterator it = biomes.find(biomemap[index]);
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if (it == biomes.end())
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continue;
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}
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for (u32 z1 = 0; z1 != csize; z1++)
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for (u32 y1 = 0; y1 != csize; y1++)
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for (u32 x1 = 0; x1 != csize; x1++) {
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if (pr.range(1, orechance) != 1)
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continue;
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@ -163,7 +171,7 @@ void OreScatter::generate(MMVManip *vm, int mapseed, u32 blockseed,
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void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax)
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v3s16 nmin, v3s16 nmax, u8 *biomemap)
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{
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PseudoRandom pr(blockseed + 4234);
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MapNode n_ore(c_ore, 0, ore_param2);
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@ -181,11 +189,17 @@ void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed,
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size_t index = 0;
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for (int z = nmin.Z; z <= nmax.Z; z++)
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for (int x = nmin.X; x <= nmax.X; x++) {
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float noiseval = noise->result[index++];
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for (int x = nmin.X; x <= nmax.X; x++, index++) {
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float noiseval = noise->result[index];
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if (noiseval < nthresh)
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continue;
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if (biomemap && !biomes.empty()) {
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std::set<u8>::iterator it = biomes.find(biomemap[index]);
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if (it == biomes.end())
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continue;
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}
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int height = max_height * (1. / pr.range(1, 3));
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int y0 = y_start + np.scale * noiseval; //pr.range(1, 3) - 1;
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int y1 = y0 + height;
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@ -205,25 +219,33 @@ void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed,
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///////////////////////////////////////////////////////////////////////////////
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void OreBlob::generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax)
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v3s16 nmin, v3s16 nmax, u8 *biomemap)
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{
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PseudoRandom pr(blockseed + 2404);
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MapNode n_ore(c_ore, 0, ore_param2);
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int volume = (nmax.X - nmin.X + 1) *
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u32 sizex = (nmax.X - nmin.X + 1);
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u32 volume = (nmax.X - nmin.X + 1) *
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(nmax.Y - nmin.Y + 1) *
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(nmax.Z - nmin.Z + 1);
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int csize = clust_size;
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int nblobs = volume / clust_scarcity;
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u32 csize = clust_size;
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u32 nblobs = volume / clust_scarcity;
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if (!noise)
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noise = new Noise(&np, mapseed, csize, csize, csize);
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for (int i = 0; i != nblobs; i++) {
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for (u32 i = 0; i != nblobs; i++) {
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int x0 = pr.range(nmin.X, nmax.X - csize + 1);
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int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
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int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
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if (biomemap && !biomes.empty()) {
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u32 bmapidx = sizex * (z0 - nmin.Z) + (x0 - nmin.X);
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std::set<u8>::iterator it = biomes.find(biomemap[bmapidx]);
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if (it == biomes.end())
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continue;
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}
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bool noise_generated = false;
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noise->seed = blockseed + i;
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@ -274,11 +296,13 @@ OreVein::~OreVein()
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void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax)
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v3s16 nmin, v3s16 nmax, u8 *biomemap)
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{
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PseudoRandom pr(blockseed + 520);
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MapNode n_ore(c_ore, 0, ore_param2);
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u32 sizex = (nmax.X - nmin.X + 1);
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if (!noise) {
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int sx = nmax.X - nmin.X + 1;
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int sy = nmax.Y - nmin.Y + 1;
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@ -298,6 +322,13 @@ void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed,
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if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
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continue;
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if (biomemap && !biomes.empty()) {
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u32 bmapidx = sizex * (z - nmin.Z) + (x - nmin.X);
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std::set<u8>::iterator it = biomes.find(biomemap[bmapidx]);
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if (it == biomes.end())
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continue;
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}
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// Same lazy generation optimization as in OreBlob
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if (!noise_generated) {
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noise_generated = true;
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11
src/mg_ore.h
11
src/mg_ore.h
@ -63,6 +63,7 @@ public:
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float nthresh; // threshhold for noise at which an ore is placed
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NoiseParams np; // noise for distribution of clusters (NULL for uniform scattering)
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Noise *noise;
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std::set<u8> biomes;
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Ore();
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virtual ~Ore();
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@ -71,7 +72,7 @@ public:
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size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax) = 0;
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v3s16 nmin, v3s16 nmax, u8 *biomemap) = 0;
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};
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class OreScatter : public Ore {
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@ -79,7 +80,7 @@ public:
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static const bool NEEDS_NOISE = false;
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virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax);
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v3s16 nmin, v3s16 nmax, u8 *biomemap);
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};
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class OreSheet : public Ore {
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@ -87,7 +88,7 @@ public:
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static const bool NEEDS_NOISE = true;
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virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax);
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v3s16 nmin, v3s16 nmax, u8 *biomemap);
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};
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class OreBlob : public Ore {
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@ -95,7 +96,7 @@ public:
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static const bool NEEDS_NOISE = true;
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virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax);
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v3s16 nmin, v3s16 nmax, u8 *biomemap);
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};
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class OreVein : public Ore {
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@ -109,7 +110,7 @@ public:
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virtual ~OreVein();
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virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax);
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v3s16 nmin, v3s16 nmax, u8 *biomemap);
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};
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class OreManager : public ObjDefManager {
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@ -847,6 +847,7 @@ int ModApiMapgen::l_register_ore(lua_State *L)
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luaL_checktype(L, index, LUA_TTABLE);
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INodeDefManager *ndef = getServer(L)->getNodeDefManager();
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BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr;
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OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr;
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enum OreType oretype = (OreType)getenumfield(L, index,
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@ -866,6 +867,7 @@ int ModApiMapgen::l_register_ore(lua_State *L)
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ore->noise = NULL;
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ore->flags = 0;
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//// Get y_min/y_max
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warn_if_field_exists(L, index, "height_min",
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"Deprecated: new name is \"y_min\".");
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warn_if_field_exists(L, index, "height_max",
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@ -888,8 +890,16 @@ int ModApiMapgen::l_register_ore(lua_State *L)
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return 0;
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}
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//// Get flags
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getflagsfield(L, index, "flags", flagdesc_ore, &ore->flags, NULL);
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//// Get biomes associated with this decoration (if any)
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lua_getfield(L, index, "biomes");
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if (get_biome_list(L, -1, bmgr, &ore->biomes))
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errorstream << "register_ore: couldn't get all biomes " << std::endl;
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lua_pop(L, 1);
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//// Get noise parameters if needed
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lua_getfield(L, index, "noise_params");
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if (read_noiseparams(L, -1, &ore->np)) {
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ore->flags |= OREFLAG_USE_NOISE;
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