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Add unittests for entity lifecycle and callbacks
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132
games/devtest/mods/unittests/entity.lua
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132
games/devtest/mods/unittests/entity.lua
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local log = {}
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local function insert_log(...)
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log[#log+1] = string.format(...)
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end
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local function objref_str(self, ref)
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if ref and ref:is_player() then
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return "player"
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end
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return self.object == ref and "self" or tostring(ref)
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end
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core.register_entity("unittests:callbacks", {
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initial_properties = {
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hp_max = 5,
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visual = "upright_sprite",
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textures = { "unittests_stick.png" },
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static_save = false,
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},
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on_activate = function(self, staticdata, dtime_s)
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self.object:set_armor_groups({test = 100})
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assert(self.object:get_hp() == self.initial_properties.hp_max)
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insert_log("on_activate(%d)", #staticdata)
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end,
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on_deactivate = function(self, removal)
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insert_log("on_deactivate(%s)", tostring(removal))
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end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
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insert_log("on_punch(%s, %.1f, %d)", objref_str(self, puncher),
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time_from_last_punch, damage)
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end,
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on_death = function(self, killer)
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assert(self.object:get_hp() == 0)
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insert_log("on_death(%s)", objref_str(self, killer))
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end,
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on_rightclick = function(self, clicker)
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insert_log("on_rightclick(%s)", objref_str(self, clicker))
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end,
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on_attach_child = function(self, child)
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insert_log("on_attach_child(%s)", objref_str(self, child))
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end,
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on_detach_child = function(self, child)
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insert_log("on_detach_child(%s)", objref_str(self, child))
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end,
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on_detach = function(self, parent)
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insert_log("on_detach(%s)", objref_str(self, parent))
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end,
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get_staticdata = function(self)
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assert(false)
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end,
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})
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--
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local function check_log(expect)
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if #expect ~= #log then
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error("Log mismatch: " .. core.write_json(log))
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end
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for i, s in ipairs(expect) do
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if log[i] ~= s then
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error("Log mismatch at " .. i .. ": " .. core.write_json(log))
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end
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end
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log = {} -- clear it for next time
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end
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local function test_entity_lifecycle(_, pos)
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log = {}
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-- with binary in staticdata
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local obj = core.add_entity(pos, "unittests:callbacks", "abc\000def")
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check_log({"on_activate(7)"})
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obj:set_hp(0)
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check_log({"on_death(nil)", "on_deactivate(true)"})
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-- objectref must be invalid now
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assert(obj:get_velocity() == nil)
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end
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unittests.register("test_entity_lifecycle", test_entity_lifecycle, {map=true})
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local function test_entity_interact(_, pos)
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log = {}
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local obj = core.add_entity(pos, "unittests:callbacks")
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check_log({"on_activate(0)"})
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-- rightclick
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obj:right_click(obj)
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check_log({"on_rightclick(self)"})
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-- useless punch
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obj:punch(obj, 0.5, {})
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check_log({"on_punch(self, 0.5, 0)"})
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-- fatal punch
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obj:punch(obj, 1.9, {
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full_punch_interval = 1.0,
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damage_groups = { test = 10 },
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})
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check_log({
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-- does 10 damage even though we only have 5 hp
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"on_punch(self, 1.9, 10)",
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"on_death(self)",
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"on_deactivate(true)"
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})
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end
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unittests.register("test_entity_interact", test_entity_interact, {map=true})
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local function test_entity_attach(player, pos)
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log = {}
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local obj = core.add_entity(pos, "unittests:callbacks")
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check_log({"on_activate(0)"})
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-- attach player to entity
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player:set_attach(obj)
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check_log({"on_attach_child(player)"})
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player:set_detach()
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check_log({"on_detach_child(player)"})
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-- attach entity to player
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obj:set_attach(player)
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check_log({})
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obj:set_detach()
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check_log({"on_detach(player)"})
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obj:remove()
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end
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unittests.register("test_entity_attach", test_entity_attach, {player=true, map=true})
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@ -112,7 +112,7 @@ local function wait_for_map(player, callback)
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if core.get_node_or_nil(player:get_pos()) ~= nil then
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if core.get_node_or_nil(player:get_pos()) ~= nil then
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callback()
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callback()
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else
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else
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minetest.after(0, check)
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core.after(0, check)
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end
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end
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end
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end
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check()
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check()
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@ -170,12 +170,13 @@ end
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--------------
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--------------
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local modpath = minetest.get_modpath("unittests")
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local modpath = core.get_modpath("unittests")
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dofile(modpath .. "/misc.lua")
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dofile(modpath .. "/misc.lua")
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dofile(modpath .. "/player.lua")
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dofile(modpath .. "/player.lua")
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dofile(modpath .. "/crafting.lua")
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dofile(modpath .. "/crafting.lua")
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dofile(modpath .. "/itemdescription.lua")
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dofile(modpath .. "/itemdescription.lua")
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dofile(modpath .. "/async_env.lua")
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dofile(modpath .. "/async_env.lua")
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dofile(modpath .. "/entity.lua")
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--------------
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--------------
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@ -184,7 +185,7 @@ if core.settings:get_bool("devtest_unittests_autostart", false) then
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coroutine.wrap(unittests.run_all)()
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coroutine.wrap(unittests.run_all)()
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end)
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end)
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else
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else
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minetest.register_chatcommand("unittests", {
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core.register_chatcommand("unittests", {
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privs = {basic_privs=true},
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privs = {basic_privs=true},
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description = "Runs devtest unittests (may modify player or map state)",
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description = "Runs devtest unittests (may modify player or map state)",
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func = function(name, param)
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func = function(name, param)
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