Revert "Get rid of non-ascii characters in the debug display code (#8821)" (#9828)

This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5.
This commit is contained in:
Lars Müller 2020-07-29 23:17:52 +02:00 committed by GitHub
parent 715a123a33
commit 470f328216
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@ -133,9 +133,9 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
<< "pos: (" << (player_position.X / BS) << "pos: (" << (player_position.X / BS)
<< ", " << (player_position.Y / BS) << ", " << (player_position.Y / BS)
<< ", " << (player_position.Z / BS) << ", " << (player_position.Z / BS)
<< ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "\xC2\xB0 " << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
<< yawToDirectionString(cam.camera_yaw) << yawToDirectionString(cam.camera_yaw)
<< " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "\xC2\xB0" << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
<< " | seed: " << ((u64)client->getMapSeed()); << " | seed: " << ((u64)client->getMapSeed());
if (pointed_old.type == POINTEDTHING_NODE) { if (pointed_old.type == POINTEDTHING_NODE) {