Shaders: Fix OpenGL < 4.3 compatibility

This commit is contained in:
SmallJoker 2020-02-16 14:08:48 +01:00
parent 3f675490df
commit 478e753298

@ -46,9 +46,8 @@ float smoothTriangleWave(float x)
return smoothCurve(triangleWave(x)) * 2.0 - 1.0; return smoothCurve(triangleWave(x)) * 2.0 - 1.0;
} }
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT || \ // OpenGL < 4.3 does not support continued preprocessor lines
MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_OPAQUE || \ #if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_OPAQUE || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_BASIC) && ENABLE_WAVING_WATER
MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_BASIC) && ENABLE_WAVING_WATER
// //
// Simple, fast noise function. // Simple, fast noise function.
@ -115,9 +114,8 @@ float disp_z;
worldPosition = (mWorld * gl_Vertex).xyz; worldPosition = (mWorld * gl_Vertex).xyz;
#if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT || \ // OpenGL < 4.3 does not support continued preprocessor lines
MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_OPAQUE || \ #if (MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_OPAQUE || MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_BASIC) && ENABLE_WAVING_WATER
MATERIAL_TYPE == TILE_MATERIAL_WAVING_LIQUID_BASIC) && ENABLE_WAVING_WATER
// Generate waves with Perlin-type noise. // Generate waves with Perlin-type noise.
// The constants are calibrated such that they roughly // The constants are calibrated such that they roughly
// correspond to the old sine waves. // correspond to the old sine waves.