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Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes (#11524)
This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported. Co-authored-by: Wuzzy <Wuzzy2@mail.ru> Co-authored-by: Aaron Suen <warr1024@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
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@ -18,8 +18,14 @@
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local enable_gamebar = PLATFORM ~= "Android"
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local enable_gamebar = PLATFORM ~= "Android"
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local current_game, singleplayer_refresh_gamebar
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local current_game, singleplayer_refresh_gamebar
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local valid_disabled_settings = {
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["enable_damage"]=true,
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["creative_mode"]=true,
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["enable_server"]=true,
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}
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if enable_gamebar then
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if enable_gamebar then
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-- Currently chosen game in gamebar for theming and filtering
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function current_game()
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function current_game()
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local last_game_id = core.settings:get("menu_last_game")
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local last_game_id = core.settings:get("menu_last_game")
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local game = pkgmgr.find_by_gameid(last_game_id)
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local game = pkgmgr.find_by_gameid(last_game_id)
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@ -102,37 +108,87 @@ if enable_gamebar then
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btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
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btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
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end
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end
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else
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else
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-- Currently chosen game in gamebar: no gamebar -> no "current" game
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function current_game()
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function current_game()
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return nil
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return nil
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end
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end
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end
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end
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local function get_disabled_settings(game)
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if not game then
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return {}
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end
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local gameconfig = Settings(game.path .. "/game.conf")
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local disabled_settings = {}
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if gameconfig then
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local disabled_settings_str = (gameconfig:get("disabled_settings") or ""):split()
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for _, value in pairs(disabled_settings_str) do
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local state = false
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value = value:trim()
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if string.sub(value, 1, 1) == "!" then
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state = true
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value = string.sub(value, 2)
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end
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if valid_disabled_settings[value] then
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disabled_settings[value] = state
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else
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core.log("error", "Invalid disabled setting in game.conf: "..tostring(value))
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end
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end
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end
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return disabled_settings
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end
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local function get_formspec(tabview, name, tabdata)
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local function get_formspec(tabview, name, tabdata)
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local retval = ""
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local retval = ""
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local index = filterlist.get_current_index(menudata.worldlist,
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local index = filterlist.get_current_index(menudata.worldlist,
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tonumber(core.settings:get("mainmenu_last_selected_world"))
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tonumber(core.settings:get("mainmenu_last_selected_world")))
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)
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local list = menudata.worldlist:get_list()
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local world = list and index and list[index]
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local gameid = world and world.gameid
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local game = gameid and pkgmgr.find_by_gameid(gameid)
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local disabled_settings = get_disabled_settings(game)
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local creative, damage, host = "", "", ""
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-- Y offsets for game settings checkboxes
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local y = -0.2
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local yo = 0.45
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if disabled_settings["creative_mode"] == nil then
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creative = "checkbox[0,"..y..";cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
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dump(core.settings:get_bool("creative_mode")) .. "]"
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y = y + yo
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end
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if disabled_settings["enable_damage"] == nil then
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damage = "checkbox[0,"..y..";cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
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dump(core.settings:get_bool("enable_damage")) .. "]"
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y = y + yo
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end
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if disabled_settings["enable_server"] == nil then
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host = "checkbox[0,"..y..";cb_server;".. fgettext("Host Server") ..";" ..
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dump(core.settings:get_bool("enable_server")) .. "]"
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y = y + yo
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end
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retval = retval ..
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retval = retval ..
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"button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
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"button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
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"button[6.55,3.8;2.8,1;world_configure;".. fgettext("Select Mods") .. "]" ..
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"button[6.55,3.8;2.8,1;world_configure;".. fgettext("Select Mods") .. "]" ..
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"button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
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"button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
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"label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
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"label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
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"checkbox[0,-0.20;cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
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creative ..
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dump(core.settings:get_bool("creative_mode")) .. "]"..
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damage ..
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"checkbox[0,0.25;cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
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host ..
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dump(core.settings:get_bool("enable_damage")) .. "]"..
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"checkbox[0,0.7;cb_server;".. fgettext("Host Server") ..";" ..
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dump(core.settings:get_bool("enable_server")) .. "]" ..
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"textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
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"textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
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menu_render_worldlist() ..
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menu_render_worldlist() ..
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";" .. index .. "]"
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";" .. index .. "]"
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if core.settings:get_bool("enable_server") then
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if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
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retval = retval ..
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retval = retval ..
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"button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
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"button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
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"checkbox[0,1.15;cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
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"checkbox[0,"..y..";cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
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dump(core.settings:get_bool("server_announce")) .. "]" ..
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dump(core.settings:get_bool("server_announce")) .. "]" ..
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"field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
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"field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
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core.formspec_escape(core.settings:get("name")) .. "]" ..
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core.formspec_escape(core.settings:get("name")) .. "]" ..
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@ -227,9 +283,21 @@ local function main_button_handler(this, fields, name, tabdata)
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-- Update last game
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-- Update last game
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local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
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local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
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local game_obj
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if world then
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if world then
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local game = pkgmgr.find_by_gameid(world.gameid)
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game_obj = pkgmgr.find_by_gameid(world.gameid)
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core.settings:set("menu_last_game", game.id)
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core.settings:set("menu_last_game", game_obj.id)
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end
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local disabled_settings = get_disabled_settings(game_obj)
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for k, _ in pairs(valid_disabled_settings) do
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local v = disabled_settings[k]
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if v ~= nil then
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if k == "enable_server" and v == true then
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error("Setting 'enable_server' cannot be force-enabled! The game.conf needs to be fixed.")
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end
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core.settings:set_bool(k, disabled_settings[k])
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end
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end
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end
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if core.settings:get_bool("enable_server") then
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if core.settings:get_bool("enable_server") then
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@ -77,8 +77,16 @@ The game directory can contain the following files:
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`disallowed_mapgens`.
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`disallowed_mapgens`.
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* `disallowed_mapgen_settings= <comma-separated mapgen settings>`
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* `disallowed_mapgen_settings= <comma-separated mapgen settings>`
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e.g. `disallowed_mapgen_settings = mgv5_spflags`
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e.g. `disallowed_mapgen_settings = mgv5_spflags`
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These settings are hidden for this game in the world creation
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These mapgen settings are hidden for this game in the world creation
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dialog and game start menu.
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dialog and game start menu.
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* `disabled_settings = <comma-separated settings>`
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e.g. `disabled_settings = enable_damage, creative_mode`
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These settings are hidden for this game in the "Start game" tab
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and will be initialized as `false` when the game is started.
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Prepend a setting name with an exclamation mark to initialize it to `true`
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(this does not work for `enable_server`).
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Only these settings are supported:
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`enable_damage`, `creative_mode`, `enable_server`.
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* `author`: The author of the game. It only appears when downloaded from
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* `author`: The author of the game. It only appears when downloaded from
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ContentDB.
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ContentDB.
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* `release`: Ignore this: Should only ever be set by ContentDB, as it is
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* `release`: Ignore this: Should only ever be set by ContentDB, as it is
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