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Split CIndexBuffer from CMeshBuffer
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irr/include/CIndexBuffer.h
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89
irr/include/CIndexBuffer.h
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@ -0,0 +1,89 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include <vector>
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#include "IIndexBuffer.h"
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namespace irr
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{
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namespace scene
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{
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//! Template implementation of the IIndexBuffer interface
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template <class T>
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class CIndexBuffer : public IIndexBuffer
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{
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public:
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//! Default constructor for empty buffer
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CIndexBuffer()
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{
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#ifdef _DEBUG
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setDebugName("CIndexBuffer");
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#endif
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}
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video::E_INDEX_TYPE getType() const
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{
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static_assert(sizeof(T) == 2 || sizeof(T) == 4, "invalid index type");
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return sizeof(T) == 2 ? video::EIT_16BIT : video::EIT_32BIT;
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}
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const void *getData() const override
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{
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return Data.data();
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}
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void *getData() override
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{
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return Data.data();
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}
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u32 getCount() const override
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{
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return static_cast<u32>(Data.size());
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}
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E_HARDWARE_MAPPING getHardwareMappingHint() const override
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{
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return MappingHint;
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}
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void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) override
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{
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MappingHint = NewMappingHint;
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}
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void setDirty() override
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{
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++ChangedID;
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}
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u32 getChangedID() const override { return ChangedID; }
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void setHWBuffer(void *ptr) const override
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{
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HWBuffer = ptr;
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}
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void *getHWBuffer() const override
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{
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return HWBuffer;
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}
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u32 ChangedID = 1;
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//! hardware mapping hint
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E_HARDWARE_MAPPING MappingHint = EHM_NEVER;
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mutable void *HWBuffer = nullptr;
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//! Indices of this buffer
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std::vector<T> Data;
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};
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//! Standard 16-bit buffer
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typedef CIndexBuffer<u16> SIndexBuffer;
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} // end namespace scene
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} // end namespace irr
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@ -7,6 +7,7 @@
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#include <vector>
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#include "IMeshBuffer.h"
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#include "CVertexBuffer.h"
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#include "CIndexBuffer.h"
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namespace irr
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{
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@ -19,17 +20,19 @@ class CMeshBuffer : public IMeshBuffer
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public:
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//! Default constructor for empty meshbuffer
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CMeshBuffer() :
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ChangedID_Index(1), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
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HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
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{
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#ifdef _DEBUG
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setDebugName("CMeshBuffer");
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#endif
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Vertices = new CVertexBuffer<T>();
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Indices = new SIndexBuffer();
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}
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~CMeshBuffer()
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{
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Vertices->drop();
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Indices->drop();
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}
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//! Get material of this meshbuffer
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@ -77,28 +80,34 @@ public:
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/** \return Index type of this buffer. */
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video::E_INDEX_TYPE getIndexType() const override
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{
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return video::EIT_16BIT;
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return Indices->getType();
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}
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//! Get pointer to indices
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/** \return Pointer to indices. */
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const u16 *getIndices() const override
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{
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return Indices.data();
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return static_cast<const u16*>(Indices->getData());
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}
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//! Get pointer to indices
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/** \return Pointer to indices. */
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u16 *getIndices() override
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{
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return Indices.data();
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return static_cast<u16*>(Indices->getData());
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}
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//! Get number of indices
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/** \return Number of indices. */
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u32 getIndexCount() const override
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{
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return static_cast<u32>(Indices.size());
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return Indices->getCount();
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}
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// TEMPORARY helper for direct buffer acess
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inline auto &IndexBuffer()
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{
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return Indices->Data;
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}
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//! Get the axis aligned bounding box
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@ -186,10 +195,10 @@ public:
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for (u32 i = vertexCount; i < getVertexCount(); i++)
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BoundingBox.addInternalPoint(Vertices->getPosition(i));
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Indices.insert(Indices.end(), indices, indices + numIndices);
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Indices->Data.insert(Indices->Data.end(), indices, indices + numIndices);
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if (vertexCount != 0) {
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for (u32 i = indexCount; i < getIndexCount(); i++)
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Indices[i] += vertexCount;
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Indices->Data[i] += vertexCount;
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}
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}
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@ -202,7 +211,7 @@ public:
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//! get the current hardware mapping hint
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E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
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{
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return MappingHint_Index;
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return Indices->getHardwareMappingHint();
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}
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//! set the hardware mapping hint, for driver
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@ -211,7 +220,7 @@ public:
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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Vertices->setHardwareMappingHint(NewMappingHint);
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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MappingHint_Index = NewMappingHint;
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Indices->setHardwareMappingHint(NewMappingHint);
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}
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//! Describe what kind of primitive geometry is used by the meshbuffer
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@ -232,7 +241,7 @@ public:
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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Vertices->setDirty();
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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++ChangedID_Index;
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Indices->setDirty();
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}
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//! Get the currently used ID for identification of changes.
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@ -241,7 +250,7 @@ public:
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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u32 getChangedID_Index() const override { return ChangedID_Index; }
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u32 getChangedID_Index() const override { return Indices->getChangedID(); }
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void setHWBuffer(void *ptr) const override
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{
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@ -253,17 +262,14 @@ public:
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return HWBuffer;
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}
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u32 ChangedID_Index;
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E_HARDWARE_MAPPING MappingHint_Index;
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mutable void *HWBuffer;
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//! Material for this meshbuffer.
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video::SMaterial Material;
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//! Vertex buffer
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CVertexBuffer<T> *Vertices;
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//! Indices into the vertices of this buffer.
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std::vector<u16> Indices;
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//! Index buffer
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SIndexBuffer *Indices;
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//! Bounding box of this meshbuffer.
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core::aabbox3d<f32> BoundingBox;
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//! Primitive type used for rendering (triangles, lines, ...)
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@ -12,40 +12,33 @@
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namespace irr
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{
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namespace video
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{
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}
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namespace scene
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{
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class IIndexBuffer : public virtual IReferenceCounted
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{
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public:
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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virtual video::E_INDEX_TYPE getType() const = 0;
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//! Get access to indices.
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/** \return Pointer to indices array. */
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virtual const void *getData() const = 0;
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//! Get access to indices.
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/** \return Pointer to indices array. */
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virtual void *getData() = 0;
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virtual video::E_INDEX_TYPE getType() const = 0;
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virtual void setType(video::E_INDEX_TYPE IndexType) = 0;
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virtual u32 stride() const = 0;
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virtual u32 size() const = 0;
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virtual void push_back(const u32 &element) = 0;
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virtual u32 operator[](u32 index) const = 0;
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virtual u32 getLast() = 0;
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virtual void setValue(u32 index, u32 value) = 0;
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virtual void set_used(u32 usedNow) = 0;
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virtual void reallocate(u32 new_size) = 0;
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virtual u32 allocated_size() const = 0;
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virtual void *pointer() = 0;
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//! Get amount of indices in this meshbuffer.
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/** \return Number of indices in this buffer. */
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virtual u32 getCount() const = 0;
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0;
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) = 0;
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virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint) = 0;
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//! flags the meshbuffer as changed, reloads hardware buffers
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virtual void setDirty() = 0;
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@ -53,6 +46,10 @@ public:
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID() const = 0;
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//! Used by the VideoDriver to remember the buffer link.
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virtual void setHWBuffer(void *ptr) const = 0;
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virtual void *getHWBuffer() const = 0;
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};
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} // end namespace scene
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@ -27,16 +27,17 @@ CBillboardSceneNode::CBillboardSceneNode(ISceneNode *parent, ISceneManager *mgr,
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setSize(size);
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auto &Vertices = Buffer->Vertices->Data;
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auto &Indices = Buffer->Indices->Data;
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Vertices.resize(4);
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Buffer->Indices.resize(6);
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Indices.resize(6);
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Buffer->Indices[0] = 0;
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Buffer->Indices[1] = 2;
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Buffer->Indices[2] = 1;
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Buffer->Indices[3] = 0;
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Buffer->Indices[4] = 3;
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Buffer->Indices[5] = 2;
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Indices[0] = 0;
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Indices[1] = 2;
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Indices[2] = 1;
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Indices[3] = 0;
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Indices[4] = 3;
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Indices[5] = 2;
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Vertices[0].TCoords.set(1.0f, 1.0f);
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Vertices[0].Color = colorBottom;
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@ -135,7 +135,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const
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auto *vt = static_cast<const video::S3DVertex*>(mb->getVertices());
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buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount());
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auto *indices = mb->getIndices();
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buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount());
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buffer->IndexBuffer().insert(buffer->IndexBuffer().end(), indices, indices + mb->getIndexCount());
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clone->addMeshBuffer(buffer);
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buffer->drop();
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} break;
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@ -145,7 +145,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const
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auto *vt = static_cast<const video::S3DVertex2TCoords*>(mb->getVertices());
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buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount());
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auto *indices = mb->getIndices();
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buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount());
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buffer->IndexBuffer().insert(buffer->IndexBuffer().end(), indices, indices + mb->getIndexCount());
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clone->addMeshBuffer(buffer);
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buffer->drop();
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} break;
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@ -155,7 +155,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const
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auto *vt = static_cast<const video::S3DVertexTangents*>(mb->getVertices());
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buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount());
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auto *indices = mb->getIndices();
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buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount());
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buffer->IndexBuffer().insert(buffer->IndexBuffer().end(), indices, indices + mb->getIndexCount());
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clone->addMeshBuffer(buffer);
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buffer->drop();
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} break;
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@ -247,15 +247,16 @@ IAnimatedMesh *COBJMeshFileLoader::createMesh(io::IReadFile *file)
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}
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// triangulate the face
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auto &Indices = currMtl->Meshbuffer->IndexBuffer();
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const int c = faceCorners[0];
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for (u32 i = 1; i < faceCorners.size() - 1; ++i) {
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// Add a triangle
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const int a = faceCorners[i + 1];
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const int b = faceCorners[i];
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if (a != b && a != c && b != c) { // ignore degenerated faces. We can get them when we merge vertices above in the VertMap.
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currMtl->Meshbuffer->Indices.push_back(a);
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currMtl->Meshbuffer->Indices.push_back(b);
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currMtl->Meshbuffer->Indices.push_back(c);
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Indices.push_back(a);
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Indices.push_back(b);
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Indices.push_back(c);
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} else {
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++degeneratedFaces;
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}
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@ -1358,11 +1358,8 @@ video::SMaterial &ClientMap::DrawDescriptor::getMaterial()
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u32 ClientMap::DrawDescriptor::draw(video::IVideoDriver* driver)
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{
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if (m_use_partial_buffer) {
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m_partial_buffer->beforeDraw();
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driver->drawMeshBuffer(m_partial_buffer->getBuffer());
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auto count = m_partial_buffer->getBuffer()->getVertexCount();
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m_partial_buffer->afterDraw();
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return count;
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m_partial_buffer->draw(driver);
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return m_partial_buffer->getBuffer()->getVertexCount();
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} else {
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driver->drawMeshBuffer(m_buffer);
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return m_buffer->getVertexCount();
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@ -179,6 +179,7 @@ void Clouds::updateMesh()
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auto *mb = m_meshbuffer.get();
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auto &vertices = mb->Vertices->Data;
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auto &indices = mb->Indices->Data;
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{
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const u32 vertex_count = num_faces_to_draw * 16 * m_cloud_radius_i * m_cloud_radius_i;
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const u32 quad_count = vertex_count / 4;
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@ -186,7 +187,7 @@ void Clouds::updateMesh()
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// reserve memory
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vertices.reserve(vertex_count);
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mb->Indices.reserve(index_count);
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indices.reserve(index_count);
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}
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#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
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@ -323,18 +324,18 @@ void Clouds::updateMesh()
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const u32 index_count = quad_count * 6;
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// rewrite index array as needed
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if (mb->getIndexCount() > index_count) {
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mb->Indices.resize(index_count);
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indices.resize(index_count);
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mb->setDirty(scene::EBT_INDEX);
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} else if (mb->getIndexCount() < index_count) {
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const u32 start = mb->getIndexCount() / 6;
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assert(start * 6 == mb->getIndexCount());
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for (u32 k = start; k < quad_count; k++) {
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mb->Indices.push_back(4 * k + 0);
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mb->Indices.push_back(4 * k + 1);
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mb->Indices.push_back(4 * k + 2);
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mb->Indices.push_back(4 * k + 2);
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mb->Indices.push_back(4 * k + 3);
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mb->Indices.push_back(4 * k + 0);
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indices.push_back(4 * k + 0);
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indices.push_back(4 * k + 1);
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indices.push_back(4 * k + 2);
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indices.push_back(4 * k + 2);
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indices.push_back(4 * k + 3);
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indices.push_back(4 * k + 0);
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}
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mb->setDirty(scene::EBT_INDEX);
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}
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@ -135,8 +135,9 @@ Hud::Hud(Client *client, LocalPlayer *player,
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// Prepare mesh for compass drawing
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auto &b = m_rotation_mesh_buffer;
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auto &vertices = b.Vertices->Data;
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auto &indices = b.Indices->Data;
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vertices.resize(4);
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b.Indices.resize(6);
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indices.resize(6);
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video::SColor white(255, 255, 255, 255);
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v3f normal(0.f, 0.f, 1.f);
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@ -146,12 +147,12 @@ Hud::Hud(Client *client, LocalPlayer *player,
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vertices[2] = video::S3DVertex(v3f( 1.f, 1.f, 0.f), normal, white, v2f(1.f, 0.f));
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vertices[3] = video::S3DVertex(v3f( 1.f, -1.f, 0.f), normal, white, v2f(1.f, 1.f));
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b.Indices[0] = 0;
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b.Indices[1] = 1;
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b.Indices[2] = 2;
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b.Indices[3] = 2;
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b.Indices[4] = 3;
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b.Indices[5] = 0;
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indices[0] = 0;
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indices[1] = 1;
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indices[2] = 2;
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indices[3] = 2;
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indices[4] = 3;
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indices[5] = 0;
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b.getMaterial().Lighting = false;
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b.getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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@ -592,17 +592,14 @@ void MapBlockBspTree::traverse(s32 node, v3f viewpoint, std::vector<s32> &output
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PartialMeshBuffer
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*/
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void PartialMeshBuffer::beforeDraw() const
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void PartialMeshBuffer::draw(video::IVideoDriver *driver) const
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{
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// Patch the indexes in the mesh buffer before draw
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m_buffer->Indices = std::move(m_vertex_indexes);
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m_buffer->setDirty(scene::EBT_INDEX);
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}
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||||
|
||||
void PartialMeshBuffer::afterDraw() const
|
||||
{
|
||||
// Take the data back
|
||||
m_vertex_indexes = std::move(m_buffer->Indices);
|
||||
// Swap out the index buffer before drawing the mesh
|
||||
auto *old = m_buffer->Indices;
|
||||
m_buffer->Indices = m_indices.get();
|
||||
m_buffer->setDirty(scene::EBT_INDEX); // TODO remove
|
||||
driver->drawMeshBuffer(m_buffer);
|
||||
m_buffer->Indices = old;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -789,6 +786,7 @@ MapBlockMesh::MapBlockMesh(Client *client, MeshMakeData *data, v3s16 camera_offs
|
||||
}
|
||||
|
||||
// Transparent parts have changing indices
|
||||
// TODO: remove
|
||||
for (auto &it : m_transparent_triangles)
|
||||
it.buffer->setHardwareMappingHint(scene::EHM_STREAM, scene::EBT_INDEX);
|
||||
|
||||
|
@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#pragma once
|
||||
|
||||
#include "irrlichttypes_extrabloated.h"
|
||||
#include "irr_ptr.h"
|
||||
#include "util/numeric.h"
|
||||
#include "client/tile.h"
|
||||
#include "voxel.h"
|
||||
@ -145,25 +146,24 @@ private:
|
||||
* Attach alternate `Indices` to an existing mesh buffer, to make it possible to use different
|
||||
* indices with the same vertex buffer.
|
||||
*
|
||||
* Irrlicht does not currently support this: `CMeshBuffer` ties together a single vertex buffer
|
||||
* and a single index buffer. There's no way to share these between mesh buffers.
|
||||
*
|
||||
*/
|
||||
class PartialMeshBuffer
|
||||
{
|
||||
public:
|
||||
PartialMeshBuffer(scene::SMeshBuffer *buffer, std::vector<u16> &&vertex_indexes) :
|
||||
m_buffer(buffer), m_vertex_indexes(std::move(vertex_indexes))
|
||||
{}
|
||||
PartialMeshBuffer(scene::SMeshBuffer *buffer, std::vector<u16> &&vertex_indices) :
|
||||
m_buffer(buffer)
|
||||
{
|
||||
m_indices.reset(new scene::SIndexBuffer());
|
||||
m_indices->Data = std::move(vertex_indices);
|
||||
}
|
||||
|
||||
scene::IMeshBuffer *getBuffer() const { return m_buffer; }
|
||||
const std::vector<u16> &getVertexIndexes() const { return m_vertex_indexes; }
|
||||
|
||||
void beforeDraw() const;
|
||||
void afterDraw() const;
|
||||
void draw(video::IVideoDriver *driver) const;
|
||||
|
||||
private:
|
||||
scene::SMeshBuffer *m_buffer;
|
||||
mutable std::vector<u16> m_vertex_indexes;
|
||||
irr_ptr<scene::SIndexBuffer> m_indices;
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -556,8 +556,9 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
|
||||
{
|
||||
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
auto &vertices = buf->Vertices->Data;
|
||||
auto &indices = buf->Indices->Data;
|
||||
vertices.resize(4);
|
||||
buf->Indices.resize(6);
|
||||
indices.resize(6);
|
||||
static const video::SColor c(255, 255, 255, 255);
|
||||
|
||||
vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
|
||||
@ -565,12 +566,12 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
|
||||
vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0);
|
||||
vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
|
||||
|
||||
buf->Indices[0] = 0;
|
||||
buf->Indices[1] = 1;
|
||||
buf->Indices[2] = 2;
|
||||
buf->Indices[3] = 2;
|
||||
buf->Indices[4] = 3;
|
||||
buf->Indices[5] = 0;
|
||||
indices[0] = 0;
|
||||
indices[1] = 1;
|
||||
indices[2] = 2;
|
||||
indices[3] = 2;
|
||||
indices[4] = 3;
|
||||
indices[5] = 0;
|
||||
|
||||
buf->setHardwareMappingHint(scene::EHM_STATIC);
|
||||
return buf;
|
||||
|
@ -831,8 +831,9 @@ void Sky::updateStars()
|
||||
m_star_params.count = 0x4000;
|
||||
}
|
||||
auto &vertices = m_stars->Vertices->Data;
|
||||
auto &indices = m_stars->Indices->Data;
|
||||
vertices.reserve(4 * m_star_params.count);
|
||||
m_stars->Indices.reserve(6 * m_star_params.count);
|
||||
indices.reserve(6 * m_star_params.count);
|
||||
|
||||
video::SColor fallback_color = m_star_params.starcolor; // used on GLES 2 “without shaders”
|
||||
PcgRandom rgen(m_seed);
|
||||
@ -859,12 +860,12 @@ void Sky::updateStars()
|
||||
vertices.push_back(video::S3DVertex(p3, {}, fallback_color, {}));
|
||||
}
|
||||
for (u16 i = 0; i < m_star_params.count; i++) {
|
||||
m_stars->Indices.push_back(i * 4 + 0);
|
||||
m_stars->Indices.push_back(i * 4 + 1);
|
||||
m_stars->Indices.push_back(i * 4 + 2);
|
||||
m_stars->Indices.push_back(i * 4 + 2);
|
||||
m_stars->Indices.push_back(i * 4 + 3);
|
||||
m_stars->Indices.push_back(i * 4 + 0);
|
||||
indices.push_back(i * 4 + 0);
|
||||
indices.push_back(i * 4 + 1);
|
||||
indices.push_back(i * 4 + 2);
|
||||
indices.push_back(i * 4 + 2);
|
||||
indices.push_back(i * 4 + 3);
|
||||
indices.push_back(i * 4 + 0);
|
||||
}
|
||||
m_stars->setHardwareMappingHint(scene::EHM_STATIC);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user