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refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
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@ -1731,7 +1731,7 @@ typedef struct TextureUpdateArgs {
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ITextureSource *tsrc;
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} TextureUpdateArgs;
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void texture_update_progress(void *args, u32 progress, u32 max_progress)
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void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
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{
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TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
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u16 cur_percent = ceil(progress / (double) max_progress * 100.);
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@ -1750,7 +1750,7 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress)
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targs->last_time_ms = time_ms;
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std::basic_stringstream<wchar_t> strm;
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strm << targs->text_base << " " << targs->last_percent << "%...";
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RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
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m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
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72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
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}
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}
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@ -1804,7 +1804,7 @@ void Client::afterContentReceived()
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tu_args.last_percent = 0;
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tu_args.text_base = wgettext("Initializing nodes");
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tu_args.tsrc = m_tsrc;
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m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
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m_nodedef->updateTextures(this, &tu_args);
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delete[] tu_args.text_base;
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// Start mesh update thread after setting up content definitions
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@ -347,6 +347,7 @@ public:
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float mediaReceiveProgress();
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void afterContentReceived();
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void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);
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float getRTT();
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float getCurRate();
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@ -2047,8 +2047,8 @@ void Game::openInventory()
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|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
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TextDest *txt_dst = new TextDestPlayerInventory(client);
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auto *&formspec = m_game_ui->updateFormspec("");
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GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
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txt_dst, client->getFormspecPrepend(), sound);
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GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
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formspec->setFormSpec(fs_src->getForm(), inventoryloc);
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}
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@ -2626,8 +2626,8 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation
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new TextDestPlayerInventory(client, *(event->show_formspec.formname));
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auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname));
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GUIFormSpecMenu::create(formspec, client, &input->joystick,
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fs_src, txt_dst, client->getFormspecPrepend(), sound);
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GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
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}
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delete event->show_formspec.formspec;
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@ -2639,8 +2639,8 @@ void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrienta
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FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
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LocalFormspecHandler *txt_dst =
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new LocalFormspecHandler(*event->show_formspec.formname, client);
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GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, &input->joystick,
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fs_src, txt_dst, client->getFormspecPrepend(), sound);
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GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
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delete event->show_formspec.formspec;
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delete event->show_formspec.formname;
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@ -3332,8 +3332,8 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
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TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
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auto *&formspec = m_game_ui->updateFormspec("");
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GUIFormSpecMenu::create(formspec, client, &input->joystick, fs_src,
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txt_dst, client->getFormspecPrepend(), sound);
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GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
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formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
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return false;
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@ -4082,8 +4082,8 @@ void Game::showDeathFormspec()
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LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
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auto *&formspec = m_game_ui->getFormspecGUI();
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GUIFormSpecMenu::create(formspec, client, &input->joystick,
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fs_src, txt_dst, client->getFormspecPrepend(), sound);
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GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
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formspec->setFocus("btn_respawn");
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}
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@ -4216,8 +4216,8 @@ void Game::showPauseMenu()
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LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
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auto *&formspec = m_game_ui->getFormspecGUI();
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GUIFormSpecMenu::create(formspec, client, &input->joystick,
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fs_src, txt_dst, client->getFormspecPrepend(), sound);
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GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
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formspec->setFocus("btn_continue");
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formspec->doPause = true;
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@ -493,7 +493,7 @@ bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
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Text will be removed when the screen is drawn the next time.
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Additionally, a progressbar can be drawn when percent is set between 0 and 100.
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*/
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void RenderingEngine::_draw_load_screen(const std::wstring &text,
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void RenderingEngine::draw_load_screen(const std::wstring &text,
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gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
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int percent, bool clouds)
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{
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@ -95,19 +95,14 @@ public:
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return m_device->getTimer()->getTime();
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}
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static gui::IGUIEnvironment *get_gui_env()
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gui::IGUIEnvironment *get_gui_env()
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{
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sanity_check(s_singleton && s_singleton->m_device);
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return s_singleton->m_device->getGUIEnvironment();
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return m_device->getGUIEnvironment();
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}
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inline static void draw_load_screen(const std::wstring &text,
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void draw_load_screen(const std::wstring &text,
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gui::IGUIEnvironment *guienv, ITextureSource *tsrc,
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float dtime = 0, int percent = 0, bool clouds = true)
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{
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s_singleton->_draw_load_screen(
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text, guienv, tsrc, dtime, percent, clouds);
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}
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float dtime = 0, int percent = 0, bool clouds = true);
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void draw_menu_scene(gui::IGUIEnvironment *guienv, float dtime, bool clouds);
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void draw_scene(video::SColor skycolor, bool show_hud,
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@ -125,10 +120,6 @@ public:
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static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();
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private:
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void _draw_load_screen(const std::wstring &text, gui::IGUIEnvironment *guienv,
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ITextureSource *tsrc, float dtime = 0, int percent = 0,
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bool clouds = true);
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v2u32 _getWindowSize() const;
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std::unique_ptr<RenderingCore> core;
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@ -170,6 +170,7 @@ GUIEngine::GUIEngine(JoystickController *joystick,
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-1,
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m_menumanager,
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NULL /* &client */,
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m_rendering_engine->get_gui_env(),
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m_texture_source,
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m_sound_manager,
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m_formspecgui,
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@ -96,10 +96,10 @@ inline u32 clamp_u8(s32 value)
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GUIFormSpecMenu::GUIFormSpecMenu(JoystickController *joystick,
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gui::IGUIElement *parent, s32 id, IMenuManager *menumgr,
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Client *client, ISimpleTextureSource *tsrc, ISoundManager *sound_manager,
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IFormSource *fsrc, TextDest *tdst,
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Client *client, gui::IGUIEnvironment *guienv, ISimpleTextureSource *tsrc,
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ISoundManager *sound_manager, IFormSource *fsrc, TextDest *tdst,
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const std::string &formspecPrepend, bool remap_dbl_click):
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GUIModalMenu(RenderingEngine::get_gui_env(), parent, id, menumgr, remap_dbl_click),
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GUIModalMenu(guienv, parent, id, menumgr, remap_dbl_click),
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m_invmgr(client),
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m_tsrc(tsrc),
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m_sound_manager(sound_manager),
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@ -145,12 +145,12 @@ GUIFormSpecMenu::~GUIFormSpecMenu()
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}
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void GUIFormSpecMenu::create(GUIFormSpecMenu *&cur_formspec, Client *client,
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JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest,
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const std::string &formspecPrepend, ISoundManager *sound_manager)
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gui::IGUIEnvironment *guienv, JoystickController *joystick, IFormSource *fs_src,
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TextDest *txt_dest, const std::string &formspecPrepend, ISoundManager *sound_manager)
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{
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if (cur_formspec == nullptr) {
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cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
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client, client->getTextureSource(), sound_manager, fs_src,
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client, guienv, client->getTextureSource(), sound_manager, fs_src,
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txt_dest, formspecPrepend);
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cur_formspec->doPause = false;
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@ -152,6 +152,7 @@ public:
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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Client *client,
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gui::IGUIEnvironment *guienv,
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ISimpleTextureSource *tsrc,
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ISoundManager *sound_manager,
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IFormSource* fs_src,
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@ -162,8 +163,9 @@ public:
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~GUIFormSpecMenu();
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static void create(GUIFormSpecMenu *&cur_formspec, Client *client,
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JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest,
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const std::string &formspecPrepend, ISoundManager *sound_manager);
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gui::IGUIEnvironment *guienv, JoystickController *joystick, IFormSource *fs_src,
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TextDest *txt_dest, const std::string &formspecPrepend,
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ISoundManager *sound_manager);
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void setFormSpec(const std::string &formspec_string,
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const InventoryLocation ¤t_inventory_location)
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@ -1435,9 +1435,7 @@ void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &o
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}
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}
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void NodeDefManager::updateTextures(IGameDef *gamedef,
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void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
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void *progress_callback_args)
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void NodeDefManager::updateTextures(IGameDef *gamedef, void *progress_callback_args)
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{
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#ifndef SERVER
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infostream << "NodeDefManager::updateTextures(): Updating "
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@ -1456,7 +1454,7 @@ void NodeDefManager::updateTextures(IGameDef *gamedef,
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for (u32 i = 0; i < size; i++) {
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ContentFeatures *f = &(m_content_features[i]);
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f->updateTextures(tsrc, shdsrc, meshmanip, client, tsettings);
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progress_callback(progress_callback_args, i, size);
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client->showUpdateProgressTexture(progress_callback_args, i, size);
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}
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#endif
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}
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@ -660,9 +660,7 @@ public:
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* total ContentFeatures.
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* @param progress_cbk_args passed to the callback function
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*/
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void updateTextures(IGameDef *gamedef,
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void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
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void *progress_cbk_args);
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void updateTextures(IGameDef *gamedef, void *progress_cbk_args);
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/*!
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* Writes the content of this manager to the given output stream.
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@ -397,7 +397,8 @@ int ModApiMainMenu::l_show_keys_menu(lua_State *L)
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GUIEngine* engine = getGuiEngine(L);
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sanity_check(engine != NULL);
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GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(RenderingEngine::get_gui_env(),
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GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(
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engine->m_rendering_engine->get_gui_env(),
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engine->m_parent,
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-1,
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engine->m_menumanager,
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@ -694,7 +695,7 @@ int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
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bool is_file_select = readParam<bool>(L, 3);
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GUIFileSelectMenu* fileOpenMenu =
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new GUIFileSelectMenu(RenderingEngine::get_gui_env(),
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new GUIFileSelectMenu(engine->m_rendering_engine->get_gui_env(),
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engine->m_parent,
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-1,
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engine->m_menumanager,
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