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Record player existence in dymmy database.
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@ -22,6 +22,7 @@ Dummy database class
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*/
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*/
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#include "database-dummy.h"
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#include "database-dummy.h"
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#include "remoteplayer.h"
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bool Database_Dummy::saveBlock(const v3s16 &pos, const std::string &data)
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bool Database_Dummy::saveBlock(const v3s16 &pos, const std::string &data)
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@ -57,3 +58,25 @@ void Database_Dummy::listAllLoadableBlocks(std::vector<v3s16> &dst)
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}
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}
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}
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}
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void Database_Dummy::savePlayer(RemotePlayer *player)
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{
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m_player_database.insert(player->getName());
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}
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bool Database_Dummy::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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{
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return m_player_database.find(player->getName()) != m_player_database.end();
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}
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bool Database_Dummy::removePlayer(const std::string &name)
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{
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m_player_database.erase(name);
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return true;
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}
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void Database_Dummy::listPlayers(std::vector<std::string> &res)
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{
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for (const auto &player : m_player_database) {
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res.emplace_back(player);
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}
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}
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@ -32,14 +32,15 @@ public:
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bool deleteBlock(const v3s16 &pos);
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bool deleteBlock(const v3s16 &pos);
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void listAllLoadableBlocks(std::vector<v3s16> &dst);
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void listAllLoadableBlocks(std::vector<v3s16> &dst);
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void savePlayer(RemotePlayer *player) {}
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void savePlayer(RemotePlayer *player);
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bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) { return true; }
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bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
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bool removePlayer(const std::string &name) { return true; }
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bool removePlayer(const std::string &name);
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void listPlayers(std::vector<std::string> &res) {}
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void listPlayers(std::vector<std::string> &res);
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void beginSave() {}
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void beginSave() {}
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void endSave() {}
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void endSave() {}
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private:
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private:
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std::map<s64, std::string> m_database;
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std::map<s64, std::string> m_database;
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std::set<std::string> m_player_database;
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};
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};
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