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Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
A bool for 'in or under tunnel' was missing 1-node-deep stone ledges were being replaced with biome surface material
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@ -565,6 +565,7 @@ void MapgenFlat::generateCaves(s16 max_stone_y)
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
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bool column_is_open = false; // Is column open to overground
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bool is_tunnel = false; // Is tunnel or tunnel floor
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u32 vi = vm->m_area.index(x, node_max.Y + 1, z);
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u32 index3d = (z - node_min.Z) * zstride + (csize.Y + 1) * ystride +
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(x - node_min.X);
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@ -591,13 +592,16 @@ void MapgenFlat::generateCaves(s16 max_stone_y)
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if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) {
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// In tunnel and ground content, excavate
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vm->m_data[vi] = MapNode(CONTENT_AIR);
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} else if (column_is_open &&
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is_tunnel = true;
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} else if (is_tunnel && column_is_open &&
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(c == biome->c_filler || c == biome->c_stone)) {
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// Tunnel entrance floor
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vm->m_data[vi] = MapNode(biome->c_top);
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column_is_open = false;
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is_tunnel = false;
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} else {
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column_is_open = false;
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is_tunnel = false;
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}
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}
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}
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@ -693,6 +693,7 @@ void MapgenFractal::generateCaves(s16 max_stone_y)
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
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bool column_is_open = false; // Is column open to overground
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bool is_tunnel = false; // Is tunnel or tunnel floor
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u32 vi = vm->m_area.index(x, node_max.Y + 1, z);
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u32 index3d = (z - node_min.Z) * zstride + (csize.Y + 1) * ystride +
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(x - node_min.X);
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@ -719,13 +720,16 @@ void MapgenFractal::generateCaves(s16 max_stone_y)
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if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) {
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// In tunnel and ground content, excavate
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vm->m_data[vi] = MapNode(CONTENT_AIR);
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} else if (column_is_open &&
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is_tunnel = true;
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} else if (is_tunnel && column_is_open &&
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(c == biome->c_filler || c == biome->c_stone)) {
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// Tunnel entrance floor
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vm->m_data[vi] = MapNode(biome->c_top);
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column_is_open = false;
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is_tunnel = false;
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} else {
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column_is_open = false;
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is_tunnel = false;
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}
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}
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}
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@ -875,6 +875,7 @@ void MapgenV7::generateCaves(s16 max_stone_y)
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
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bool column_is_open = false; // Is column open to overground
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bool is_tunnel = false; // Is tunnel or tunnel floor
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u32 vi = vm->m_area.index(x, node_max.Y + 1, z);
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u32 index3d = (z - node_min.Z) * zstride + (csize.Y + 1) * ystride +
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(x - node_min.X);
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@ -901,13 +902,16 @@ void MapgenV7::generateCaves(s16 max_stone_y)
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if (d1 * d2 > 0.3f && ndef->get(c).is_ground_content) {
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// In tunnel and ground content, excavate
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vm->m_data[vi] = MapNode(CONTENT_AIR);
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} else if (column_is_open &&
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is_tunnel = true;
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} else if (is_tunnel && column_is_open &&
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(c == biome->c_filler || c == biome->c_stone)) {
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// Tunnel entrance floor
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vm->m_data[vi] = MapNode(biome->c_top);
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column_is_open = false;
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is_tunnel = false;
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} else {
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column_is_open = false;
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is_tunnel = false;
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}
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}
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}
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