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Log deprecated Lua function calls (#7491)
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@ -21,7 +21,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_internal.h"
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#include "lua_api/l_internal.h"
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#include "cpp_api/s_base.h"
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#include "cpp_api/s_base.h"
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#include "content/mods.h"
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#include "content/mods.h"
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#include "profiler.h"
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#include "server.h"
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#include "server.h"
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#include <algorithm>
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#include <cmath>
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#include <cmath>
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ScriptApiBase *ModApiBase::getScriptApiBase(lua_State *L)
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ScriptApiBase *ModApiBase::getScriptApiBase(lua_State *L)
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@ -85,3 +87,80 @@ bool ModApiBase::registerFunction(lua_State *L, const char *name,
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return true;
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return true;
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}
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}
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std::unordered_map<std::string, luaL_Reg> ModApiBase::m_deprecated_wrappers;
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bool ModApiBase::m_error_deprecated_calls = false;
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int ModApiBase::l_deprecated_function(lua_State *L)
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{
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thread_local std::vector<u64> deprecated_logged;
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u64 start_time = porting::getTimeUs();
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lua_Debug ar;
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// Get function name for lookup
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FATAL_ERROR_IF(!lua_getstack(L, 0, &ar), "lua_getstack() failed");
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FATAL_ERROR_IF(!lua_getinfo(L, "n", &ar), "lua_getinfo() failed");
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// Combine name with line and script backtrace
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FATAL_ERROR_IF(!lua_getstack(L, 1, &ar), "lua_getstack() failed");
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FATAL_ERROR_IF(!lua_getinfo(L, "Sl", &ar), "lua_getinfo() failed");
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// Get parent class to get the wrappers map
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luaL_checktype(L, 1, LUA_TUSERDATA);
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void *ud = lua_touserdata(L, 1);
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ModApiBase *o = *(ModApiBase**)ud;
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// New function and new function name
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auto it = o->m_deprecated_wrappers.find(ar.name);
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// Get backtrace and hash it to reduce the warning flood
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std::string backtrace = ar.short_src;
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backtrace.append(":").append(std::to_string(ar.currentline));
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u64 hash = murmur_hash_64_ua(backtrace.data(), backtrace.length(), 0xBADBABE);
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if (std::find(deprecated_logged.begin(), deprecated_logged.end(), hash)
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== deprecated_logged.end()) {
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deprecated_logged.emplace_back(hash);
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warningstream << "Call to deprecated function '" << ar.name << "', please use '"
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<< it->second.name << "' at " << backtrace << std::endl;
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if (m_error_deprecated_calls)
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script_error(L, LUA_ERRRUN, NULL, NULL);
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}
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u64 end_time = porting::getTimeUs();
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g_profiler->avg("l_deprecated_function", end_time - start_time);
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return it->second.func(L);
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}
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void ModApiBase::markAliasDeprecated(luaL_Reg *reg)
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{
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std::string value = g_settings->get("deprecated_lua_api_handling");
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m_error_deprecated_calls = value == "error";
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if (!m_error_deprecated_calls && value != "log")
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return;
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const char *last_name = nullptr;
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lua_CFunction last_func = nullptr;
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// ! Null termination !
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while (reg->func) {
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if (last_func == reg->func) {
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// Duplicate found
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std::pair<std::string, luaL_Reg> entry(
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reg->name,
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{ .name = last_name, .func = reg->func }
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);
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m_deprecated_wrappers.emplace(entry);
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reg->func = l_deprecated_function;
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}
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last_func = reg->func;
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last_name = reg->name;
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++reg;
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}
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}
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_internal.h"
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#include "common/c_internal.h"
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#include "common/helper.h"
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#include "common/helper.h"
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#include "gamedef.h"
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#include "gamedef.h"
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#include <unordered_map>
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extern "C" {
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extern "C" {
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#include <lua.h>
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#include <lua.h>
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@ -70,4 +71,11 @@ public:
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const char* name,
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const char* name,
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lua_CFunction func,
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lua_CFunction func,
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int top);
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int top);
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static int l_deprecated_function(lua_State *L);
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static void markAliasDeprecated(luaL_Reg *reg);
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private:
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// <old_name> = { <new_name>, <new_function> }
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static std::unordered_map<std::string, luaL_Reg> m_deprecated_wrappers;
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static bool m_error_deprecated_calls;
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};
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};
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@ -122,6 +122,7 @@ void LuaPerlinNoise::Register(lua_State *L)
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lua_pop(L, 1);
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lua_pop(L, 1);
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markAliasDeprecated(methods);
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luaL_openlib(L, 0, methods, 0);
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luaL_openlib(L, 0, methods, 0);
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lua_pop(L, 1);
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lua_pop(L, 1);
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@ -130,7 +131,7 @@ void LuaPerlinNoise::Register(lua_State *L)
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const char LuaPerlinNoise::className[] = "PerlinNoise";
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const char LuaPerlinNoise::className[] = "PerlinNoise";
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const luaL_Reg LuaPerlinNoise::methods[] = {
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luaL_Reg LuaPerlinNoise::methods[] = {
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luamethod_aliased(LuaPerlinNoise, get_2d, get2d),
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luamethod_aliased(LuaPerlinNoise, get_2d, get2d),
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luamethod_aliased(LuaPerlinNoise, get_3d, get3d),
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luamethod_aliased(LuaPerlinNoise, get_3d, get3d),
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{0,0}
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{0,0}
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@ -380,6 +381,7 @@ void LuaPerlinNoiseMap::Register(lua_State *L)
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lua_pop(L, 1);
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lua_pop(L, 1);
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markAliasDeprecated(methods);
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luaL_openlib(L, 0, methods, 0);
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luaL_openlib(L, 0, methods, 0);
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lua_pop(L, 1);
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lua_pop(L, 1);
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@ -388,7 +390,7 @@ void LuaPerlinNoiseMap::Register(lua_State *L)
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const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
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const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
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const luaL_Reg LuaPerlinNoiseMap::methods[] = {
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luaL_Reg LuaPerlinNoiseMap::methods[] = {
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luamethod_aliased(LuaPerlinNoiseMap, get_2d_map, get2dMap),
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luamethod_aliased(LuaPerlinNoiseMap, get_2d_map, get2dMap),
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luamethod_aliased(LuaPerlinNoiseMap, get_2d_map_flat, get2dMap_flat),
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luamethod_aliased(LuaPerlinNoiseMap, get_2d_map_flat, get2dMap_flat),
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luamethod_aliased(LuaPerlinNoiseMap, calc_2d_map, calc2dMap),
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luamethod_aliased(LuaPerlinNoiseMap, calc_2d_map, calc2dMap),
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@ -31,7 +31,7 @@ class LuaPerlinNoise : public ModApiBase
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private:
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private:
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NoiseParams np;
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NoiseParams np;
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static const char className[];
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static const char className[];
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static const luaL_Reg methods[];
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static luaL_Reg methods[];
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// Exported functions
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// Exported functions
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@ -63,7 +63,7 @@ class LuaPerlinNoiseMap : public ModApiBase
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Noise *noise;
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Noise *noise;
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bool m_is3d;
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bool m_is3d;
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static const char className[];
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static const char className[];
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static const luaL_Reg methods[];
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static luaL_Reg methods[];
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// Exported functions
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// Exported functions
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@ -1815,6 +1815,7 @@ void ObjectRef::Register(lua_State *L)
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lua_pop(L, 1); // drop metatable
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lua_pop(L, 1); // drop metatable
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markAliasDeprecated(methods);
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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luaL_openlib(L, 0, methods, 0); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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lua_pop(L, 1); // drop methodtable
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@ -1823,7 +1824,7 @@ void ObjectRef::Register(lua_State *L)
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}
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}
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const char ObjectRef::className[] = "ObjectRef";
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const char ObjectRef::className[] = "ObjectRef";
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const luaL_Reg ObjectRef::methods[] = {
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luaL_Reg ObjectRef::methods[] = {
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// ServerActiveObject
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// ServerActiveObject
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luamethod(ObjectRef, remove),
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luamethod(ObjectRef, remove),
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luamethod_aliased(ObjectRef, get_pos, getpos),
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luamethod_aliased(ObjectRef, get_pos, getpos),
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@ -50,9 +50,8 @@ public:
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static ServerActiveObject* getobject(ObjectRef *ref);
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static ServerActiveObject* getobject(ObjectRef *ref);
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private:
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private:
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ServerActiveObject *m_object = nullptr;
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ServerActiveObject *m_object = nullptr;
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static const char className[];
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static const char className[];
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static const luaL_Reg methods[];
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static luaL_Reg methods[];
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static LuaEntitySAO* getluaobject(ObjectRef *ref);
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static LuaEntitySAO* getluaobject(ObjectRef *ref);
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