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Speedup getTileInfo by up to 30%
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@ -770,9 +770,13 @@ static void getTileInfo(
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v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
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MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p);
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// Don't even try to get n1 if n0 is already CONTENT_IGNORE
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if (n0.getContent() == CONTENT_IGNORE ) {
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makes_face = false;
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return;
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}
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MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir);
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TileSpec tile0 = getNodeTile(n0, p, face_dir, data);
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TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, data);
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// This is hackish
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bool equivalent = false;
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@ -789,14 +793,14 @@ static void getTileInfo(
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if(mf == 1)
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{
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tile = tile0;
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tile = getNodeTile(n0, p, face_dir, data);
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p_corrected = p;
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face_dir_corrected = face_dir;
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light_source = ndef->get(n0).light_source;
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}
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else
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{
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tile = tile1;
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tile = getNodeTile(n1, p + face_dir, -face_dir, data);
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p_corrected = p + face_dir;
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face_dir_corrected = -face_dir;
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light_source = ndef->get(n1).light_source;
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