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Ensure game is shutdown if server throws exception (#9742)
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@ -4284,7 +4284,6 @@ void the_game(bool *kill,
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reconnect_requested, &chat_backend, gamespec,
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simple_singleplayer_mode)) {
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game.run();
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game.shutdown();
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}
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} catch (SerializationError &e) {
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@ -4300,4 +4299,5 @@ void the_game(bool *kill,
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strgettext("\nCheck debug.txt for details.");
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errorstream << error_message << std::endl;
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}
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game.shutdown();
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}
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