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https://github.com/minetest/minetest.git
synced 2024-11-30 03:23:45 +01:00
small fixes here and there
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f081924670
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30
src/main.cpp
30
src/main.cpp
@ -2114,11 +2114,9 @@ int main(int argc, char *argv[])
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camera_direction.rotateXZBy(camera_yaw);
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// This is at the height of the eyes of the current figure
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v3f camera_position =
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player_position + v3f(0, BS+BS/2, 0);
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v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
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// This is more like in minecraft
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/*v3f camera_position =
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player_position + v3f(0, BS+BS*0.65, 0);*/
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//v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
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camera->setPosition(camera_position);
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// *100.0 helps in large map coordinates
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@ -2828,29 +2826,7 @@ int main(int argc, char *argv[])
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catch(con::PeerNotFoundException &e)
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{
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dstream<<DTIME<<"Connection timed out."<<std::endl;
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/*if(g_device)
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{
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GUIMessageMenu *menu =
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new GUIMessageMenu(guienv, guiroot, -1,
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&g_menumgr,
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L"Connection timed out");
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video::IVideoDriver* driver = g_device->getVideoDriver();
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dstream<<"Created menu"<<std::endl;
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while(g_device->run() && menu->getStatus() == false)
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{
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driver->beginScene(true, true, video::SColor(255,0,0,0));
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guienv->drawAll();
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driver->endScene();
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}
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dstream<<"Dropping menu"<<std::endl;
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menu->drop();
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}*/
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error_message = L"Connection timed out.";
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}
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} // Menu-game loop
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36
src/map.cpp
36
src/map.cpp
@ -1689,7 +1689,7 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
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list_plants_amount->addPoint(p, Attribute(plants_amount));*/
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float plants_amount = 0;
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if(myrand()%5 == 0)
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if(myrand()%4 == 0)
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{
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plants_amount = 1.5;
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}
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@ -2880,16 +2880,16 @@ continue_generating:
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n.d = CONTENT_LEAVES;
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if(rand()%4!=0) sector->setNode(gp+v3s16(0,5,0), n);
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if(myrand()%4!=0) sector->setNode(gp+v3s16(0,5,0), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(-1,5,0), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(1,5,0), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(0,5,-1), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(0,5,1), n);
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/*if(rand()%3!=0) sector->setNode(gp+v3s16(1,5,1), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(-1,5,1), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(-1,5,-1), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(1,5,-1), n);*/
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if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,5,0), n);
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if(myrand()%3!=0) sector->setNode(gp+v3s16(1,5,0), n);
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if(myrand()%3!=0) sector->setNode(gp+v3s16(0,5,-1), n);
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if(myrand()%3!=0) sector->setNode(gp+v3s16(0,5,1), n);
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/*if(myrand()%3!=0) sector->setNode(gp+v3s16(1,5,1), n);
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if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,5,1), n);
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if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,5,-1), n);
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if(myrand()%3!=0) sector->setNode(gp+v3s16(1,5,-1), n);*/
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sector->setNode(gp+v3s16(0,4,0), n);
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@ -2911,14 +2911,14 @@ continue_generating:
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sector->setNode(gp+v3s16(-1,3,-1), n);
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sector->setNode(gp+v3s16(1,3,-1), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(-1,2,0), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(1,2,0), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(0,2,-1), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(0,2,1), n);
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/*if(rand()%3!=0) sector->setNode(gp+v3s16(1,2,1), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(-1,2,1), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(-1,2,-1), n);
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if(rand()%3!=0) sector->setNode(gp+v3s16(1,2,-1), n);*/
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if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,2,0), n);
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if(myrand()%3!=0) sector->setNode(gp+v3s16(1,2,0), n);
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if(myrand()%3!=0) sector->setNode(gp+v3s16(0,2,-1), n);
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if(myrand()%3!=0) sector->setNode(gp+v3s16(0,2,1), n);
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/*if(myrand()%3!=0) sector->setNode(gp+v3s16(1,2,1), n);
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if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,2,1), n);
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if(myrand()%3!=0) sector->setNode(gp+v3s16(-1,2,-1), n);
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if(myrand()%3!=0) sector->setNode(gp+v3s16(1,2,-1), n);*/
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// Objects are identified by wanted position
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objects_to_remove.push_back(p);
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@ -969,6 +969,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BACK_FACE_CULLING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setFlag(video::EMF_FOG_ENABLE, true);
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material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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material.setTexture(0,
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g_irrlicht->getTexture(porting::getDataPath("water.png").c_str()));
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@ -1005,6 +1006,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BACK_FACE_CULLING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setFlag(video::EMF_FOG_ENABLE, true);
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material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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material.setTexture(0,
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g_irrlicht->getTexture(porting::getDataPath("water.png").c_str()));
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@ -211,6 +211,12 @@ inline u8 face_contents(u8 m1, u8 m2)
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return 0;
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bool contents_differ = (m1 != m2);
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// Contents don't differ for different forms of same liquid
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if(content_liquid(m1) && content_liquid(m2)
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&& make_liquid_flowing(m1) == make_liquid_flowing(m2))
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contents_differ = false;
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bool solidness_differs = (content_solidness(m1) != content_solidness(m2));
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bool makes_face = contents_differ && solidness_differs;
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@ -3406,6 +3406,7 @@ void Server::handlePeerChange(PeerChange &c)
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// Set player client disconnected
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{
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Player *player = m_env.getPlayer(c.peer_id);
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if(player != NULL)
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player->peer_id = 0;
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}
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