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Allow overwriting media files of dependencies (#10752)
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@ -256,6 +256,9 @@ Subfolders with names starting with `_` or `.` are ignored.
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If a subfolder contains a media file with the same name as a media file
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If a subfolder contains a media file with the same name as a media file
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in one of its parents, the parent's file is used.
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in one of its parents, the parent's file is used.
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Although it is discouraged, a mod can overwrite a media file of any mod that it
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depends on by supplying a file with an equal name.
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Naming conventions
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Naming conventions
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------------------
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------------------
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@ -1,3 +0,0 @@
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This is for testing loading textures from subfolders.
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If it works correctly, the default_grass_side.png file in this folder is used but
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default_grass.png is not overwritten by the file in this folder.
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7
games/devtest/mods/basenodes/textures/info.txt
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7
games/devtest/mods/basenodes/textures/info.txt
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@ -0,0 +1,7 @@
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The dirt_with_grass folder is for testing loading textures from subfolders.
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If it works correctly, the default_grass_side.png file in the folder is used but
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default_grass.png is not overwritten by the file in the folder.
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default_dirt.png should be overwritten by the default_dirt.png in the unittests
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mod which depends on basenodes.
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@ -1,2 +1,3 @@
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name = unittests
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name = unittests
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description = Adds automated unit tests for the engine
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description = Adds automated unit tests for the engine
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depends = basenodes
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BIN
games/devtest/mods/unittests/textures/default_dirt.png
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BIN
games/devtest/mods/unittests/textures/default_dirt.png
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After Width: | Height: | Size: 790 B |
@ -98,7 +98,8 @@ void ServerModManager::getModNames(std::vector<std::string> &modlist) const
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void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
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void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const
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{
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{
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for (const ModSpec &spec : m_sorted_mods) {
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for (auto it = m_sorted_mods.crbegin(); it != m_sorted_mods.crend(); it++) {
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const ModSpec &spec = *it;
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fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures");
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fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures");
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fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds");
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fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds");
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fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media");
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fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media");
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@ -42,5 +42,13 @@ public:
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void loadMods(ServerScripting *script);
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void loadMods(ServerScripting *script);
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const ModSpec *getModSpec(const std::string &modname) const;
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const ModSpec *getModSpec(const std::string &modname) const;
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void getModNames(std::vector<std::string> &modlist) const;
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void getModNames(std::vector<std::string> &modlist) const;
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/**
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* Recursively gets all paths of mod folders that can contain media files.
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*
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* Result is ordered in descending priority, ie. files from an earlier path
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* should not be replaced by files from a latter one.
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*
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* @param paths result vector
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*/
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void getModsMediaPaths(std::vector<std::string> &paths) const;
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void getModsMediaPaths(std::vector<std::string> &paths) const;
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};
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};
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