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Support absent scene node names (#14330)
Contains a hack to support IrrlichtMT revision 14 for now (until we release revision 15)
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@ -183,8 +183,12 @@ void ShadowRenderer::addNodeToShadowList(
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{
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m_shadow_node_array.emplace_back(node, shadowMode);
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// node should never be ClientMap
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#if IRRLICHT_VERSION_MT_REVISION >= 15
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assert(!node->getName().has_value() || *node->getName() != "ClientMap");
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#else
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// TODO: Remove this as soon as we require 1.9.0mt15
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assert(strcmp(node->getName(), "ClientMap") != 0);
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#endif
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node->forEachMaterial([this] (auto &mat) {
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mat.setTexture(TEXTURE_LAYER_SHADOW, shadowMapTextureFinal);
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});
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