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Convert CraftItems directly to the name pointed by alias; necessary due to lua definition table
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2b8b2a4f30
commit
4ad8891e05
@ -88,12 +88,7 @@ public:
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virtual const CraftItemDefinition* getCraftItemDefinition(const std::string &itemname_) const
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{
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// Convert name according to possible alias
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std::string itemname = itemname_;
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std::map<std::string, std::string>::const_iterator i;
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i = m_aliases.find(itemname);
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if(i != m_aliases.end()){
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itemname = i->second;
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}
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std::string itemname = getAlias(itemname_);
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// Get the definition
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core::map<std::string, CraftItemDefinition*>::Node *n;
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n = m_item_definitions.find(itemname);
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@ -108,6 +103,14 @@ public:
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return "";
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return def->imagename;
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}
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virtual std::string getAlias(const std::string &name) const
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{
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std::map<std::string, std::string>::const_iterator i;
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i = m_aliases.find(name);
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if(i != m_aliases.end())
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return i->second;
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return name;
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}
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virtual bool registerCraftItem(std::string itemname, const CraftItemDefinition &def)
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{
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infostream<<"registerCraftItem: registering CraftItem \""<<itemname<<"\""<<std::endl;
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@ -49,6 +49,7 @@ public:
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virtual ~ICraftItemDefManager(){}
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virtual const CraftItemDefinition* getCraftItemDefinition(const std::string &itemname) const=0;
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virtual std::string getImagename(const std::string &itemname) const =0;
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virtual std::string getAlias(const std::string &name) const =0;
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virtual void serialize(std::ostream &os)=0;
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};
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@ -354,6 +354,15 @@ bool ToolItem::isKnown() const
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CraftItem
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*/
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CraftItem::CraftItem(IGameDef *gamedef, std::string subname, u16 count):
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InventoryItem(gamedef, count)
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{
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// Convert directly to the correct name through aliases.
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// This is necessary because CraftItem callbacks are stored in
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// Lua refenced by their correct name
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m_subname = gamedef->cidef()->getAlias(subname);
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}
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#ifndef SERVER
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video::ITexture * CraftItem::getImage() const
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{
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@ -238,11 +238,7 @@ private:
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class CraftItem : public InventoryItem
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{
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public:
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CraftItem(IGameDef *gamedef, std::string subname, u16 count):
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InventoryItem(gamedef, count)
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{
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m_subname = subname;
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}
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CraftItem(IGameDef *gamedef, std::string subname, u16 count);
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/*
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Implementation interface
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*/
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