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Made picking items up in creative mode delete them (because they usually are in the inventory already anyway)
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@ -2383,11 +2383,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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InventoryItem *item = obj->createPickedUpItem();
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if(item)
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{
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if(g_settings.getBool("creative_mode") == false)
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{
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InventoryList *ilist = player->inventory.getList("main");
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if(ilist != NULL)
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{
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if(g_settings.getBool("creative_mode") == false)
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{
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// Skip if inventory has no free space
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if(ilist->getUsedSlots() == ilist->getSize())
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@ -2400,12 +2400,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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ilist->addItem(item);
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UpdateCrafting(player->peer_id);
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SendInventory(player->peer_id);
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}
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// Remove object from environment
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obj->m_removed = true;
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}
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}
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}
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else
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{
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/*
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