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Emergeblocks: Fix occasional crash
Modification of the emergeblocks internal state was not protected by a lock, causing a race condition. This can be reproduced by repeatedly running emergeblocks for an already-generated section of the map (with multiple emerge threads).
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@ -212,11 +212,13 @@ void ScriptApiEnv::on_emerge_area_completion(
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{
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{
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Server *server = getServer();
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Server *server = getServer();
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// This function should be executed with envlock held.
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// The caller (LuaEmergeAreaCallback in src/script/lua_api/l_env.cpp)
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// should have obtained the lock.
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// Note that the order of these locks is important! Envlock must *ALWAYS*
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// Note that the order of these locks is important! Envlock must *ALWAYS*
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// be acquired before attempting to acquire scriptlock, or else ServerThread
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// be acquired before attempting to acquire scriptlock, or else ServerThread
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// will try to acquire scriptlock after it already owns envlock, thus
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// will try to acquire scriptlock after it already owns envlock, thus
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// deadlocking EmergeThread and ServerThread
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// deadlocking EmergeThread and ServerThread
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MutexAutoLock envlock(server->m_env_mutex);
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SCRIPTAPI_PRECHECKHEADER
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SCRIPTAPI_PRECHECKHEADER
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@ -137,6 +137,10 @@ void LuaEmergeAreaCallback(v3s16 blockpos, EmergeAction action, void *param)
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assert(state->script != NULL);
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assert(state->script != NULL);
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assert(state->refcount > 0);
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assert(state->refcount > 0);
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// state must be protected by envlock
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Server *server = state->script->getServer();
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MutexAutoLock envlock(server->m_env_mutex);
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state->refcount--;
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state->refcount--;
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state->script->on_emerge_area_completion(blockpos, action, state);
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state->script->on_emerge_area_completion(blockpos, action, state);
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