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Add 'ores' global mapgen flag (#10276)
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@ -1475,7 +1475,7 @@ mapgen_limit (Map generation limit) int 31000 0 31000
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# Global map generation attributes.
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# In Mapgen v6 the 'decorations' flag controls all decorations except trees
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# and junglegrass, in all other mapgens this flag controls all decorations.
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mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
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mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
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[*Biome API temperature and humidity noise parameters]
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@ -58,6 +58,7 @@ FlagDesc flagdesc_mapgen[] = {
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{"light", MG_LIGHT},
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{"decorations", MG_DECORATIONS},
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{"biomes", MG_BIOMES},
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{"ores", MG_ORES},
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{NULL, 0}
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};
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@ -217,7 +218,7 @@ void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hid
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void Mapgen::setDefaultSettings(Settings *settings)
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{
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settings->setDefault("mg_flags", flagdesc_mapgen,
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MG_CAVES | MG_DUNGEONS | MG_LIGHT | MG_DECORATIONS | MG_BIOMES);
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MG_CAVES | MG_DUNGEONS | MG_LIGHT | MG_DECORATIONS | MG_BIOMES | MG_ORES);
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for (int i = 0; i < (int)MAPGEN_INVALID; ++i) {
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MapgenParams *params = createMapgenParams((MapgenType)i);
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@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MG_LIGHT 0x10
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#define MG_DECORATIONS 0x20
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#define MG_BIOMES 0x40
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#define MG_ORES 0x80
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typedef u16 biome_t; // copy from mg_biome.h to avoid an unnecessary include
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@ -315,7 +315,8 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data)
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}
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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if (flags & MG_ORES)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Generate dungeons
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if (flags & MG_DUNGEONS)
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@ -264,7 +264,8 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
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}
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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if (flags & MG_ORES)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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if (flags & MG_DUNGEONS)
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generateDungeons(stone_surface_max_y);
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@ -250,7 +250,8 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
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}
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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if (flags & MG_ORES)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Generate dungeons
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if (flags & MG_DUNGEONS)
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@ -257,7 +257,8 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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}
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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if (flags & MG_ORES)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Generate dungeons and desert temples
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if (flags & MG_DUNGEONS)
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@ -652,7 +652,8 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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if (flags & MG_ORES)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Calculate lighting
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if (flags & MG_LIGHT)
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@ -377,7 +377,8 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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}
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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if (flags & MG_ORES)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Generate dungeons
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if (flags & MG_DUNGEONS)
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@ -268,7 +268,8 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
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}
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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if (flags & MG_ORES)
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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// Dungeon creation
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if (flags & MG_DUNGEONS)
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