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Ratelimit MeshUpdateQueue::cleanupCache() runs
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@ -50,7 +50,8 @@ QueuedMeshUpdate::~QueuedMeshUpdate()
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*/
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MeshUpdateQueue::MeshUpdateQueue(Client *client):
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m_client(client)
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m_client(client),
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m_next_cache_cleanup(0)
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{
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m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
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@ -231,6 +232,15 @@ void MeshUpdateQueue::cleanupCache()
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g_profiler->avg("MeshUpdateQueue MapBlock cache size kB",
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mapblock_kB * m_cache.size());
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// Iterating the entire cache can get pretty expensive so don't do it too often
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{
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constexpr int cleanup_interval = 250;
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const u64 now = porting::getTimeMs();
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if (m_next_cache_cleanup > now)
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return;
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m_next_cache_cleanup = now + cleanup_interval;
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}
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// The cache size is kept roughly below cache_soft_max_size, not letting
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// anything get older than cache_seconds_max or deleted before 2 seconds.
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const int cache_seconds_max = 10;
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@ -83,6 +83,7 @@ private:
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std::vector<QueuedMeshUpdate *> m_queue;
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std::set<v3s16> m_urgents;
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std::map<v3s16, CachedMapBlockData *> m_cache;
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u64 m_next_cache_cleanup; // milliseconds
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std::mutex m_mutex;
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// TODO: Add callback to update these when g_settings changes
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