Add weights to biomes (#15142)

This commit is contained in:
Erich Schubert 2024-11-12 10:53:17 +01:00 committed by GitHub
parent 44b261d136
commit 4c44942a39
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5 changed files with 14 additions and 1 deletions

@ -43,6 +43,7 @@ core.features = {
hotbar_hud_element = true,
bulk_lbms = true,
abm_without_neighbors = true,
biome_weights = true,
}
function core.has_feature(arg)

@ -5657,6 +5657,8 @@ Utilities
bulk_lbms = true,
-- ABM supports field without_neighbors (5.10.0)
abm_without_neighbors = true,
-- biomes have a weight parameter (5.11.0)
biome_weights = true,
}
```
@ -10709,6 +10711,10 @@ performance and computing power the practical limit is much lower.
-- distribution of the biomes.
-- Heat and humidity have average values of 50, vary mostly between
-- 0 and 100 but can exceed these values.
weight = 1.0,
-- Relative weight of the biome in the Voronoi diagram.
-- A value of 0 (or less) is ignored and equivalent to 1.0.
}
```

@ -39,6 +39,7 @@ BiomeManager::BiomeManager(Server *server) :
b->heat_point = 0.0;
b->humidity_point = 0.0;
b->vertical_blend = 0;
b->weight = 1.0f;
b->m_nodenames.emplace_back("mapgen_stone");
b->m_nodenames.emplace_back("mapgen_stone");
@ -256,7 +257,9 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 po
float d_heat = heat - b->heat_point;
float d_humidity = humidity - b->humidity_point;
float dist = (d_heat * d_heat) + (d_humidity * d_humidity);
float dist = ((d_heat * d_heat) + (d_humidity * d_humidity));
if (b->weight > 0.f)
dist /= b->weight;
if (pos.Y <= b->max_pos.Y) { // Within y limits of biome b
if (dist < dist_min) {
@ -321,6 +324,7 @@ ObjDef *Biome::clone() const
obj->heat_point = heat_point;
obj->humidity_point = humidity_point;
obj->vertical_blend = vertical_blend;
obj->weight = weight;
return obj;
}

@ -54,6 +54,7 @@ public:
float heat_point;
float humidity_point;
s16 vertical_blend;
float weight;
virtual void resolveNodeNames();
};

@ -374,6 +374,7 @@ Biome *read_biome_def(lua_State *L, int index, const NodeDefManager *ndef)
b->heat_point = getfloatfield_default(L, index, "heat_point", 0.f);
b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.f);
b->vertical_blend = getintfield_default(L, index, "vertical_blend", 0);
b->weight = getfloatfield_default(L, index, "weight", 1.f);
b->flags = 0; // reserved
b->min_pos = getv3s16field_default(