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Add configurable PRAGMA synchronous =
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@ -279,6 +279,8 @@
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#max_objects_per_block = 49
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# Interval of saving important changes in the world
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#server_map_save_interval = 5.3
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# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
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#sqlite_synchronous = 2
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# To reduce lag, block transfers are slowed down when a player is building something.
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# This determines how long they are slowed down after placing or removing a node.
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#full_block_send_enable_min_time_from_building = 2.0
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@ -109,6 +109,15 @@ void Database_SQLite3::verifyDatabase() {
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if(needs_create)
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createDatabase();
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std::string querystr = std::string("PRAGMA synchronous = ")
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+ itos(g_settings->getU16("sqlite_synchronous"));
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d = sqlite3_exec(m_database, querystr.c_str(), NULL, NULL, NULL);
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if(d != SQLITE_OK) {
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infostream<<"WARNING: Database pragma set failed: "
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<<sqlite3_errmsg(m_database)<<std::endl;
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throw FileNotGoodException("Cannot set pragma");
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}
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d = sqlite3_prepare(m_database, "SELECT `data` FROM `blocks` WHERE `pos`=? LIMIT 1", -1, &m_database_read, NULL);
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if(d != SQLITE_OK) {
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infostream<<"WARNING: SQLite3 database read statment failed to prepare: "<<sqlite3_errmsg(m_database)<<std::endl;
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@ -191,6 +191,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("server_unload_unused_data_timeout", "29");
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settings->setDefault("max_objects_per_block", "49");
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settings->setDefault("server_map_save_interval", "5.3");
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settings->setDefault("sqlite_synchronous", "2");
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settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
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settings->setDefault("dedicated_server_step", "0.1");
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settings->setDefault("ignore_world_load_errors", "false");
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