mirror of
https://github.com/minetest/minetest.git
synced 2024-11-10 01:33:46 +01:00
Properly use time_from_last_punch for limiting PvP punch damage
This commit is contained in:
parent
ceaf8edade
commit
4cc117ddf6
@ -104,9 +104,9 @@ HittingProperties getHittingProperties(const MaterialProperties *mp,
|
||||
time_from_last_punch);
|
||||
|
||||
// If digging time would be 1 second, 2 hearts go in 1 second.
|
||||
s16 hp = 2.0 * 2.0 / digprop.time + 0.5;
|
||||
s16 hp = 2.0 * 2.0 / digprop.time;
|
||||
// Wear is the same as for digging a single node
|
||||
s16 wear = (float)digprop.wear + 0.5;
|
||||
s16 wear = (float)digprop.wear;
|
||||
|
||||
return HittingProperties(hp, wear);
|
||||
}
|
||||
|
@ -2964,7 +2964,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
<<pointed.object_id<<std::endl;
|
||||
|
||||
// Do stuff
|
||||
pointed_object->punch(srp);
|
||||
pointed_object->punch(srp, srp->m_time_from_last_punch);
|
||||
srp->m_time_from_last_punch = 0;
|
||||
}
|
||||
|
||||
} // action == 0
|
||||
|
@ -31,11 +31,11 @@ ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
|
||||
ServerActiveObject(env, v3f(0,0,0)),
|
||||
m_last_good_position(0,0,0),
|
||||
m_last_good_position_age(0),
|
||||
m_additional_items(),
|
||||
m_inventory_not_sent(false),
|
||||
m_hp_not_sent(false),
|
||||
m_respawn_active(false),
|
||||
m_is_in_environment(false),
|
||||
m_time_from_last_punch(0),
|
||||
m_position_not_sent(false)
|
||||
{
|
||||
}
|
||||
@ -43,9 +43,12 @@ ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 pee
|
||||
const char *name_):
|
||||
Player(env->getGameDef()),
|
||||
ServerActiveObject(env, pos_),
|
||||
m_last_good_position(0,0,0),
|
||||
m_last_good_position_age(0),
|
||||
m_inventory_not_sent(false),
|
||||
m_hp_not_sent(false),
|
||||
m_is_in_environment(false),
|
||||
m_time_from_last_punch(0),
|
||||
m_position_not_sent(false)
|
||||
{
|
||||
setPosition(pos_);
|
||||
@ -93,6 +96,8 @@ bool ServerRemotePlayer::unlimitedTransferDistance() const
|
||||
|
||||
void ServerRemotePlayer::step(float dtime, bool send_recommended)
|
||||
{
|
||||
m_time_from_last_punch += dtime;
|
||||
|
||||
if(send_recommended == false)
|
||||
return;
|
||||
|
||||
@ -157,9 +162,14 @@ void ServerRemotePlayer::punch(ServerActiveObject *puncher,
|
||||
HittingProperties hitprop = getHittingProperties(&mp, &tp,
|
||||
time_from_last_punch);
|
||||
|
||||
actionstream<<"Player "<<getName()<<" punched by "
|
||||
<<puncher->getDescription()<<", damage "<<hitprop.hp
|
||||
<<" HP"<<std::endl;
|
||||
|
||||
setHP(getHP() - hitprop.hp);
|
||||
puncher->damageWieldedItem(hitprop.wear);
|
||||
|
||||
|
||||
if(hitprop.hp != 0)
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command (1 = punched)
|
||||
|
@ -74,7 +74,8 @@ public:
|
||||
void rightClick(ServerActiveObject *clicker);
|
||||
void setPos(v3f pos);
|
||||
void moveTo(v3f pos, bool continuous);
|
||||
virtual std::string getDescription(){return getName();}
|
||||
virtual std::string getDescription()
|
||||
{return std::string("player ")+getName();}
|
||||
|
||||
virtual void getWieldDiggingProperties(ToolDiggingProperties *dst);
|
||||
virtual void damageWieldedItem(u16 amount);
|
||||
@ -93,6 +94,8 @@ public:
|
||||
bool m_hp_not_sent;
|
||||
bool m_respawn_active;
|
||||
bool m_is_in_environment;
|
||||
// Incremented by step(), read and reset by Server
|
||||
float m_time_from_last_punch;
|
||||
|
||||
private:
|
||||
bool m_position_not_sent;
|
||||
|
@ -38,7 +38,7 @@ struct ToolDiggingProperties
|
||||
float dd_crumbliness;
|
||||
float dd_cuttability;
|
||||
|
||||
ToolDiggingProperties(float full_punch_interval_=1.0,
|
||||
ToolDiggingProperties(float full_punch_interval_=2.0,
|
||||
float a=0.75, float b=0, float c=0, float d=0, float e=0,
|
||||
float f=50, float g=0, float h=0, float i=0, float j=0);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user