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minetest.register_on_player_receive_fields()
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@ -299,6 +299,12 @@ local function make_registration()
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return t, registerfunc
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end
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local function make_registration_reverse()
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local t = {}
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local registerfunc = function(func) table.insert(t, 1, func) end
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return t, registerfunc
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end
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minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
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minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
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minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
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@ -310,4 +316,5 @@ minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registr
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minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
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minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration()
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minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration()
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minetest.registered_on_player_receive_fields, minetest.register_on_player_receive_fields = make_registration_reverse()
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@ -766,6 +766,11 @@ minetest.register_on_joinplayer(func(ObjectRef))
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minetest.register_on_leaveplayer(func(ObjectRef))
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^ Called when a player leaves the game
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minetest.register_on_chat_message(func(name, message))
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^ Called always when a player says something
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minetest.register_on_player_receive_fields(func(player, formname, fields))
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^ Called when a button is pressed in player's inventory form
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^ Newest functions are called first
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^ If function returns true, remaining functions are not called
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Other registration functions:
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minetest.register_chatcommand(cmd, chatcommand definition)
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@ -1773,6 +1773,29 @@ void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
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Send(0, data, true);
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}
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void Client::sendInventoryFields(const std::string &formname,
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const std::map<std::string, std::string> &fields)
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{
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std::ostringstream os(std::ios_base::binary);
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writeU16(os, TOSERVER_INVENTORY_FIELDS);
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os<<serializeString(formname);
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writeU16(os, fields.size());
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for(std::map<std::string, std::string>::const_iterator
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i = fields.begin(); i != fields.end(); i++){
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const std::string &name = i->first;
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const std::string &value = i->second;
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os<<serializeString(name);
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os<<serializeLongString(value);
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}
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as reliable
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Send(0, data, true);
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}
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void Client::sendInventoryAction(InventoryAction *a)
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{
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std::ostringstream os(std::ios_base::binary);
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@ -212,6 +212,8 @@ public:
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void sendNodemetaFields(v3s16 p, const std::string &formname,
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const std::map<std::string, std::string> &fields);
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void sendInventoryFields(const std::string &formname,
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const std::map<std::string, std::string> &fields);
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void sendInventoryAction(InventoryAction *a);
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void sendChatMessage(const std::wstring &message);
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void sendChangePassword(const std::wstring oldpassword,
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@ -58,7 +58,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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PROTOCOL_VERSION 11:
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TileDef in ContentFeatures
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Nodebox drawtype
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Added after a release: TOCLIENT_INVENTORY_FORMSPEC
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(some dev snapshot)
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TOCLIENT_INVENTORY_FORMSPEC
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(0.4.0, 0.4.1)
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TOSERVER_INVENTORY_FIELDS
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*/
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#define PROTOCOL_VERSION 11
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@ -510,6 +513,19 @@ enum ToServerCommand
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u8[len] field value
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*/
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TOSERVER_INVENTORY_FIELDS = 0x3c,
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/*
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u16 command
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u16 len
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u8[len] form name (reserved for future use)
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u16 number of fields
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for each field:
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u16 len
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u8[len] field name
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u32 len
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u8[len] field value
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*/
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TOSERVER_REQUEST_MEDIA = 0x40,
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/*
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u16 command
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15
src/game.cpp
15
src/game.cpp
@ -111,6 +111,20 @@ struct TextDestNodeMetadata : public TextDest
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Client *m_client;
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};
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struct TextDestPlayerInventory : public TextDest
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{
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TextDestPlayerInventory(Client *client)
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{
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m_client = client;
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}
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void gotText(std::map<std::string, std::string> fields)
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{
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m_client->sendInventoryFields("", fields);
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}
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Client *m_client;
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};
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/* Respawn menu callback */
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class MainRespawnInitiator: public IRespawnInitiator
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@ -1507,6 +1521,7 @@ void the_game(
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assert(src);
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menu->setFormSpec(src->getForm(), inventoryloc);
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menu->setFormSource(src);
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menu->setTextDest(new TextDestPlayerInventory(&client));
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menu->drop();
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}
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else if(input->wasKeyDown(EscapeKey))
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@ -33,7 +33,7 @@ struct TextDest
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{
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virtual ~TextDest() {};
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// This is deprecated I guess? -celeron55
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virtual void gotText(std::wstring text) = 0;
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virtual void gotText(std::wstring text){}
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virtual void gotText(std::map<std::string, std::string> fields) = 0;
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};
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@ -50,7 +50,7 @@ Player::Player(IGameDef *gamedef):
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inventory.addList("craftresult", 1);
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// Can be redefined via Lua
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inventory_formspec = "invsize[8,7.5;]"
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inventory_formspec = "size[8,7.5]"
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//"image[1,0.6;1,2;player.png]"
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"list[current_player;main;0,3.5;8,4;]"
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"list[current_player;craft;3,0;3,3;]"
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@ -5238,6 +5238,40 @@ bool scriptapi_set_password(lua_State *L, const std::string &playername,
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return lua_toboolean(L, -1);
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}
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/*
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player
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*/
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void scriptapi_on_player_receive_fields(lua_State *L,
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ServerActiveObject *player,
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const std::string &formname,
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const std::map<std::string, std::string> &fields)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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// Get minetest.registered_on_chat_messages
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_player_receive_fields");
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// Call callbacks
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// param 1
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objectref_get_or_create(L, player);
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// param 2
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lua_pushstring(L, formname.c_str());
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// param 3
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lua_newtable(L);
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for(std::map<std::string, std::string>::const_iterator
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i = fields.begin(); i != fields.end(); i++){
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const std::string &name = i->first;
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const std::string &value = i->second;
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lua_pushstring(L, name.c_str());
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lua_pushlstring(L, value.c_str(), value.size());
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lua_settable(L, -3);
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}
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scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC);
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}
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/*
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item callbacks and node callbacks
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*/
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@ -69,6 +69,12 @@ void scriptapi_create_auth(lua_State *L, const std::string &playername,
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bool scriptapi_set_password(lua_State *L, const std::string &playername,
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const std::string &password);
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/* player */
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void scriptapi_on_player_receive_fields(lua_State *L,
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ServerActiveObject *player,
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const std::string &formname,
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const std::map<std::string, std::string> &fields);
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/* item callbacks */
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bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
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ServerActiveObject *dropper, v3f pos);
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@ -3248,6 +3248,22 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
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playersao);
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}
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else if(command == TOSERVER_INVENTORY_FIELDS)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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std::string formname = deSerializeString(is);
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int num = readU16(is);
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std::map<std::string, std::string> fields;
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for(int k=0; k<num; k++){
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std::string fieldname = deSerializeString(is);
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std::string fieldvalue = deSerializeLongString(is);
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fields[fieldname] = fieldvalue;
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}
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scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields);
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}
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else
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{
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infostream<<"Server::ProcessData(): Ignoring "
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