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https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Buildbot changes to allow out-of-tree builds (#11180)
* Do proper out-of-tree builds with buildbot * Don't write to bin/ for cross builds * This allows safely building multiple builds from the same source dir, e.g. with the buildbot. * Disable Gettext (by default) and Freetype (entirely) for server builds
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@ -55,7 +55,7 @@ if(NOT USE_CURL)
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endif()
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endif()
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option(ENABLE_GETTEXT "Use GetText for internationalization" TRUE)
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option(ENABLE_GETTEXT "Use GetText for internationalization" ${BUILD_CLIENT})
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set(USE_GETTEXT FALSE)
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set(USE_GETTEXT FALSE)
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if(ENABLE_GETTEXT)
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if(ENABLE_GETTEXT)
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@ -120,13 +120,13 @@ endif()
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option(ENABLE_FREETYPE "Enable FreeType2 (TrueType fonts and basic unicode support)" TRUE)
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option(ENABLE_FREETYPE "Enable FreeType2 (TrueType fonts and basic unicode support)" TRUE)
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set(USE_FREETYPE FALSE)
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set(USE_FREETYPE FALSE)
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if(ENABLE_FREETYPE)
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if(BUILD_CLIENT AND ENABLE_FREETYPE)
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find_package(Freetype)
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find_package(Freetype)
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if(FREETYPE_FOUND)
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if(FREETYPE_FOUND)
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message(STATUS "Freetype enabled.")
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message(STATUS "Freetype enabled.")
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set(USE_FREETYPE TRUE)
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set(USE_FREETYPE TRUE)
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endif()
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endif()
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endif(ENABLE_FREETYPE)
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endif()
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option(ENABLE_CURSES "Enable ncurses console" TRUE)
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option(ENABLE_CURSES "Enable ncurses console" TRUE)
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set(USE_CURSES FALSE)
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set(USE_CURSES FALSE)
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@ -526,8 +526,11 @@ if(USE_CURL)
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endif()
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endif()
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# When cross-compiling assume the user doesn't want to run the executable anyway,
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# otherwise place it in <source dir>/bin/ since Minetest can only run from there.
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if(NOT CMAKE_CROSSCOMPILING)
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set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
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set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin")
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endif()
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if(BUILD_CLIENT)
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if(BUILD_CLIENT)
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add_executable(${PROJECT_NAME} ${client_SRCS} ${extra_windows_SRCS})
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add_executable(${PROJECT_NAME} ${client_SRCS} ${extra_windows_SRCS})
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@ -85,36 +85,36 @@ cd $libdir
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[ -d luajit ] || unzip -o $packagedir/luajit-$luajit_version.zip -d luajit
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[ -d luajit ] || unzip -o $packagedir/luajit-$luajit_version.zip -d luajit
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[ -d leveldb ] || unzip -o $packagedir/libleveldb-$leveldb_version.zip -d leveldb
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[ -d leveldb ] || unzip -o $packagedir/libleveldb-$leveldb_version.zip -d leveldb
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# Get minetest
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# Set source dir, downloading Minetest as needed
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cd $builddir
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if [ -n "$EXISTING_MINETEST_DIR" ]; then
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if [ ! "x$EXISTING_MINETEST_DIR" = "x" ]; then
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sourcedir="$( cd "$EXISTING_MINETEST_DIR" && pwd )"
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cd /$EXISTING_MINETEST_DIR # must be absolute path
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else
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else
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[ -d $CORE_NAME ] && (cd $CORE_NAME && git pull) || (git clone -b $CORE_BRANCH $CORE_GIT)
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sourcedir=$PWD/$CORE_NAME
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cd $CORE_NAME
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[ -d $CORE_NAME ] && { pushd $CORE_NAME; git pull; popd; } || \
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git clone -b $CORE_BRANCH $CORE_GIT $CORE_NAME
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if [ -z "$NO_MINETEST_GAME" ]; then
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[ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull; popd; } || \
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git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME
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fi
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fi
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fi
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git_hash=$(git rev-parse --short HEAD)
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# Get minetest_game
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git_hash=$(cd $sourcedir && git rev-parse --short HEAD)
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if [ "x$NO_MINETEST_GAME" = "x" ]; then
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cd games
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# Build the thing
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[ -d $GAME_NAME ] && (cd $GAME_NAME && git pull) || (git clone -b $GAME_BRANCH $GAME_GIT)
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cd $builddir
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cd ..
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[ -d build ] && rm -rf build
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fi
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mkdir build
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cd build
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irr_dlls=$(echo $libdir/irrlicht/bin/*.dll | tr ' ' ';')
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irr_dlls=$(echo $libdir/irrlicht/bin/*.dll | tr ' ' ';')
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vorbis_dlls=$(echo $libdir/libvorbis/bin/libvorbis{,file}-*.dll | tr ' ' ';')
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vorbis_dlls=$(echo $libdir/libvorbis/bin/libvorbis{,file}-*.dll | tr ' ' ';')
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gettext_dlls=$(echo $libdir/gettext/bin/lib{intl,iconv}-*.dll | tr ' ' ';')
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gettext_dlls=$(echo $libdir/gettext/bin/lib{intl,iconv}-*.dll | tr ' ' ';')
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# Build the thing
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cmake -S $sourcedir -B . \
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[ -d _build ] && rm -Rf _build/
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-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
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mkdir _build
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cd _build
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cmake .. \
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-DCMAKE_INSTALL_PREFIX=/tmp \
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-DCMAKE_INSTALL_PREFIX=/tmp \
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-DVERSION_EXTRA=$git_hash \
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-DVERSION_EXTRA=$git_hash \
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-DBUILD_CLIENT=1 -DBUILD_SERVER=0 \
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-DBUILD_CLIENT=1 -DBUILD_SERVER=0 \
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-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
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\
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\
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-DENABLE_SOUND=1 \
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-DENABLE_SOUND=1 \
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-DENABLE_CURL=1 \
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-DENABLE_CURL=1 \
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@ -170,7 +170,7 @@ cmake .. \
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make -j$(nproc)
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make -j$(nproc)
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[ "x$NO_PACKAGE" = "x" ] && make package
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[ -z "$NO_PACKAGE" ] && make package
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exit 0
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exit 0
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# EOF
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# EOF
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@ -60,7 +60,6 @@ cd $builddir
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[ -e $packagedir/openal_stripped.zip ] || wget http://minetest.kitsunemimi.pw/openal_stripped64.zip \
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[ -e $packagedir/openal_stripped.zip ] || wget http://minetest.kitsunemimi.pw/openal_stripped64.zip \
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-c -O $packagedir/openal_stripped.zip
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-c -O $packagedir/openal_stripped.zip
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# Extract stuff
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# Extract stuff
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cd $libdir
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cd $libdir
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[ -d irrlicht ] || unzip -o $packagedir/irrlicht-$irrlicht_version.zip -d irrlicht
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[ -d irrlicht ] || unzip -o $packagedir/irrlicht-$irrlicht_version.zip -d irrlicht
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@ -75,32 +74,32 @@ cd $libdir
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[ -d luajit ] || unzip -o $packagedir/luajit-$luajit_version.zip -d luajit
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[ -d luajit ] || unzip -o $packagedir/luajit-$luajit_version.zip -d luajit
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[ -d leveldb ] || unzip -o $packagedir/libleveldb-$leveldb_version.zip -d leveldb
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[ -d leveldb ] || unzip -o $packagedir/libleveldb-$leveldb_version.zip -d leveldb
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# Get minetest
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# Set source dir, downloading Minetest as needed
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cd $builddir
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if [ -n "$EXISTING_MINETEST_DIR" ]; then
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if [ ! "x$EXISTING_MINETEST_DIR" = "x" ]; then
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sourcedir="$( cd "$EXISTING_MINETEST_DIR" && pwd )"
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cd /$EXISTING_MINETEST_DIR # must be absolute path
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else
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else
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[ -d $CORE_NAME ] && (cd $CORE_NAME && git pull) || (git clone -b $CORE_BRANCH $CORE_GIT)
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sourcedir=$PWD/$CORE_NAME
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cd $CORE_NAME
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[ -d $CORE_NAME ] && { pushd $CORE_NAME; git pull; popd; } || \
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git clone -b $CORE_BRANCH $CORE_GIT $CORE_NAME
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if [ -z "$NO_MINETEST_GAME" ]; then
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[ -d games/$GAME_NAME ] && { pushd games/$GAME_NAME; git pull; popd; } || \
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git clone -b $GAME_BRANCH $GAME_GIT games/$GAME_NAME
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fi
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fi
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fi
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git_hash=$(git rev-parse --short HEAD)
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# Get minetest_game
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git_hash=$(cd $sourcedir && git rev-parse --short HEAD)
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if [ "x$NO_MINETEST_GAME" = "x" ]; then
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cd games
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# Build the thing
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[ -d $GAME_NAME ] && (cd $GAME_NAME && git pull) || (git clone -b $GAME_BRANCH $GAME_GIT)
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cd $builddir
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cd ..
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[ -d build ] && rm -rf build
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fi
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mkdir build
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cd build
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irr_dlls=$(echo $libdir/irrlicht/bin/*.dll | tr ' ' ';')
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irr_dlls=$(echo $libdir/irrlicht/bin/*.dll | tr ' ' ';')
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vorbis_dlls=$(echo $libdir/libvorbis/bin/libvorbis{,file}-*.dll | tr ' ' ';')
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vorbis_dlls=$(echo $libdir/libvorbis/bin/libvorbis{,file}-*.dll | tr ' ' ';')
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gettext_dlls=$(echo $libdir/gettext/bin/lib{intl,iconv}-*.dll | tr ' ' ';')
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gettext_dlls=$(echo $libdir/gettext/bin/lib{intl,iconv}-*.dll | tr ' ' ';')
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# Build the thing
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cmake -S $sourcedir -B . \
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[ -d _build ] && rm -Rf _build/
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mkdir _build
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cd _build
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cmake .. \
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-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
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-DCMAKE_TOOLCHAIN_FILE=$toolchain_file \
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-DCMAKE_INSTALL_PREFIX=/tmp \
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-DCMAKE_INSTALL_PREFIX=/tmp \
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-DVERSION_EXTRA=$git_hash \
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-DVERSION_EXTRA=$git_hash \
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@ -160,7 +159,7 @@ cmake .. \
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make -j$(nproc)
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make -j$(nproc)
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[ "x$NO_PACKAGE" = "x" ] && make package
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[ -z "$NO_PACKAGE" ] && make package
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exit 0
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exit 0
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# EOF
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# EOF
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