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Fix multiplayer test missing crashes at shutdown
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4f84b01356
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2
.github/workflows/linux.yml
vendored
2
.github/workflows/linux.yml
vendored
@ -108,7 +108,7 @@ jobs:
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- name: Install deps
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run: |
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source ./util/ci/common.sh
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install_linux_deps clang-14 gdb
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install_linux_deps clang-14 lldb
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- name: Build
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run: |
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@ -1,4 +1,6 @@
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#!/bin/bash
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# Runs a multiplayer server and connects a headless client, devtest unittests are executed.
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dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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gameid=${gameid:-devtest}
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minetest=$dir/../bin/minetest
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@ -21,6 +23,7 @@ waitfor () {
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[ -e "$minetest" ] || { echo "executable $minetest missing"; exit 1; }
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rm -f "$testspath/log.txt"
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rm -rf "$worldpath"
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mkdir -p "$worldpath/worldmods"
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@ -35,11 +38,13 @@ printf '%s\n' >"$testspath/server.conf" \
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ln -s "$dir/helper_mod" "$worldpath/worldmods/"
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echo "Starting server"
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"$minetest" --debugger --server --config "$conf_server" --world "$worldpath" --gameid $gameid 2>&1 | sed -u 's/^/(server) /' &
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"$minetest" --debugger --server --config "$conf_server" --world "$worldpath" --gameid $gameid 2>&1 \
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| sed -u 's/^/(server) /' | tee -a "$testspath/log.txt" &
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waitfor "$worldpath/startup"
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echo "Starting client"
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"$minetest" --debugger --config "$conf_client1" --go --address 127.0.0.1 2>&1 | sed -u 's/^/(client) /' &
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"$minetest" --debugger --config "$conf_client1" --go --address 127.0.0.1 2>&1 \
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| sed -u 's/^/(client) /' | tee -a "$testspath/log.txt" &
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waitfor "$worldpath/done"
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echo "Waiting for client and server to exit"
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@ -49,5 +54,10 @@ if [ -f "$worldpath/test_failure" ]; then
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echo "There were test failures."
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exit 1
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fi
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# gdb|lldb
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if grep -Eq "(Thread .* received signal|thread .* stop reason =)" "$testspath/log.txt"; then
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echo "Debugger reported error."
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exit 1
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fi
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echo "Success"
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exit 0
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